To whom it may concern,
I recently was asked by friends to join the game Guild Wars 2. I have found the graphics to be both visually stunning, and wonderfully lifelike. Gameplay is smooth and generally flawless. There are many special drops, intense action events, and great special areas of interest. I find myself loving the game, and really wanting to spend much of my free time playing. Unfortunately, there is one aspect of the game that deters from my love of its design. The self-leveling aspect, that levels characters in each realm.
First, why take the time to write you about your game? I wanted to supply you with some input from a person who plays the game actively, and is not part of your pay staff. Myself, a veteran teacher, I am always looking for input to improve my classroom teaching, and value outside input to improve my performance. Also, I truly love your game, and do not want to forsake it, without sharing the reason that has made the game unplayable for me at this point. Just maybe there is a solution, and you can rekindle my love for your intensely wonderful game.
When I first started playing the game just two weeks ago, I made it my goal to level my character to the max (level 80) as quickly as possible. I am sure that many people that start this game do the exact same thing. The leveling was exciting, and the plot made it fun. Even with my fulltime job, I was able to complete the task quickly and easily caught on to the game play and options.
Upon completion of character leveling, I decided that revisiting maps for map completion would be the best course of action. Again, I am sure most of you active uses probably follow this plan. This is where I suddenly became perplexed by the leveling system. I returned to Queensdale to complete the area map. I had just a few points of interest and achievements to finish. Three hours later, and lots of cursing, some creative hand gestures, I completed the task. It was at this point, and with much frustration, I lost my desire to play the game.
How could such a fantastic game go sour so quickly? I vented to several of my friends who also play the game, and not surprisingly they expressed similar grievances. In fact, one of my friend’s, who plays online and occasionally joins our group, works for Arenanet, and also had similar comments. That player refuses to do dungeons because, “They are just too hard, and it makes the game no fun.” I have to admit we tried a dungeon (level 40) and it was really kittene of the other players in my group said he was near map completion, but had been playing off and on for two years to get to this point. TWO YEARS? I became perplexed by many similar comments from other online characters.
I know many people just want to complain, and do not want to pony up solutions. I however would like to suggest some ideas that have floated into my head, which would rekindle my love for your great game. First, once a character reached level 80, the character is made a few levels higher than the area he/she is actively engaged in. Basically, the level 80 character is given a 2 level bonus: If the leveling guidelines say the character needs to be leveled at 20, they get a bonus of 2 for a level 80 character. This would allow the completed characters to gain a small advantage when going for map completion.
Second, the character leveling rule could remain as the game is currently designed, but the weapons and armor would not be affected. This would again give the player a small advantage. Both of these options would allow level 80 characters to return to past areas for map for completion without the unending struggle that is created by your current leaving system.
You do not have to give away the shop, but it would be nice not dying 5 times in Queendale after creating a level 80 character, and then having to spend 8 silver regenerating, just to go through one cave. To be honest, I want to go back and really explore the wonderful worlds you have created, but with the current system in place, I am constantly fighting for my life ever minute. It quickly losses it appeal.
In conclusion, I love your game. I want to go and enjoy the fruits of creating a level 80 character, explore the realms, and complete all the achievements. Unfortunately, if I am going to have to play at 110% every minute even in a level 5 area, I do not see any reason to continue. I find life requires me to run at 110% every day, and many days I just want to escape from the overwhelming reality of it all. If your quest was to recreate a realm like reality, and unending challenges that wear the user at every possible turn, then you have created it. I take of my hat to the players that have completed the game, and feel very sad that I will probably not do the same. I want to love your game, but I also want an escape from reality to a place of fun, not unending death and regeneration.
Thanks for your time,
AKA: neko of cica
(edited by Ooguchi.3764)