Scythes, Spears and using exsisting assets

Scythes, Spears and using exsisting assets

in Guild Wars 2 Discussion

Posted by: Mizu Misa.8730

Mizu Misa.8730

With the next Expansion in development and some leaks I want to bring forth an idea on implementing these Weapons into the game while cutting down workload as much as possible, as there is allready a lot in the game to make these 2 have a place.
They are also among the weapons that tie most into lore and possible elite specs, so I hope this is interesting for a devs to think about.

Scythe:

Scythe’s could be implemented as new Gemstore Item/Legendary and later on as prestige rewards, which add a scythe weapon skin that adds different animations to Greatsword skills for all classes.
Melee Staff animations can be reused for this, they are allready quite fitting, I would have to see how it works for some skills like Warrior 100b or Ranger’s Swoop.
Reapers Shroud also has a lot of animation asset’s that can be reused for this.
Animation based microtransactions have been implemented in other MMOs like AION before, they can bring new fresh wind into the gemstore in consideration of increasing sales.

Spear:

This is imo the most fitting weapon for Guard/Warrior and perhaps Revenant Elite spec’s. There are allready a ton of Spear animations from underwater Skills which can be reused and/or modified. There is a vast amount of Spear skins allready in the game which could see a two folded purpose as both land and aquatic weapons.

(The spear theme ties heavily into these concepts(Paragon archetype fits well on Warriors, Burning Spear Guardians would fill a niche in a 1h condi weapon and Revenants have allready been depicted wielding spear on their finisher’s, again filling a niche in condi application for Revenants.)

I hope I could provide some inspiration and reasoning as to why these two are the easiest to implement but also the most thrilled ones.

Perhaps it also made me a bit shiver when I read the “supposed leaks” on Future Elite specs.

All the best to all of you.

-Mizu

Painkillerguild.com [eu][gh][pvx] applications welcome!

Scythes, Spears and using exsisting assets

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Posted by: Lahmia.2193

Lahmia.2193

On that note, I would love if they added more alternate weapon skins. Like we could get two handed axe skins for both greatsword and hammer (they were going to add axe master Hareth’s axe as a hammer skin but chickened out sadly). And yes scythe as well. Allowing spear skins to be used on staves and greatswords shouldn’t be too hard to impliment either, without having to change animations too.

Surrender and serve me in life, or die and slave for me in death.

Scythes, Spears and using exsisting assets

in Guild Wars 2 Discussion

Posted by: Mizu Misa.8730

Mizu Misa.8730

Ye I just recalled the axe you mentioned aswell, I never heard a word again on why it didn’t make in as a Raid Hammer skin. I agree that a 2h Axe would work out allright with current Guard/Warr/Scrapper Skills. As for Great sword I am not entirely sure.

Eitherway regarding spvp animations/skins could be normalised when using the default model function which standartises player models/appearance.

Painkillerguild.com [eu][gh][pvx] applications welcome!

Scythes, Spears and using exsisting assets

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Posted by: Lahmia.2193

Lahmia.2193

Sadly it became a small 1 handed axe skin.

Surrender and serve me in life, or die and slave for me in death.

Scythes, Spears and using exsisting assets

in Guild Wars 2 Discussion

Posted by: pyrocyborg.4162

pyrocyborg.4162

I would love new weapons to be tied to new elite specs. As much as I love my longbow on my guardian, I would gladly take a spear instead of a sword, especially if we’re talking about one handed spears. Thing is, to be actually fair, they would have to implement a lot of new weapons for every class to have one of them with their new spec… that is, if they plan on adding new elite specs.

I do agree that they could also sell some “prestige” skins and weapon animations on the gem store.

+1