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Posted by: Noobix.3958

Noobix.3958

Hey there! My name is Mkkoll, I am from the EU and I am here to represent the wonderful GW2Community, [NíP], [EVE] and [Wums], the first community to kill the Three-Headed Wurm.

With the new fixed WorldBoss spawn system in place, many in GW2Community are finding the current ‘Natural Spawn’ times quite inconvenient. GW2Community regularly attempted a Three-headed Wurm kill at both 21:00 CEST and 23:00 CEST if the first one failed. We would then move onto Tequatl at the next spawn and finally Karka Queen. This was convenient and efficient as far as organisation for our commanders. Events with most organisation and concentration required first down to least organisation. People could really focus all their energy and efforts on the Wurm then slowly wind down on the easier events, Tequatl and Karka Queen.I will detail the problems further below and give our suggestions of what can be done to make these bosses workable again.

The problem we are noticing now is that the ‘primetime’ Wurm event is too early for a lot of the people in our community and Tequatl and karka Queen are simply too early all together. Most of us don’t even consider 19:00 CEST Tequatl true primetime. People need time to get home from work/school, cook, eat, clean say Hi to their significant other then settle into their night of World Boss slaying.To summarize, the overall problems are the inconvenient spawn times for the EU servers that will be exacerbated for UK players in the winter and the extremely expensive prices for the guild summoning option.

The Guild World Event Unlock: We realise that the new Guild World Events Unlock was intended to address communities and groups that found the fixed Natural Spawns inconvenient. But we feel the current cost of the unlock is simply too high. If we were to continue to try and do Wurm->Tequatl->karka Queen at our previous times every night we would require 30,000 influence and 60 merits. If we were to be more reasonable and ignored Karka queen and Tequatl, proccing the Wurm is still 20 Merits and 10k Influence every night. This is a high cost for established, high-representation guilds, never mind new guilds. We simply don’t feel a new World-boss focused guild could amass enough influence and merits quickly enough to get enough attempts at the Wurm to improve at it. GW2Community took weeks and multiple fails a night to finally start nailing the Three-headed Wurm consistently. How is a new World Boss-focused guild to get the experience with one fixed ‘primetime’ spawn per night? This is not to mention that GW2Community often attempts the Wurm on multiple overflows and we simply couldn’t proc the Wurm multiple times every night at the current rate we attempt it.

How GW2Community works as a Wurm and Tequatl slaying community and our anticipated problems with the Guild World Event unlock:

GW2Community is a group of guilds that come together to defeat the Wurm and Tequatl. We all share a Teamspeak but in-game we represent many different guilds and we have many regular players that show up to these events who don’t represent any of the ‘main’ community guilds at all. Despite our large numbers, we do not gain influence in the same rapid manner full-representation guilds do as we don’t require full-representation. WorldBoss guilds usually have a singular focus and that is to take down the hardest content in the game. Most members have other guilds as their main guilds to do other things like guild missions and WvW etc where they can earn reliable influence and merits. Our guilds, which were specifically created for events like this, will not be able to spawn these bosses as frequently as we’d like. Our communities’ guilds also cannot force our players to do Guild Missions as that was never our initial focus.
If a guild is to spawn the bosses every time they want to do an attempt, then with the current maximum 120 merits you can gain a week from doing the highest tier of guild missions, they will only be able to spawn a boss 6 times a week. Since we attempt to do the Triple Trouble Wurm, Tequatl and Karka Queen every night, we are not going to be able to maintain the high merit and influence cost required to spawn these events at our most convenient time.

(edited by Noobix.3958)

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Posted by: Noobix.3958

Noobix.3958

GW2Community proposes a few things. Laid out below are our proposals in order of descending preference :

1. Decrease the cost of activating a world event
We feel this is the most elegant solution to our problem of being tied to the one Natural Spawn in primetime. The current cost of activating these events is too high for smaller guilds. It is a barrier to entry that discourages them from even trying as the cost of failure is too high. NíP is currently a no representation required guild but holds a large part of the player-base that makes up the ‘community’ of GW2Community. Even with our pooled resources from all the guilds in our community , we are feeling it is going to be unsustainable to pop these events when we want to. A return on the merit and influence investment could also be given for successful completions of these Guild procced events based on the difficulty of the event. For example, Wurm gives %150 of the Merit and influence investment back, Tequatl gives %80 back and Karka gives %50 back.

