Selling SAB

Selling SAB

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Posted by: Belier.9864

Belier.9864

You seem to be missing the reason why I disagree with ANet’s call on this.

I believe that no one should benefit from an exploit. No matter how big or small that exploit is. No matter how much impacts or does not impact the game. No one should benefit from an exploit.

I would not have a problem with people buying SAB tribulation mode runs if they did not have to use exploits to do so. I have no issue with players deciding what the market price of the tribulation exclusive rewards are.

And yea, I’m not at all happy with their decision on legendaries. But that’s not the topic of this thread nor does it have any bearing on my opinion of exploits and who should or should not benefit from them, so I didn’t bring it up.

I see your reason for disagreeing with the decision, I just don’t agree with you, plus I believe the problem is ultimately so muniscule that it makes almost no impact on the game whatsoever — Issues don’t have to be black and white of “Either it’s all okay, or none of it is”. There can be grey areas.

It’s a similar example to someone at a red light in the middle of no-where at the dead-end of night, no cars around for miles, and they decide to keep going because the light takes forever. Literally no-one gets hurt, and the rule in question is entirely superfluous at that point. It doesn’t mean that because one person did it and an authority figure said it was okay, that suddenly the law is going to say it’s okay for everyone to run red lights in traffic-heavy areas and endanger people. Was the person breaking the law when they did it? Yes, but who the hell -really- cares that much? If you do, then your focus needs to be put somewhere else, because you’re making a big deal out of a small situation that makes no impact on you or anyone else, for that matter.

The same could be said for this. Literally nothing about it harms the game — no money is being made off of nothing, people are getting what they want and are paying for a legitimate service that is condoned in just about every other way except this one. The economy doesn’t blow up. The game doesn’t blow up. No-one is hurt in the process except for people who ultimately want an item that shows they’re better than the community because “They earned it, which means they’re better than everyone else.” If it wasn’t a superiority ideal that made people want it, then they would be fine with the knowledge that they did the work to get it.

Honestly, I think a good portion of people would be on the opposite fence as well — you want the exploit to not be allowed and to be fixed, other people would want it not to be called an exploit and to be allowed legitimately within the game (as it is with many other things).

Either way though, I feel there’s a missed point that I’m making here when I speak of things like legendaries and content drought over this: Wrong or right that they allow this, it ultimately. doesn’t matter to the whole of the game. We should be shifting our focus to things that actually have a big effect on the game, not focus on the tiny details that won’t break the game.

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Posted by: Belier.9864

Belier.9864

Back when the game was released, we complained a lot about the gem to gold conversion system and I still think it’s one of the worst things in the game.

Oh look a living fantasy world with legendary guilds, magical items to be wielded by chosen ones, exciting treasures hidden in the darkest depths only waiting to be uncovered by those brave enough to venture forth…… oh no wait it’s a virtual market place better grind this gold spot for your next reward. (before anyone claims exaggeration this was the spot I was literally in prior to HOT and it was a nightmare and un-fun).

Anyway you say the recolour isn’t enough and you’d expect better from a prestige item? I’d agree, but if we ever want to move forward with that we need to stop taking steps back and that means complaining about every and any prestige or even rare item for that matter that gets its value wrecked because people can’t be bothered to play the game themselves and are literally paying others to play for them.

And lastly the exploit is more mountain than molehill, well more Anet’s response, It shows a greater problem the motivation to act should have been that it was an exploit full stop, the fact it doesn’t effect the economy directly shouldn’t matter.
Would it be inconvenient to have to punish that many players? Yes but the idea of rule is that it’s enforced even when inconvenient to do so.

I certainly do agree that real money to gold conversion was something that was ultimately a mistake for the well being on the game, but it is Anet’s game, and the only way I can make my voice heard in that matter is to not fuel the fire.

