I’m curious about people’s experiences with scaling, particularly the up-scaling associated with WvW (though I’m asking about all scaling here).
I ask because I recently ran WvW with a friend, who surprisingly exclaimed that his character had 2265 Toughness as a scaled-up Lvl 27….far, far more than my Lvl 80 tank character, despite the fact that he is only wearing a single item with Toughness (an amulet). And it wasn’t a case of just everything being dumped into the one stat, either. His other stats were over 1.5k, 1.3k, and 1.2k.
He also tried to respec himself to Power by pumping his traits a bit, and he managed to get over 2k Power just changing those and nothing else. No gear swap or anything. Just trait adjustment.
Now, mind, my stats are very spread out right now, fair enough. And yes, up-scaling is meant to help even out the odds so a Lvl 1 can compete with a Lvl 80.
But I’m a bit curious why and how low level characters are managing to achieve such incredible stat distributions. Up-scaling is meant to even the odds statistically, I thought, not push them over Lvl 80s in terms of raw stats. He also reported to me that his stats aren’t staying constant in WvW when they should be: he dropped as low as 1.7k Toughness, for example, without leaving WvW, when his level and stats should be constant due to up-scaling.
Has anyone else experienced this sort of weirdness when it comes to scaling? I’m not sure if it’s a bug or not (thus why I’m posting here instead of the bugs forum, as I don’t really know if it IS a bug). It seems like it might be, but maybe it’s just how scaling is supposed to work. Anyone else seen this that might be able to give me more info?
Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.