2. Two fixed ‘primetime’ spawns per night
This doesn’t have to be on all the ‘Mega-Organised’ events but will help with the Three-Headed Wurm at least. This will enable newer WorldBoss guilds and communities an extra chance at the Three-headed Wurm and will allow them to gain real-world experience at killing it at a faster rate. It will also appease established communities as even we don’t complete this hard content with %100 success-rate. However, popping our own event because we failed the initial spawn may be a reasonable ‘cost of failure’.

Ideal spawn times that fit better into the primetime spawn schedule for GW2community would go thusly. Two opportunities for each boss during primetime, with slots for future events and 2 hour ‘stagger’ between the same events.

First round of spawns <— These are only workable if we have a second round of spawns, 2 hours later.
Future MegaBoss #1 ( 3x harder than Wurm please) @ 18:00 CEST
Three Headed Wurm @ 19:00 CEST
Tequatl @ 20:00 CEST
Karka Queen @ 21:00 CEST
Future MegaBoss #2 @ 22:00 CEST

Second round of spawns <—- The ‘primetime’ spawns
Future MegaBoss #1 ( 3x harder than Wurm please) @ 20:00 CEST
Three Headed Wurm @ 21:00 CEST
Tequatl @ 22:00 CEST
Karka Queen @ 23:00 CEST
Future MegaBoss #2 @ 00:00 CEST


3. Logically separate ‘Mega-Organised’ events from the other World Boss events in the table schedule
The current table schedule is too restrictive and there are no good slots to put in future ‘Mega-Organised’ Events. We shouldn’t try to put them there just to ‘fit them in’ and allow them to have their own little unique slot in the table. They should spawn regardless of what else might be going on in Tyria and could even overlap each other. A 2 hour ‘stagger’ of events seems reasonable.

4. Advance the current megaboss spawn-times by 1 hour
This will push them more firmly into ‘primetime’ for a greater number of our players. For people in the UK, BST (British Summer Time) is currently in effect but with the current spawn schedule, our ‘primetime’ Wurm Spawn will be 18:00 GMT in winter. Most over-worked Brits are not even home from work by this point. If we are to keep the singular primetime spawn, we need to make the spawns later to fall into primetime. These are our ideal spawns for this solution.

Future MegaBoss #1 ( 3x harder than Wurm please) @ 20:00 CEST
Three Headed Wurm @ 21:00 CEST
Tequatl @ 22:00 CEST
Karka Queen @ 23:00 CEST
Future MegaBoss #2 @ 00:00 CEST

BONUS: Have Tequatl and Karka come after the Three-headed Wurm.
This is a personal preference for GW2community but was always the natural progression of our World Boss killing. Have other communities always done this too?

We are obviously only just one community and our wants and needs are going to differ from others. Some requests here could be considered ‘selfish’ but that is the point. We want our gaming to be convenient for us and not tied down to a ‘schedule’. Or at least, we want to be able to spawn these events with a sustainable cost to our guild Influence and Merit income.

What are your opinions and thoughts on the new system? How does this affect your community or guild? How do these times affect your own play schedule as an individual player? We have also made a strawpoll which you can visit here to tell us what you think of our proposals.

We would also like to echo the feeling of TxS and their community. We empathize with their own concerns regarding the new spawn schedule and restrictions fully.

(edited by Noobix.3958)

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Posted by: Yoru.2687

Yoru.2687

As a member of the GW2 eu community, I agree with this_

Commander Atila Noon [GDA]
Amber Wurm is best Wurm <3

(edited by Yoru.2687)

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Posted by: Snowball.3497

Snowball.3497

Well put Mkkoll, this sums up the thoughts of our 800+ big community.

We have also talked to other similar communities which all shares our concerns, but I won’t speak for them.