That said, I disagree with the notion that that this exploit is more mountain than molehill — this doesn’t set a precedent because the ultimately doesn’t affect the game any more than what is already allowed the majority of the time. I truly think this is a poor example, of something people should be focused on, as since it has zero effect on gameplay aside from making people feel less superior about themselves for having something other people don’t.

I made an example earlier of comparing this to a stop light in the middle of nowhere. The rule harms no-one except people’s pride, so why should they care in this instance? People should be focused on what actually matters and is harming the game, not something this trivial and ultimately harmless thing.

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Posted by: Healix.5819

Healix.5819

If selling will be prohibit, please prohibit selling dungeons, fractals, raids too….

Selling was never prohibited. You can legitimately sell a TM run by guiding players through it. It’s exploiting that’s supposed to be prohibited and if you exploit a dungeon, fractal or raid to sell it, it is against the rules.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Here’s the other thing: I’m not in disagreement about some things being locked behind skill, and requiring effort to get them over just buying them — in fact, that’s honestly my preference. I’m one of the people who did Light Up The Darkness of Liadri when it first game out, so I really do enjoy doing things that take challenge. :P But that being said, if you’re going to ask for something to be unique and skill based, I believe you should be asking for more than a recolor for your basis of what you want.

Okay I really don’t know why you feel comfortable telling me what I should want, especially as I’ve already explained what I want and why.

I do not want more extravagant rewards for skill or effort. I do not want players to miss out on skins because they simply can’t do the content (there are many players of GW2 with disabilities for example, who simply wouldn’t be able to complete trib mode). There are also many players who just don’t have time in the (unnecessary) three week window to learn and complete trib mode. These people should be able to get the skins too.

That’s why a recolour was a perfect compromise. Everyone can get blue and orange skins, but the yellow and green skins could still be a badge of honour.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Also, I don’t know why people are saying this is a small deal. People spent dozens of hours getting those skins. It isn’t a small deal at all.

Moreover, this was one of the last areas in the game where this kind of content existed. Saying it is only a small part of the game is like saying it isn’t a big deal to kill the last white rhino because “It’s only one.”

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Posted by: Belier.9864

Belier.9864

Okay I really don’t know why you feel comfortable telling me what I should want, especially as I’ve already explained what I want and why.

I do not want more extravagant rewards for skill or effort. I do not want players to miss out on skins because they simply can’t do the content (there are many players of GW2 with disabilities for example, who simply wouldn’t be able to complete trib mode). There are also many players who just don’t have time in the (unnecessary) three week window to learn and complete trib mode. These people should be able to get the skins too.

That’s why a recolour was a perfect compromise. Everyone can get blue and orange skins, but the yellow and green skins could still be a badge of honour.

The point of a debate is to attempt to convince others that their thoughts, opinions, desires, and wants are not what they should want — I’m not telling you that you -have and need- to want certain things, I am telling you that -I think- you should have different wants. That is a legitimate stance to take. If I weren’t trying to change your opinion, there would be no debate in the first place. I’m not saying you can’t think what you want to think, I’m just trying to place a different point of view in attempt to show you a different angle and convince you that your point of view is skewed or incorrect. If you don’t want to debate, then by all means, don’t debate.

Let’s be honest too — the rewards for Tribulation mode aren’t about skill, they’re about tedium and persistence. If it were about skill, then anyone who completed trib mode one time (barring the case of bought runs) would have demonstrated their skill at being able to accomplish the challenge and have gotten the reward for doing so. Doing so 16 times isn’t proof of mastery, it’s proof of grind.

Personally, I don’t believe recolors are a good compromise. I think there are already systems in the game that do a much better job at giving rewards for work that are all-encompassing, are fair to everyone in allowing them all to get the reward, and yet reward skillful players — I.E. the legendary backpacks (or at least the precursors). This is a good example of a system that benefits skilled players by allowing them to excel faster and get rewards quicker, yet doesn’t hinder anyone from being able to acquire them since anyone can get them almost guaranteed so long as they play the game at their own pace. The only separating factor is the time it takes to get it based upon skill and effort, but it doesn’t stop anyone from acquiring them if they want to — and yet still can be seen as a form of prestige in its own right.

