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Posted by: Raawk.7584

Raawk.7584

I’m kind of curious as to why build templates weren’t implemented at the beginning of the game and if we will ever see this feature put in especially with the new expansion and the number of synergetic builds increasing… it would really make it useful to be able to save builds and load them especially in PvP, dungeons, wvw… can’t really think of any aspect that wouldn’t benefit from this feature other than maybe the RP’ers, sorry XD

So devs, will we ever see this feature or am I just throwing dust to the wind?

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Posted by: JediYoda.1275

JediYoda.1275

I just chalk it up to miss directed priorties when making GW2 since they knew how much it was highly requested and used feature in GW1 when it was added to the game.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Raawk.7584

Raawk.7584

Yeah, it definitely seems like they just forgot or didn’t care. It’s just really disappointing to see a good feature left out for unspoken? reasons, and would seem like a relatively simple concept to implement into the current system and probably would have a one or two week development cycle. =/

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Posted by: cthaeh.2168

cthaeh.2168

…would seem like a relatively simple concept to implement into the current system and probably would have a one or two week development cycle. =/

It’s always interesting to see how non-game developers perceive the process of making games. Things must seem easy and simple to implement from an outsider’s perspective.

Design has to flesh out the feature (does it include weapons and/or skills? should it?). UX has to design the GUI. Art has to iterate, draw it, and chop up the art. Engineers have to code it, create cheats for QA and tools for Customer Service. You need a data migration path for when users first login. You need to stress test (what does each player storing all this additional info do to the servers?). You need to map it to hotkeys. QA has test it. Engineers have to fix the bugs. Can it be integrated with automated tests? What happens when skills are added, deprecated, or replaced? And on and on…

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

They’ve probably known for quite a while they were going to make major changes to the trait/skill system, and didn’t want to make a build template saving utility until after those changes were implemented. That would be a lot of work to have to re-do if there was a major change to traits and skills. So hopefully they’ll start production on this soon after they get everything straightened out from the new changes.

re: what does each player storing all this additional info do to the servers? – In GW1 saved builds were stored locally in plain text files. You could copy them, email them, upload them to web sites, etc… just like a regular text file. They could also be copied into chat. So no server overhead with that method. Hopefully Anet will do something this simple and practical with the new system.

re: would seem like a relatively simple concept to implement into the current system and probably would have a one or two week development cycle. – So you’re thinking that the cure for cancer is maybe a year or so off? Seriously, this will be a lot of work. I hope they’re setting up to start work on it.(Or already are working on it)