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

(edited by Snowball.3497)

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Posted by: Balzamon.1396

Balzamon.1396

I can confirm that this is our statement
And i think we have some pretty good points there and i hope sth will get done so that the growing worldboss communitys like us, TxS, DV, TTS and continue with what we do

Commander Ireth Alcàrin [NíP]
Piken Square
Community Officer @ http://gw2community.com/

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Posted by: Thareen.5471

Thareen.5471

As one of the Commanders (not one of the leaders) of the TxS Alliance i support this fully. Especially the proposed timers (both variants are fine). More important than the timer itself is the order of the spawns and this proposal has them in the right order.

@Balzamon, i think you forgot to list Attuned [ATT]

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Posted by: adubb.2453

adubb.2453

As a member of TTS I totally agree with this.

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Posted by: agenciq.8043

agenciq.8043

We would also like to echo the feeling of TxS and their community. We empathize with their own concerns regarding the new spawn schedule and restrictions fully.

As mentioned we (TxS Community) already raised our concerns in that matter. As a community of more than a thousand people we fully support this topic. Our ideas might differ but at the end of the day something has to be done with the current state of things in this or another direction.

After today, I already can tell you that number of people we usually had for Wurm and Tequatl dropped which shows how inconvenient those “prime” times are.

Not to mention, it will take weeks before guilds like ours with no researched upgrades will be even ready to use said consumables. I do not even want to think about asking our members to help us do useless for us guild missions to acquire merits and influence.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

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Posted by: Chiiwii.9865

Chiiwii.9865

As one of the Leaders of the TxS Alliance I fully agree and support your post. I also like the fact that GW2 community likes us all to stand up and express our concern regarding this new patch. This post is very well-written and explained everything that we would like to see change as well. Thank you for writing it and we appreciate your mention of our thread.

Chiiwii (Elementalist, Guardian, Mesmer & Warrior)
Piken Square
I am the Wurm, I am the Wurm ~ [TxS] Tequatl Slayer Alliance (EU) Leader

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Posted by: Torinth.3490

Torinth.3490

As one of the Administrators for GW2Community, I fully and wholehearted support this and hope that ArenaNet take it and the others like it into deep consideration.

Torinth B’Lor
“Art is not what you see, but what you make others see.”
Community Administrator for http://gw2community.com/

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Posted by: Birman.1705

Birman.1705

As one of the Event Coordinators in GW2Community, I totally support and agree with the issues raised in this thread. This schedule in it’s current form is undeniably restrictive and has a bad influence on communities such as us. Something needs to be done and better sooner than later.

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Posted by: Squirrelfanatic.5679

Squirrelfanatic.5679

Another +1 from a EU player and big fan of world boss events. These boss fights are awesome! However, having them spawn at the current times will make it almost impossible for most EU communities to organize regular event attempts.

Please reconsider the way the event spawns are handled.

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Posted by: qazqazqaz.2098

qazqazqaz.2098

As a EU player I completely support this. Please, ANet, let more players enjoy this wonderful experience!

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Posted by: Nightwander.9638

Nightwander.9638

As an Event Coordinator and commander of GW2Community, I wholeheartedly support this and hope, that we with this raise some awareness to this issue amongst you Guys at A-net. You Guys have made a wonderful game, and it would be such a pity for events such as these to be even harder to attent due to inconvinient spawntimes for the European playerbase!

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Posted by: Metixo.5086

Metixo.5086

As one of the Event Coordinators and Commanders in GW2Community, I totally support and agree with the issues raised in this thread. We have put some real time and effort into this thread and discussed the issue to come up with solutions to this problem that at least our community could live with without this being a game breaker for those of us only interested in the big boss content.

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Posted by: lchan.2169

lchan.2169

The thing is, ANET will not change for a specific group. Sure your proposal fixes issues on your EU players, but that representation is most probably at most, 20% of total players. The think is, the time synchro event should be totally eliminated. There are an extremely large amount of people that play this game at their own free time. It should not be turned into a game where I am forced to play it when ANET wants me to play. And by play, I mean not running around doing unsubstantial events.