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Posted by: Belier.9864

Belier.9864

Also, I don’t know why people are saying this is a small deal. People spent dozens of hours getting those skins. It isn’t a small deal at all.

Moreover, this was one of the last areas in the game where this kind of content existed. Saying it is only a small part of the game is like saying it isn’t a big deal to kill the last white rhino because “It’s only one.”

It is a small deal because it does not change the course of the game, its economy, nor even really the gameplay. This isn’t as much a white rhino as it is a red herring, and really, people shouldn’t care about whether or not a red herring is killed because it matters little. While I don’t want to belittle people’s efforts, the fact is that the time they put in and the knowledge they made the effort should be reward enough to them, as the recolor skin makes 0 difference, especially since you can already -buy- them off the TP for gold.

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Posted by: Belier.9864

Belier.9864

The highly suspect now the motivation of many people learning and playing tribulation mode is solely for selling the paths for gold. There’s obviously a huge crowd that play this game that enjoy paying their way through game content to obtain other things people want. I guess that formula works as long as there’s still items in demand. I doubt SAB items will be in demand much longer.

Imagine if this was a yearly event!? Nobody would be playing it in a few weeks because everyone would have bought what they wanted with the prices so absurdly low. LOL

This is so beyond absurd that they temporarily approve an exploit that allows people to pay their way through game content. I really shouldn’t be surprised at this point since nearly everything else can be outright bought with cash.

This should be an eye opener for people replaying content in this game. They should consider the reasons they are replaying content in this game, I sure have. Do it for the social interactions. Do it for the initial challenge.

Replay the content only if you can’t afford to buy it or you are meeting personal goal. It’s a formula I don’t think will keep me logging in much longer. Another drop in the bucket though.

To each his own…

To be fair on the comment about SAB being a yearly event, it would probably die down anyway due to lack of new and rewarding content in the first place, let alone the fact that people get it done quicker — it doesn’t really matter if it’s a few weeks or few months, no new content means no new content, and people get bored and move on.

But as it stands, the way the content mainly works in this game is that you either pay for it or do it for your own benefit — that’s the way guild wars 2 has essentially been since day one due to the ability to trade real money for in-game gold. Given the fact they condone this sort of thing with raids, dungeons, LS, and other content, I really have my doubts that them allowing an exploit they already allow legally in 99% of the rest of the game is going to be the straw that breaks the camel’s back. If anything, what is going to harm this game is lack of new and interesting content, not the trivial thing that is SAB recolor skins.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

It is a small deal because it does not change the course of the game, its economy, nor even really the gameplay. This isn’t as much a white rhino as it is a red herring, and really, people shouldn’t care about whether or not a red herring is killed because it matters little. While I don’t want to belittle people’s efforts, the fact is that the time they put in and the knowledge they made the effort should be reward enough to them, as the recolor skin makes 0 difference, especially since you can already -buy- them off the TP for gold.

The recolours weren’t available on the TP for gold. You can only get them with gold thanks to an exploit, and ANet’s endorsement of it.

Anyway, this is going nowhere. You don’t value the trib skins, fine. Others did.

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Posted by: Belier.9864

Belier.9864

It is a small deal because it does not change the course of the game, its economy, nor even really the gameplay. This isn’t as much a white rhino as it is a red herring, and really, people shouldn’t care about whether or not a red herring is killed because it matters little. While I don’t want to belittle people’s efforts, the fact is that the time they put in and the knowledge they made the effort should be reward enough to them, as the recolor skin makes 0 difference, especially since you can already -buy- them off the TP for gold.

The recolours weren’t available on the TP for gold. You can only get them with gold thanks to an exploit, and ANet’s endorsement of it.

Anyway, this is going nowhere. You don’t value the trib skins, fine. Others did.

