Saying goodbye to the limitations.

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: Solzero.5380

Solzero.5380

I really love this game but I feel gw2 really limits it self (sorry for my English since it’s not my first language) here are some ideas that would really make the
game really fun in MY OPINION. These are just some ideas of the top of my head feel free to elaborate and criticize

Why not make weapon skills universal but keep Professional skills, utility, heals and elite skills unique to every class and make Spears/Tridents usable on ground! on a side note torch is a really bad weapon for example if you use a great sword you will have access to all great sword skills in-game (bundle great swords, conjure weapons etc)
THE ANIMATIONS ARE ALREADY THERE SO IT SHOULDN’T BE THAT MUCH WORK

Weapons skills would be broken up in categories
1 for normal attack/auto attack
2 and 3 for main hand
4 and 5 for off hand

if using a 2 handed weapon
1 for normal attack
2,3,4,5 for weapon skills.

For example
lets say you are using a Sword and pistol mesmer

1 rangers auto attack

2 warriors savage leap
3 guardians flashing blade

4 thief’s black powder
5 mesmer’s phantasmal duelist

Now all this would be complicated for some classes such as elementalist, thiefs and engi’s. Therefore all classes would need to have a type of resource
(like initiative on thief’s) all weapon skill will need a re-evaluation to see whats fit to be put on resource or what needs to be kept on cool-down.

-Warrior- (in my opinion 100 blade should be put on a 100% resource use and instead of giving warrior a burst skill they should be given a rage mode
that when activated resource doesn’t consume) Take away all range weapons and give them the ability to use all melee weapons.

-Rangers- .Option to permanently hide pets
.Give Rangers the ability to use Pistols/Dual Pistols/Rifle and take away the great sword. (For gods sake those are range weapons…)

-Mesmer- .Add dual pistol

-Elementalist- .Improved attunements. Since weapon’s skill will no longer be unique to classes Elementalist attunements will need a reamp. While attuned to Fire-perma fury. Water- perma regen. Earth- perma protection. Lighting- perma vigor.

let me know what other ideas you guys have.

-In order to unlock these skills you would have to successfully lvl a character to lvl 80. Only after you have reached lvl 80 you would have access to the Weapon skills.(Let’s say you make a ranger but already have a lvl 80 guardian, your ranger will have access to all your guardian weapon skills)
-Weapon Skill library could be implemented, also the ability to assign skills to whatever slot you want.
-Bundle weapons skills could be learn by picking up the bundle weapon, thus adding it to your skill Weapon skill library.
-some skills could be acquire via various methods such as events, killing a boss, or buying them off a npc etc.

like I said this is just a brainstorm. I feel the game has so much potential I don’t know why anet limits it so much. (Balancing you say? these are skills already
in-game so it shouldn’t be so hard)

What if you fail? You will. Then, you move on.

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: Sobat.8650

Sobat.8650

The animations are there, but each profession was created around a certain aesthetic.
Simply swapping out skills across professions will make the visuals disjunct.

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: Caelus.7139

Caelus.7139

Maybe fix the current skills first..for example this thread..

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: ExTribble.7108

ExTribble.7108

Redesigning core mechanics of the game when they aren’t inherently broken is a bad idea, especially when it introduces a balancing nightmare for the developers. Skill combinations cause as much problems as do skills themselves. Mixing and matching skills from different classes will cause more imbalance than the mixed professions GW1 had. That was already bad enough.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

I wouldn’t have known you didn’t speak English as a first language if you didn’t say, OP. Its pretty good.

Um…that’s my only contribution…

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Saying goodbye to the limitations.

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I really love this game but I feel gw2 really limits it self (sorry for my English since it’s not my first language) here are some ideas that would really make the
game really fun in MY OPINION. These are just some ideas of the top of my head feel free to elaborate and criticize

Why not make weapon skills universal but keep Professional skills, utility, heals and elite skills unique to every class and make Spears/Tridents usable on ground! on a side note torch is a really bad weapon for example if you use a great sword you will have access to all great sword skills in-game (bundle great swords, conjure weapons etc)
THE ANIMATIONS ARE ALREADY THERE SO IT SHOULDN’T BE THAT MUCH WORK

Weapons skills would be broken up in categories
1 for normal attack/auto attack
2 and 3 for main hand
4 and 5 for off hand

if using a 2 handed weapon
1 for normal attack
2,3,4,5 for weapon skills.

For example
lets say you are using a Sword and pistol mesmer

1 rangers auto attack

2 warriors savage leap
3 guardians flashing blade

4 thief’s black powder
5 mesmer’s phantasmal duelist

Now all this would be complicated for some classes such as elementalist, thiefs and engi’s. Therefore all classes would need to have a type of resource
(like initiative on thief’s) all weapon skill will need a re-evaluation to see whats fit to be put on resource or what needs to be kept on cool-down.

-Warrior- (in my opinion 100 blade should be put on a 100% resource use and instead of giving warrior a burst skill they should be given a rage mode
that when activated resource doesn’t consume) Take away all range weapons and give them the ability to use all melee weapons.

-Rangers- .Option to permanently hide pets
.Give Rangers the ability to use Pistols/Dual Pistols/Rifle and take away the great sword. (For gods sake those are range weapons…)

-Mesmer- .Add dual pistol

-Elementalist- .Improved attunements. Since weapon’s skill will no longer be unique to classes Elementalist attunements will need a reamp. While attuned to Fire-perma fury. Water- perma regen. Earth- perma protection. Lighting- perma vigor.

let me know what other ideas you guys have.

-In order to unlock these skills you would have to successfully lvl a character to lvl 80. Only after you have reached lvl 80 you would have access to the Weapon skills.(Let’s say you make a ranger but already have a lvl 80 guardian, your ranger will have access to all your guardian weapon skills)
-Weapon Skill library could be implemented, also the ability to assign skills to whatever slot you want.
-Bundle weapons skills could be learn by picking up the bundle weapon, thus adding it to your skill Weapon skill library.
-some skills could be acquire via various methods such as events, killing a boss, or buying them off a npc etc.

like I said this is just a brainstorm. I feel the game has so much potential I don’t know why anet limits it so much. (Balancing you say? these are skills already
in-game so it shouldn’t be so hard)

What do you do with the scepter? For mesmer the 2 and 3 attacks generate Clones. Will a Necromancer that uses a scepter now also generate clones? Or will you take the clones off the scepter for mesmer? That alone was a bad idea…sorry , usually you lead with your best idea first.

I read that and lost interest…stopped reading.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.