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Posted by: Balzamon.1396

Balzamon.1396

The thing is, ANET will not change for a specific group.

That is true, but we as a community and any other players have to give anet feedback + ideas how they would like to see it. Then it is anets job to read all the feedback and get it changed in a way that it fits most ppl
SO what we have done here is giving anet feedback whats wrong + some ideas how it could get changed that it would be okey for US.

Commander Ireth Alcàrin [NíP]
Piken Square
Community Officer @ http://gw2community.com/

(edited by Balzamon.1396)

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Posted by: Galdamir.4026

Galdamir.4026

I am in complete agreement with the OP. I feel the entire scheduling of boss events to be ill advised and in particular the Mega Bosses. The question that has not yet been asked is what do Anet expect will happen with the next Mega Boss to be introduced if it is only available 3 times a day and EU guilds can barely organise for 1 of the attempts. If you thought Bloodtide and Sparkfly were ghost towns on most servers when the events were on shorter timers wait till you introduce a new boss using this schedule.

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Posted by: TaterFreak.1940

TaterFreak.1940

As one of the Event Coordinators of the community I totally agree with all that has been said, and I do hope you will take this thread into consideration.
That said, the rest of the update is EPIC, so keep up the good work.

Commander Groknar le Divin [NíP]
Desolation
Event Coordinator @ http://gw2community.com/

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Nicely worded response Mkkoll. There are some other issues with the system that should also perhaps be highlighted.

Even before the patch we saw servers and zones being camped for hours just to secure a spot in a likely to succeed zone. With so few spawn spots competition becomes so much greater, thus increasing the wait around doing nothing times even more. Is this a desired and designed effect of the changes?

A disconnect or crash previously meant an annoying but workable 2hr wait for the next one. Now a DC/crash means a catastrophic 8 hour wait. Is this a desired and designed effect of the changes?

I realise the aim was and is for guilds with the unlock to ‘step up’ and trigger the bosses outside of the spawn times, and the gaps were there to allow them to do so however, the following should be considered:
1. Guilds who sponsor an event are going to want to make sure their members who earned the merits and the like get into a zone first.
2. Guilds like TTS and the above are going to want to make sure their members get in also, as having them there increases the chance of success
3. Anyone else is going to need to wait for the few remaining slots
4. This then run contrary to the ‘everyone welcome’ and open communities these guilds are trying to offer. Effectively it requires them to be a lot more selective about who can and cant come…

By far the best solution to this would be to:
1. Remove the merit and reduce the influence cost of the consumable
2. Allow any guild to build the kick a boss off upgrade.
3. Make both the consumable and upgrade influence only.

So, what about guilds like TTS etc who have very little influence generation? There is already a mechanic in place to cater for this and it’s to buy the influence with money.

As mentioned above, the influence cost could then be refunded as a reward for successful completion of the event. As it is my guild can afford and is prepared to sponsor 1 maybe 2 boss events a week but that’s not enough to cater for the needs and expectations of the community.

Basically, the mechanics are too burdensome for guilds to be able to sponsor world events on a regular basis, which in turn will lead to a degradation of the community and less likelihood of new boss content being accepted and played. Basically wasted development time.

I also realise there is a wait and see element to this, but when large communities of players are saying ‘this needs adjusting’ then perhaps it’s time to relook before the damage is done.

Guild Leader of DVDF www.dvdf.org.uk since 2005

(edited by Shanaeri Rynale.6897)

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Posted by: Yargesh.4965

Yargesh.4965

I stumbled into GW2community trying to find a group that does wurm regularly. Without this mixture of guilds and individuals I would never have gotten the event done, so I am very grateful to them. I also agree with what the leaders have written.

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Posted by: perki.2079

perki.2079

As one of [DV]‘s officers and commanders on Gandara I completely support every point given here. However, I’d like to point at one more issue, that apparently hasn’t crossed many people’s minds, and could be a potential future problem, if no change is done to the current situation.