Go check the AH right now. There are Kaiser skins of every kind for sale on the TP. They can be directly bought off the TP for gold, as non-bind-on-account orange kaiser skins drop from chests.

Seriously, open your TP up, and just type in “Kaiser”.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Go check the AH right now. There are Kaiser skins of every kind for sale on the TP. They can be directly bought off the TP for gold, as non-bind-on-account orange kaiser skins drop from chests.

Seriously, open your TP up, and just type in “Kaiser”.

Yes, the blue and orange ones are on the TP. Which I’ve already said is a good thing.

We’re talking about the yellow and green skins…

Honestly though, this conversation is just derailing the thread. I have no interest in convincing someone who doesn’t value the trib skins to value them. If you don’t care about them, fine, this issue doesn’t affect you.

I’d prefer to discuss the fact that people lost the value of dozens of hours of work because ANet decided it was a good to approve an exploit rather than either condemn it or stay silent.

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Posted by: Belier.9864

Belier.9864

Yes, the blue and orange ones are on the TP. Which I’ve already said is a good thing.

We’re talking about the yellow and green skins…

Honestly though, this conversation is just derailing the thread. I have no interest in convincing someone who doesn’t value the trib skins to value them. If you don’t care about them, fine, this issue doesn’t affect you.

I’d prefer to discuss the fact that people lost the value of dozens of hours of work because ANet decided it was a good to approve an exploit rather than either condemn it or stay silent.

People lose value for things all the time because rules change, paths change, and efficient ways of farming/proving skill change over time. You don’t hear people going “Oh god, my Mario 64 experience was ruined because someone managed to speed run the game in 16 minutes!” Why? Because it was a good game, and the experience they received from the game, including the effort they put into it, is still legitimate.

My point is the effort you put in is the value you receive out of it, but that doesn’t mean you should enforce your own ideals of what you consider value upon other people — if people want to buy their way through a game, that is their choice, but it does nothing to diminish the time, effort, and journey you put into it because it should be about your own experiences, not about other people who you never even met and will never care about. Your educational experience is not diminished simply because someone bought their way through school — if anything, it makes you a better student than them.

The reason the value is diminished is not because of what Anet allowed. It’s because you -chose- to feel your value is diminished, despite the fact you got the experience and result you desired.

Edit: I made a mistake in my wording. I said the effort you put in is the value you receive out of it. What I should have said is that -I believe- the effort you put in is the value you receive out of it. It is my opinion, and I mistakenly worded it as fact.

(edited by Belier.9864)

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

People lose value for things all the time because rules change, paths change, and efficient ways of farming/proving skill change over time. You don’t hear people going “Oh god, my Mario 64 experience was ruined because someone managed to speed run the game in 16 minutes!” Why? Because it was a good game, and the experience they received from the game, including the effort they put into it, is still legitimate.

My point is the effort you put in is the value you receive out of it, but that doesn’t mean you should enforce your own ideals of what you consider value upon other people — if people want to buy their way through a game, that is their choice, but it does nothing to diminish the time, effort, and journey you put into it because it should be about your own experiences, not about other people who you never even met and will never care about. Your educational experience is not diminished simply because someone bought their way through school — if anything, it makes you a better student than them.

The reason the value is diminished is not because of what Anet allowed. It’s because you -chose- to feel your value is diminished, despite the fact you got the experience and result you desired.

Belier, this will be my last post in response to you.

Stop telling other people what they should or shouldn’t value.

We’re done here.

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Posted by: Belier.9864

Belier.9864

Belier, this will be my last post in response to you.

Stop telling other people what they should or shouldn’t value.

We’re done here.

