Sell your update mechanism to other games
I agree. Please start with Elder Scrolls Online.
Before I started playing that game the only MMOs I’d played were GW1 and 2, and Ultima Online, which was so long ago it was in the days of dial-up internet which meant I was only allowed to play for a couple of hour a week or it got too expensive, so I always played on Saturdays and was rarely affected by servers going offline for maintenance.
When I started playing Guild Wars I just assumed technology had moved on and it was not longer necessary, so it took me by surprise a bit to learn that other MMOs still had hours of down-time every week while they installed updates or fixed problems.
I’ve since looked into it and found there’s actually a lot of info out there about how Anet are able to do it. And unfortunately it seems the system has to be built into the game from day 1, it’s not really something that can be added later on, so it’s unlikely other games could copy it even if Anet was willing to let them.
Although I don’t understand why newer games, made after GW2 (and especially ESO which was advertised as using a ‘megaserver’ system from day 1) don’t do it, because I imagine it would be immensely popular with players.
“Life’s a journey, not a destination.”
It may be because ArenaNet has a patent on the procedure, as far as other companies using the technology.
I doubt it’s never occurred to Mike O’Brien. Lol.
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
I’m not sure what this has to do with ArenaNet’s update system, which is what this thread is about: No downtime for updates/hot-fixes.
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
I’m not sure what this has to do with ArenaNet’s update system, which is what this thread is about: No downtime for updates/hot-fixes.
Really?
You should always look at the natural progression when asking for anything no company merely stops when taking any action.
Your asking them to sell a system which would progress to selling additional systems and system exploration. Additionally once it’s sold that’s part of this games identity being sold as well.
Frankly, I’m not asking ArenaNet to sell any of their proprietary systems.
It would probably be best to stay on topic.
Good luck.
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
I’m not sure what this has to do with ArenaNet’s update system, which is what this thread is about: No downtime for updates/hot-fixes.
Really?
You should always look at the natural progression when asking for anything no company merely stops when taking any action.Your asking them to sell a system which would progress to selling additional systems and system exploration. Additionally once it’s sold that’s part of this games identity being sold as well.
Nah, those aren’t important reasons. First, the update mechanism is hardly part of the game’s identity, given that some of the fans replying to this thread didn’t realize this was something unique to GW1 & GW2. Second, companies sell ideas all the time, especially if they can license/rent the tech and continue to rack in the cash.
There are two big reasons why ANet will probably never sell the update mechanism to others:
- The system is designed hand-in-hand with their overall development process. To sell it, they’d have to isolate what makes it work independent of GW2 — that’s a distraction from making GW2 and for their engineering team.
- ANet would have to support the tech (otherwise people would stop being interested in it). That represents an ongoing distraction.
In other words, ANet would have to create a new core competency for itself. The potential benefits are limited, while the startup costs are likely to be hefty.
That might change in the future, when WoW evolves to WoW II or enough future MMOs come out and don’t want to re-invent the “no downtime for upgrade” tech. But for now, it seems likely that the costs far outweigh the benefits.