I’d first want to mention how amazing work lies behind these World Bosses, as in my opinion, we’re talking about taking raiding-like content up to 150 people. Something that at first seemed impossible to me, yet you managed it. Not only that it’s working now, but it has been nicely balanced from the very beginning, without any actual nerfs done to it, only polishing.
And secondly, the most important thing is what it has done to community. You gave us a chance to try and succeed at gathering hundreds or people working and having fun together. Without ever excluding people, as I believe was the entire idea behind open-world content. And as you can see, so many communities were born from this, so many people brought together. And that in itself, is amazing.

Now what could happen, could be the result of making this content too restrictive. And at the moment, it does seem too restrictive. Firstly, events basically happening once a day (you can’t expect people to gather around 6am, or lunch time). So we’re pretty much ‘forced’ to summon World Bosses ourselves, and that being the second problem, because of fairly high cost of those consumables. They are something you’ll have to be working towards, a lot, and definitely not something you’ll easily waste.
And this could create a really toxic environment.

Let me explain, we’ve always had many players stuck in an overflow. It happens, and it will always happen. Good thing about is was that we’ve been organizing a lot of runs, so everyone could find fitting time for them, and often have a chance to get into those events. And what we’ve never been doing, is excluding anyone. Which means, quite often, members of our guild (organizing events) have been stuck in overflows as well.
Now this will become a whole different story, when we start summoning World Bosses ourselves. Because those players from our guilds stuck in an overflow, will be people who were helping us with influence, guild mission and therefore merits. They helped that guild to be able to earn those consumables and start events.
Those players then, will have a feeling like they’ve earned their place there, which they did, and having them left out will be much bigger problem.
And if we address this, trying to get all people from our guilds in that map, we’ll eventually have to start excluding other players.
And that is something we don’t want to do, we never wanted this content to be so exclusive, and I believe it’d be against everything open-world content idea is about.

This is something that will not be seen happening now, but with time. As I said, these kind of events brought so many people together, created such amazing communities.
And I’d never want to see it falling apart.

Annuri
Guild Leader of Draco Venantium[DV] – Gandara

(edited by perki.2079)

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Posted by: nOxe.6293

nOxe.6293

I’m coming from a different community but I fully agree with your opinion. Very well written and explained.

Nelizea (Guardian)
[MM] Midnight Mayhem (Gunnar’s Hold) (Megaserverized..)
[TxS] Tequatl Slayer Alliance (EU)

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Posted by: Ghost Nightstalker.7163

Ghost Nightstalker.7163

As a member of gw2community i agree with the above. With the new timer and consumable the world bosses have become overly restrictive. And once the boss communities do have the consumable it becomes elitist too. No longer will it be the everyone is welcome lets do it together atmosphere. But instead it will become elitist our guild first, and toxic because if it fails people will start blaming others for the failure.

I hope you guys wil reconsider the current schedule. For i enjoyed the banter the joking and acting like a fool. And the feeling of a kill gone right when everyone does their part and the boss goes down.

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Posted by: Astralporing.1957

Astralporing.1957

Even though i am generally against this level of difficulty and coodination required in any Open World events, i agree with many of the points raised here. Expecially with the point DV guild raised about those new changes promoting exclusivity, tension and toxicity in the community.

The main point at the moment (and one that needs to be addressed fast) is the timers. Current ones are really, really bad – 8 hour cooldown coupled with arbitrary spawn times (that might be okay at Anet’s timezone, but are completely out of place in Europe) makes for really unfriendly event. There was absolutely nothing wrong with the previous timers, and no reason to change them.

It also severely cuts down on new players’ ability to learn these events on your own – which means that all the new guilds can simply forget about ever trying to evolve into groups organizing them for others.

Additionally, adding Karka Queen to the elite raid boss roster is a completely WTF move. It doesn’t belong there. Please, disengage it from Schedule and let it be started manually the same as before patch. Especially since there’s a trait unlock tied to that boss (not sure how you missed that one).

Next is the world boss unlock guild upgrade. Lot of people already pointed out why those prices are completely ridiculous. Unless of course your idea was to restrict the big boss slaying guilds (well, any big, sufficiently organized group) access to the event severely. Not sure why – after all introducing those bosses was your idea in the first place. If you really don’t want people doing them, just downgrade them to the normal world boss status. Or remove them from the game altogether.