I edited my post. Here’s the irony: Isn’t that exactly what you’re doing when you try and convince people that there’s value in this and that Anet allowing this exploit is a terrible thing? :P

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Posted by: Glacial.9516

Glacial.9516

I’m not fond of selling trib runs. To me it feels… ‘improper’ I suppose. I wouldn’t say it’s a wrong thing to do, but it is something I feel iffy about doing myself. I can’t say if its helpful or harmful to the game, but as gold is not being generated and only transferred from one player to another, I don’t think it hurts the economy beyond the pricing of Kaiser skins. The loss of rarity and prestige with the skins doesn’t bother me as much as it feeling like an exploit, even if a small one.

I do feel a bit envious of those who are selling runs. Thus far I’ve done 8 W2Z1-3 runs and I can’t help but think it would have been nice to have covered the costs of the Blue, Green and Yellow weapon purchases, at least. And certainly, I could do just that.

I like that it’s possible to sell/give away runs because I like the idea of assisting people in getting it done, especially those who are having difficulties. I’ve yet to actually play through a SAB zone in a party, but from what I hear it’s harder than solo because it requires every person to reach the checkpoint? I’d feel much better about going through the zone with a friend and being able to bump them up to a checkpoint they’re having trouble with (or vice vera) than doing it entirely solo and inviting them for a reward.

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Posted by: emma.5967

emma.5967

People are routinely calling for more achievement/skill based things in the game that cannot be trivialized by someone with a large wallet. We get one, and it goes out the window. >.>

*some people

And some people want the game to be as casual as possible. There isn’t only one correct answer to this.

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Posted by: Belier.9864

Belier.9864

That’s fine and I agree that there isn’t one correct answer. Have content that appeals to multiple people. One subset appears to be people who want content that cannot be bought and sold. Let those people have their content. There’s plenty of other content within the game to be bought and sold already. I don’t expect them to revise their policies on that.

There was plenty of outrage over this on the GW2 subReddit forum with a majority extremely unhappy with the decision. I say “some people” but there clearly were many players who wanted this to remain skill-based.

As for people wanting the game to be as casual as possible? How do you define casual? I consider myself a casual yet I still want more content that cannot be bought and requires either individual skill or group-based skill.

What I can’t understand is why there can’t be content that both requires skill to get and/or is able to be purchased at the same time — in the case of SAB, the person doing it is still having to run it, so it’s not like there’s no skill involved in the entire party.

But, here’s a serious food for thought: How is it that Anet can go by the idea of “play how you want” if they don’t allow a particular way of playing for content? And, before the thought derails, yes, there is a debate in its own of whether or not paying for content is “playing” content.

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Posted by: emma.5967

emma.5967

I think, the base problem and why they had to legit this is: they didn’t want to declare this as an exploit (which it is to a certain degree) to confront the players while the LegendaryGate kittenstorm isn’t gone already.

This would have caused some trouble afterwards.

1.) First of all it would be a lot of work (and we know already they’re missing out on developers)

2.) They’d have to punish the players who offered the service (whether paid for or for friends) and that would have been a huge group of people.

3.) They’d had to handle with the players who got the tokens/skins/baubles already

a) They’d let them have it, and people would complain they should not have it and those who haven’t used the services would see themselves in disadvantage.
b) They’d take it away, and people would complain that they paid for running service or building costs, and argue that running dungeons and raids was allowed.

To legit this was (while not the perfect) but the right choice IMO.

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Posted by: General Health.9678

General Health.9678

I don’t think they can fix the exploit without patching the main game which would break SAB. Which is different to saying “yeah we’re ok with it” but I don’t know what else they could really do at this point except improve for next time.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: emma.5967

emma.5967

…..snip ….
As for people wanting the game to be as casual as possible? How do you define casual? I consider myself a casual yet I still want more content that cannot be bought and requires either individual skill or group-based skill.

Problem here is, that people were hungry for new content and a huge group of players wished SAB would come back. And than there are so many shiny skins and effects where so many players in FashionWars2 are looking for. To gate this behind “HardCore content” (i think it’s more hardcore grind, than hardcore skill, but that would be an other thread) is the wrong choice in my opinion.

