Second Expansion Idea
If you think none of the old maps are based on multiple layers, look at The Grove.
If you think none of the old maps are based on multiple layers, look at The Grove.
Not what I meant….
Always hated doing the citadel when I work a character through map completion. And a few players really disagree with the how good the multiple levels in HoT are. Confusing and difficult due to the poor map system. I have 4 toons with HoT 100% map completion and really don’t care much for it and likely won’t take another through. Lost interest in HoT multi levels and mostly play the original areas.
I am very confident that they won’t change the old maps for the next expac, and if they paid any attention to the sales and feed back, the next expac will be nothing like HoT.
Always hated doing the citadel when I work a character through map completion. And a few players really disagree with the how good the multiple levels in HoT are. Confusing and difficult due to the poor map system. I have 4 toons with HoT 100% map completion and really don’t care much for it and likely won’t take another through. Lost interest in HoT multi levels and mostly play the original areas.
I am very confident that they won’t change the old maps for the next expac, and if they paid any attention to the sales and feed back, the next expac will be nothing like HoT.
I would hope they provide a mix to appeal to more players. You can claim that HoT is disliked by many, but not by all. I would be disappointed to see the next expansion not feature at least some HoT-style maps.
My favorite map in the game is Tangled Depths. I found it as confusing as anyone else initially, but I knew that in time I would figure it out and I didn’t let myself get frustrated with it.
Surprisingly, once you do know your way around TD, it’s actually pretty convenient because there are generally multiple paths and shortcuts to get where you need to go. In fact, I would say that TD is probably the easiest map to get from one place to another in – provided you know the best route!
For instance, you can jump through kitten in a tree near the first waypoint, updraft to grab a hero point, then through the great tree to the other side and glide right down into the next waypoint in ogre camp.
You can reach almost anywhere from the leyline confluence. Just run up the ramp, hop a leyline, and glide to wherever you want in the lanes.
Or you can waypoint to teku nuhoch and use nuhoch wallows to reach any lane, and there are sometimes wallows near the ends of those wallows. Like if you wanted to get to the chak stronghold. It looks like you should go to Order of Whispers camp, but you would actually be better off going to teku nuhoch, taking the wallow to nuhoch lane, and then the nearby wallow directly into the chak nest.
That sure beats using the bottom level water tunnels! But, of course, those work as well and will take you all over the map.
Anyway, you get the idea. You just have to have patience with these maps. I know that isn’t everyone’s cup of tea, but I really appreciate what the ANet devs have done here and am dying to see more in the next expansion.
I hope you folks who prefer the “flat” maps will get some maps more to your tastes, though.
The multi-leveled maps was the thing I disliked most about HoT. I hope Anet leaves the core game maps just like they are and I really hope the next expansion isn’t multi-tiered maps.
Well i dont want them exactly like the HOT maps lol, mainly cause the main tyria maps are also for free players. Rather than flying being the main way to get through the landscapes, i was thinking about regular stuff like bridges, WP, stairs, etc etc. the point is that i wana see cool stuff like going through canyons and mountains…..i want to feel like im exploring something other than a flat landscape. I completely agree that HOT style maps should not be replicated in normal Tyria, it was just an idea so you get the picture….but you didnt get it at all. I just want to see big powerful and eye-catching landscapes…thats all…..I WANT ART! MYSTERY! FANTASY!
What do you see when you look at the artwork for Black Citadel? I see multiple platforms and landscapes, NOT just a plain flat landscape like the one in the game. (…) The black citadel’s artwork looks like its suppose to be in some sort of canyon looking area, with huge steeps and such. To me that is beautiful.
Well, actually if you look from west on imperator’s core you can see this canyon, where ruins of Rin and road to Nolani is located.