The last point is the megaserver effect on the organization. Basically, once the zones will move to the MS status, it will result in a more chaotic environment than before. Previously on my server (Gandara) most of the “random” people were players that visited those events consistently, and had not only experience doing them, but (what’s even more important) trusted and listened to the guilds that used to organize the events. This familiarity with the commanders and the core crew (and, of course, the experience of those commanders and core crew) is something that made doing those two events possible. Now, on the MS, this familiarity will be gone. We already know that the grouping mechanism for the zone instances is broken and tends to scatter people from the same servers and guilds around. Not only the “randoms” will not know people organizing the event, but also the organizers will no longer be sure to be grouped together in the same instance. If you add to that the Tower of Babel effect of the EU community after the MS changes, the chances of any meaningful coordinations go down severely. It simply can’t be left at this.
So, either the orgaizing guilds will get more means to actually organize (this may end up causing moe elitist environment, which i’d be sad to see), or the events would need to become easier to compensate. Or perhaps some other solution can be found (though at the moment i can’t imagine what it could possibly be).

In any event, the current changes are strongly detrimental for everyone considering doing those events in the future – not only for the communities that grew up around it, but for any other, not directly connected players as well.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: kanarek.8025

kanarek.8025

+1
(I am not a part of any large guild. This implementation is only big mistake.)

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Posted by: Kinsmir.5623

Kinsmir.5623

+1

every one so far in this thread made some good points.

Gandara – Legacy of the Six [LotS]
Dune Doomforge

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Posted by: Reyo.4738

Reyo.4738

As a trainee commander of TxS I approve of this message. This is the same thing we are trying to get across to the developers.

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Posted by: Kejima.4613

Kejima.4613

As a member of the GW2 eu community, I agree with this.

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Posted by: Noobix.3958

Noobix.3958

This is not what we meant

If we are only keeping one primetime world boss spawn, we need the spawns to be one hour later not earlier. My suggested timeslot with the wurm at 19:00 CEST was only if we had two primetime spawns per night. One at 19:00 CEST and one at 21:00 CEST

I will edit my post to clarify :P

(edited by Noobix.3958)

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Posted by: Danikat.8537

Danikat.8537

I support this too.

I’m not a member of any of the coordinated boss guilds/communities but I am an EU player and as soon as the times were announced it was obviously even to me that they were going to be very inconvenient, if not impossible, for anyone in Europe.

If I ever did want to take on the Wurm, Tequatl or the Karka Queen my only option is to do it on a weekend. Week nights are absolutely out of the question with the current timing. And even on a weekend it’s not ideal, certainly not something I could think about doing on a regular basis.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Lannah.1283

Lannah.1283

And once the boss communities do have the consumable it becomes elitist too. No longer will it be the everyone is welcome

Exactly! “Get off the map, so the people who paid for this event can get in!”
Couple that with the megaserver %&!# where maps are full of randoms and you have a flaming ball of rage. Le customers will hate on randoms just for being there and some randoms will troll back coz that’s how they roll. Ah, the love! Now kiss.

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Posted by: Eowin Of Rohan.2619

Eowin Of Rohan.2619

I fully agree with OP.
@Anet : the easier quick fix before some bigger rework is done is clearly to decrease the cost. Divide by 10 (all costs : influence, merits, time)

Later, if the goal in high prices is to ensure that the bosses will not be triggers by anyone at anytime : add a few requirements. For example :
- minimum 50 guild members in the map
- minimum of 200 guild members to unlock guild world bosses / build consumables

Even later : rework the guild upgrades system. Add building lines (even if they cost 500,000 to unlock), decrease the influence cost of merits-based consumable upgrades, raise the max-per-week merit limit …

(edited by Eowin Of Rohan.2619)

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Posted by: Astralporing.1957

Astralporing.1957

This is not what we meant

If we are only keeping one primetime world boss spawn, we need the spawns to be one hour later not earlier. My suggested timeslot with the wurm at 19:00 CEST was only if we had two primetime spawns per night. One at 19:00 CEST and one at 21:00 CEST

I will edit my post to clarify :P

The idea that the whole problem can be solved just by shifting spawn times a little is faulty. In the end it’s the huge cooldowns, massive costs of boss spawn guild update and consumablesand eventually the hope that the event even can be organized in the MS babel environment that are at fault.
Oh, and Karka even being counted as elite boss.