It should be like Queens Gauntlet where it was a small part of the festival, not the most part of it.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

They could have just not said anything. Or said it was an exploit and then fixed it later.

Obviously saying that it was an exploit, then admitting they couldn’t stop it isn’t a good idea, but they could have done something like:

Dev: “We consider this to be an exploit, and it is not in line with the terms an conditions.”

Dev (after SAB has finished): “To those concerned that we have not punished exploiters. We apologise, but we do not have the resources to do this at this time. As we hope you understand, we also have other priorities in game right now. We will however fix this exploit before the next release of SAB. We do continue to take exploiting seriously, and it is unfortunate that due to the specific nature of this exploit we are unable to take further action.”

That would have minimised the damage done by the exploit, appeased the people wanting transparency, and not involved any kind of dishonesty.

Of course, staying silent would also have achieved most of that. Basically the only thing they could do to entirely devalue the skins was exactly what they did.

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Posted by: ElenaDragon.8401

ElenaDragon.8401

They could have just not said anything. Or said it was an exploit and then fixed it later.

Obviously saying that it was an exploit, then admitting they couldn’t stop it isn’t a good idea, but they could have done something like:

Dev: “We consider this to be an exploit, and it is not in line with the terms an conditions.”

Dev (after SAB has finished): “To those concerned that we have not punished exploiters. We apologise, but we do not have the resources to do this at this time. As we hope you understand, we also have other priorities in game right now. We will however fix this exploit before the next release of SAB. We do continue to take exploiting seriously, and it is unfortunate that due to the specific nature of this exploit we are unable to take further action.”

That would have minimised the damage done by the exploit, appeased the people wanting transparency, and not involved any kind of dishonesty.

Of course, staying silent would also have achieved most of that. Basically the only thing they could do to entirely devalue the skins was exactly what they did.

I wish this was the route they had taken. I’ve been spending 2+ hours every day in tribulation mode trying to get the tokens for the achievement. I was excited to have items actually locked behind difficult content and I love SAB. Telling people it’s okay to use a bug to circumvent the content and get these with no effort really disappoints me.

Devs, if you’re reading, please consider adding a title or some other reward for completing all the tribulation mode achievements. My only other hope is that when SAB returns next year it will have world 3 with new items and achievements for tribulation mode that cannot be bought.

(edited by ElenaDragon.8401)

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Posted by: Seera.5916

Seera.5916

You seem to be missing the reason why I disagree with ANet’s call on this.

I believe that no one should benefit from an exploit. No matter how big or small that exploit is. No matter how much impacts or does not impact the game. No one should benefit from an exploit.

I would not have a problem with people buying SAB tribulation mode runs if they did not have to use exploits to do so. I have no issue with players deciding what the market price of the tribulation exclusive rewards are.

And yea, I’m not at all happy with their decision on legendaries. But that’s not the topic of this thread nor does it have any bearing on my opinion of exploits and who should or should not benefit from them, so I didn’t bring it up.

I see your reason for disagreeing with the decision, I just don’t agree with you, plus I believe the problem is ultimately so muniscule that it makes almost no impact on the game whatsoever — Issues don’t have to be black and white of “Either it’s all okay, or none of it is”. There can be grey areas.

It’s a similar example to someone at a red light in the middle of no-where at the dead-end of night, no cars around for miles, and they decide to keep going because the light takes forever. Literally no-one gets hurt, and the rule in question is entirely superfluous at that point. It doesn’t mean that because one person did it and an authority figure said it was okay, that suddenly the law is going to say it’s okay for everyone to run red lights in traffic-heavy areas and endanger people. Was the person breaking the law when they did it? Yes, but who the hell -really- cares that much? If you do, then your focus needs to be put somewhere else, because you’re making a big deal out of a small situation that makes no impact on you or anyone else, for that matter.

