Good morning,
I was just wondering if somebody has already figured out exactly how the downscaling works and if there is a good place to look. I’ve already done a few searches, but the only information I’ve been able to gather is simplistic. I’m wondering if people have been able to figure out the following questions:
1. If you go from level 41 to 42, for example, and don’t change your gear, will you be better or worse when downscaled to level 20? It seems to me that you would be worse off as the scaling seems be done by looking at max stats per level.
2. Wouldn’t a twink level 50 player be superior in almost every situation to a level 80 player, assuming the level 80 doesn’t have amazing gear? If not, why not? Another way to put this is a level 30 player who could easily attain max stats per level would walk over most level 80s.
3. Trait allocation: Each time you level you get an extra trait point. But, if I decide to put that point in a defensive stat versus a damage stat, won’t my damage decrease because of the downscaling? I see this as a problem, because as I level I would assume that I would be getting stronger, but if I’m hitting the wall on offensive stats, I will just gradually decrease in damage each level because you can only put 20 points in each trait up to level 60, etc. In other words, my level 40 engineer with all points in power and precision would do more damage than my level 45 engineer because the stats I have left to use do not have a large impact on damage.
These questions are all hypothetical but I’ve been thinking about them a lot. What’s the point of leveling if you’re stronger at level 40 than 55?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.