Actions, not words.
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Posted by: Noobix.3958

Noobix.3958

The idea that the whole problem can be solved just by shifting spawn times a little is faulty. In the end it’s the huge cooldowns, massive costs of boss spawn guild update and consumablesand eventually the hope that the event even can be organized in the MS babel environment that are at fault.
Oh, and Karka even being counted as elite boss.

No it can’t but a mixture of the above suggested solutions by myself or others would be great. Going by the post in the German patch-notes thread, it looked as though they are prepared to shift spawn times which is at least a start. Just a shift the wrong way

Also, I feel that the language barriers created by the MegaServer system will slowly go away as their player sorting algorithms are improved.

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Posted by: Astralporing.1957

Astralporing.1957

Also, I feel that the language barriers created by the MegaServer system will slowly go away as their player sorting algorithms are improved.

As someone explained in one of the other threads, those sorting mechanism can hope to work only in the zones with constant population. If there are sudden population shifts (basically any map with world boss), those mechanisms cannot work, because it is impossible for the code to predict how many people will show up in the next seconds, and how many instances will be spawned. Therefore everyone (regardless of any consideration) will be packed inside the last still not full instance until it fills up, then the next, then the next… (unless someone disconnects from one of the previous ones, but that would be singular cases).

Actions, not words.
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Posted by: Treebeard The Swift.9620

Treebeard The Swift.9620

As someone pointed out in another thread – these new times are perfectly matched to china, the new market, new money. We’re the old market they frankly don’t care.

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Posted by: qazqazqaz.2098

qazqazqaz.2098

As someone pointed out in another thread – these new times are perfectly matched to china, the new market, new money. We’re the old market they frankly don’t care.

What does China have to do with it. They are on separate client with basicaly different game. Please don’t bring your crazy conspiracy theories into this discussion.

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Posted by: Yargesh.4965

Yargesh.4965

As someone pointed out in another thread – these new times are perfectly matched to china, the new market, new money. We’re the old market they frankly don’t care.

That is pulling a lot out of thin air.

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Posted by: Maladon.5760

Maladon.5760

As a non-EU player who never does PvE, I simply cannot support this

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: Treebeard The Swift.9620

Treebeard The Swift.9620

Not really, when a new model is created for sale the old model falls by the wayside. Support for it tones down as resources are shunted into the new higher profit areas. By adjusting times for the new market it makes it easier for future updates to not negatively effect it. In a business such as a shop old customers are valued, in an mmo its new players spending shiny new dollars.

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Posted by: qazqazqaz.2098

qazqazqaz.2098

Just stop trolling please and stay on topic.

(edited by qazqazqaz.2098)

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Posted by: Nabrok.9023

Nabrok.9023

My guild has the unlock built (benefited from the instant queue finish bug), currently building a consumable. If you need a world event spawned in NA, let me know.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Minute.2648

Minute.2648

Nothing against, all for. +1

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Posted by: OneManArmy.9732

OneManArmy.9732

reduce spawn costs or reduce spawn time. 20 merits for one boss is too much

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Posted by: Westdragon.8945

Westdragon.8945

100% Agree with this

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Posted by: Mythazor.4570

Mythazor.4570

As a member of the GW2 eu community, I agree with this.

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Posted by: apheCS.7036

apheCS.7036

Well said!! +1 for this!

Rephlecs – Human Thief | Seafarer’s Rest | EU
Guild: World Guardians [WvW]

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Posted by: Ark.6839

Ark.6839

I agree with more primetime spawn times… if people actually work, it’s nearly impossible to be at some of the current spawn times.

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Posted by: Deathslaughter.2659

Deathslaughter.2659

I agree too. GJ