The same could be said for this. Literally nothing about it harms the game — no money is being made off of nothing, people are getting what they want and are paying for a legitimate service that is condoned in just about every other way except this one. The economy doesn’t blow up. The game doesn’t blow up. No-one is hurt in the process except for people who ultimately want an item that shows they’re better than the community because “They earned it, which means they’re better than everyone else.” If it wasn’t a superiority ideal that made people want it, then they would be fine with the knowledge that they did the work to get it.

Honestly, I think a good portion of people would be on the opposite fence as well — you want the exploit to not be allowed and to be fixed, other people would want it not to be called an exploit and to be allowed legitimately within the game (as it is with many other things).

Either way though, I feel there’s a missed point that I’m making here when I speak of things like legendaries and content drought over this: Wrong or right that they allow this, it ultimately. doesn’t matter to the whole of the game. We should be shifting our focus to things that actually have a big effect on the game, not focus on the tiny details that won’t break the game.

And if a cop caught you doing that, you’d still get pulled over. As it is against the law to run a red light. Now if you were polite and honest, you could probably talk yourself out of a ticket.

An exploit is an exploit is an exploit. No one should benefit from exploits no matter what their impact on the game is.

Nothing you say will convince me otherwise.

ANet should hve kept their mouths closed on this issue or said that it is an exploit and not mention whether they were going to punish for it or not.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

Devs, if you’re reading, please consider adding a title or some other reward for completing all the tribulation mode achievements.

This is what I’m hoping too, I hadn’t bothered with the achievements previously but I unlocked them all when this happened just in-case.
They should wait till after SAB ends to do it though so that players don’t figure out a way to cheat on those too.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Devs, if you’re reading, please consider adding a title or some other reward for completing all the tribulation mode achievements.

This is what I’m hoping too, I hadn’t bothered with the achievements previously but I unlocked them all when this happened just in-case.
They should wait till after SAB ends to do it though so that players don’t figure out a way to cheat on those too.

I think the best case scenario would be adding new recolours next year (or this year and just don’t turn SAB off) for W1 and W2 trib modes. It sucks for people who’ve already done the content, but at least they’ve learned the routes. The current skins have been totally devalued and its the only way to salvage the system.

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Posted by: ElenaDragon.8401

ElenaDragon.8401

Devs, if you’re reading, please consider adding a title or some other reward for completing all the tribulation mode achievements.

This is what I’m hoping too, I hadn’t bothered with the achievements previously but I unlocked them all when this happened just in-case.
They should wait till after SAB ends to do it though so that players don’t figure out a way to cheat on those too.

I think the best case scenario would be adding new recolours next year (or this year and just don’t turn SAB off) for W1 and W2 trib modes. It sucks for people who’ve already done the content, but at least they’ve learned the routes. The current skins have been totally devalued and its the only way to salvage the system.

I think they will save the new colors for new worlds, if they ever add them. I’ve got my fingers crossed for next year.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I think they will save the new colors for new worlds, if they ever add them. I’ve got my fingers crossed for next year.

Purple and Red were the ones for W3 and W4. But that leaves at least black, white, pink and brown. Then there’s darker and lighter variants, or flashing colours. They could definitely do something to make the W1 and W2 trib modes have value again.

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Posted by: Belorn.2659

Belorn.2659

The rewards were badly designed. Finishing every zone once gives you AP but not much more. The rewards is geared towards those who do it 16×6 times, while discouraging group play and encourage solo play.

This is a mmorpg. Having people helping each other is a good thing. If you want players to grind, let them help each other. It would have been much better if the 16 skins were buy-able as it is now, but then have a separate reward like a mini, a back piece, or title be exclusively for those who finish all the tribulation achievements.

Running 2-2 and 2-3 16 times each is more a statement about time than skills. In the context of SAB, that is just SAD.

