Hi all,
My 1st maiden post – before I begin, would like to touch briefly on GW1 in order to provide the context for my post.
GW1:
Most of my friends (WOW players) felt GW1 was crap. One of my friend got sick of WOW and tried GW1, only to declare GW1 was bullkitten and returned back to WOW. His main gripes were low max level of 20, skinny PvE content (which he completed in hours) and lack of end-game content. He complained that he wasted his dollars on the game.
Ironically, I on the other hand played GW1 for years. The reason why GW1 didnt work for him was that he thought GW1 was WOW – it isnt!
The PvE content was actually a “tutorial” – familiarizing new players with the game mechanics kitten to prepare them for the game itself – Player Versus Player.
The strategies (personal build and team build), the outstanding PvP gameplay, the heart-stopping adrenaline was the value he paid for but missed out.
Moving onto GW2:
I was initially surprised that GW2 would be more mainstream MMORPG oriented – openworld concept, heavier PvE content, max level of 80.
I thought Anet was going to make another WOW and that made me put off the game – till I tried it and realize that nothing has changed from GW1.
The way to see GW2 as it is – would be to see it as Battlefield / Counterstrike with a meaty story / campaign mode.
The lack of end-game content (bored of dungeons) and no new incentives to continue playing PvE (except to farm for your cosmetic lengendary) points to this – moving players to WvW and PvP where the heart of the game is.
I anticipate there would be players who would come out saying they are PvE-only players and what Anet is doing to PvE is unfair for this group of people who has paid good money for the game.
In response, I would respectfully point out that – you bought the wrong game – akin to gamers who had bought counterstrike where they would be better off playing Crysis or Far Cry.
I do agree that sPvP needs massive improvements/make-over but that doesnt derail the fact that WvW and sPvP is the game itself.
Also, if you look at it, we paid 60-70 bucks for a game (with no subscriptions) but offers us 3 different game modes – emphasizing on 1 aspect (PvE) would prevent you from extracting the full value out of the game.
On legendaries:
A legendary is absolutely not necessary for a player to play the game. Not having a legendary does not in any way disadvantage you against other players. This is different from WOW (where they have to keep you paying the subscription) – where you have to farm for that l33t item in order to have a leg up against other players or bosses.
Legendary is a choice – if you want it bad enough, farm it.
This is what I like about GW – where skills matters instead of say 1000 hours of gaming.
On living story:
A nice gesture by Anet – providing fresh content – keeping players entertained when they are done by levelling to 80, off hours from PvP or WvW.