(edited by Belorn.2659)

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Posted by: SRoode.7318

SRoode.7318

Well, I paid for 48 runs in World 1 (About 130g, some runs were given for free). I did it more for the Ascended Weapon and the Aura than for the skins. I wanted to take a moment to credit the GW community. In 48 runs, I never got stiffed once. There were a couple of runs that did not work out, and in every case the runner refunded my gold. I met some nice people, and it was really nice to see so many nice and honest people. Thanks to all that helped me out.

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Posted by: SRoode.7318

SRoode.7318

Well, I don’t how this is pay to win, but whatever. I have played since Day -3, crafted all 5 of my Legendaries (I bought the precursors from gold I earned), and have very little else to spend my gold on. I don’t PvP. Anyway, my post was meant to be positive, and a thanks to some honest, nice people.

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Posted by: Healix.5819

Healix.5819

The rewards is geared towards those who do it 16×6 times, while discouraging group play and encourage solo play.

People should group because they want to, not because they’re forced to. SAB is how group content should be designed – scalable and everyone has to put in the effort rather than being carried.

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Posted by: Seera.5916

Seera.5916

Well, I paid for 48 runs in World 1 (About 130g, some runs were given for free). I did it more for the Ascended Weapon and the Aura than for the skins. I wanted to take a moment to credit the GW community. In 48 runs, I never got stiffed once. There were a couple of runs that did not work out, and in every case the runner refunded my gold. I met some nice people, and it was really nice to see so many nice and honest people. Thanks to all that helped me out.

Congratulations, I guess, on succumbing to more Pay-to-Win?

It’s not pay to win if people aren’t forced to spend real money on it. As I doubt anyone required SRoode to fork over real money to them in order to get a run, it’s not pay to win.

While I may not like that ANet has allowed the exploit to be legal to do, those who do pay to use it are not succumbing to pay to win.

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Posted by: Talindra.4958

Talindra.4958

Well, I paid for 48 runs in World 1 (About 130g, some runs were given for free). I did it more for the Ascended Weapon and the Aura than for the skins. I wanted to take a moment to credit the GW community. In 48 runs, I never got stiffed once. There were a couple of runs that did not work out, and in every case the runner refunded my gold. I met some nice people, and it was really nice to see so many nice and honest people. Thanks to all that helped me out.

gratz for getting the asc skin and infusion. you should now spend some money on Gem store to pay Anet because they made it possible for you to get that .. they need to get pay too

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

The rewards were badly designed. Finishing every zone once gives you AP but not much more. The rewards is geared towards those who do it 16×6 times, while discouraging group play and encourage solo play.

This is a mmorpg. Having people helping each other is a good thing. If you want players to grind, let them help each other. It would have been much better if the 16 skins were buy-able as it is now, but then have a separate reward like a mini, a back piece, or title be exclusively for those who finish all the tribulation achievements.

Running 2-2 and 2-3 16 times each is more a statement about time than skills. In the context of SAB, that is just SAD.

What? How can you say that finishing each zone gives you AP and not much more? Each run gave you a token for a unique skin that was prestigious because it was only available for doing that run.

You’ve completely omitted the exact rewards that people are upset have been devalued from your analysis of the reward structure.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Can’t wait to see the morning news on tv.

Headline: Butt hurt people mad over a company’s stance on a bug.
In other news Flint still in water crisis.

That might not be enough. We might have to start one of those dumb internet petitions.

Get Trumps support maybe BLM also because this bug is super serious.

“Players should be punished. There has to be some form of punishment…”

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Posted by: penelopehannibal.8947

penelopehannibal.8947

However, that doesn’t mean that we aren’t going to fix this. A fix is in the works right now, and that fix may happen before SAB closes or be there for the next time the festival opens.

So this is conformation SAB will return?

Blood & Merlot [Wine]

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Posted by: Randulf.7614

Randulf.7614

However, that doesn’t mean that we aren’t going to fix this. A fix is in the works right now, and that fix may happen before SAB closes or be there for the next time the festival opens.

So this is conformation SAB will return?

SAB is an annual festival now. They confirmed this via the blog and guild chat