Sense of acheiving anything?
Maybe you have played too many games and are just burnt out. They’re all just pixels. Try to achieve something worthwhile, like making a friend or helping someone.
helping a friend is no archieviment for god sake, the only way i can keep playing this game and no fall in the endless griding of token or mats for the mystic toilet is playing another char, already have 4 lvl 80 and in my way for the 5th. so when im done whit the character slot what gonna happens? buy more slot? i feel the same ulthien
Maybe you should make a goal that is fulfilling instead of wanting the game to. A game is just pixels :p
Maybe you should make a goal that is fulfilling instead of wanting the game to. A game is just pixels :p
the point is, Emikochan, that other games of a genre that exists now since ca. 1996 do offer goals to be achieved and that the gameplay is based around that.
If i need roleplay game i make myself up i can play LARP or DnD with pencil & paper etc.
As a long time MMORPG player and a computer engineer, i expect the game environ to cater to basic human user needs, and not offer just some “pixels”. LOL
I feel achievement from taking back way points. Sometimes it’s epic, particularly if I’m alone or there were only a couple of us, I really feel like I’ve done something. Items have never made me feel like I’ve accomplished something in a game. Actions have.
Well, what DO you consider an achievement?
Personally, for example, I regarded 100% map completion an achievement. Or completing all of the personal story. You should keep in mind that individuals will always have different views on what can be considered an ‘achievement’.
I like playing for immersion, rather than achievement. When I’ve hit that flow state, I’m happy. Rewards become secondary.
I play looking for challenges. Things like solo’ing dungeon instances, and champions. Beating those gives a good sense of achievement.
Doing temple runs in Orr is an achievement to me, especially Grenth. My warrior still wears Orr temple armor, I didn’t re-skin it either.
I agree with the OP entirely. But to clearify one point is that a sense of achievement comes from when you’ve done something which can’t be reverted, meaning you did it so it’s done. In GW2 all its events makes you feel like you’re going no where, just another day of w.e.
It really comes down to do you enjoy doing it? Because if – doing it for the sake of doing – is not why you do it…… *gasp, then there’s literally no point to be made about obtaining a sense of achievement. Or rather wishing that there’s ‘permanent progression’ in GW2, which is non-existence other than obtaining legendaries and getting better in PvP/WvW.
(edited by FluffyDoe.7539)
I agree with the OP entirely. But to clearify one point is that a sense of achievement comes from when you’ve done something which can’t be reverted, meaning you did it so it’s done. In GW2 all its events makes you feel like you’re going no where, just another day of w.e.
You know, that I actually agree to. I certainly get tired of everyone talking like GW2 is a disappointment, but that is something I was actually disappointed in.
When GW2 first started talking about what was going on, I interpreted it as this…
A centaur scout comes to a village. If you kill him, an attack will not happen. If he gets away, the attack happens.
The attack happens. If you defend the village, it will start a quest where the villagers band together to strike back at the centaurs. If the centaurs win, the village is destroyed, burned, all NPCs are dead.
There would then be a quest later to protect the villagers while they rebuild the village. But I didn’t imagine it on a never ending cycle like it is.
I also thought when a dragon attack (like the Claw of Jormag) that there would be a world announcement. NPCs would tell you it was attacking and it would be attacking a different place each time, and there would be consequences. If a bridge was destroyed, it was gone for a while, changing the map maybe permanently.
I guess that couldn’t work if there are different servers, because each server would end up being different. But meh…
The games feels amazing at first, like everything is evolving around you. But then when you revisit a zone, you realize nothing is evolving. At all. Ever. I’m hoping Living Story fixes that.
If the Living Story chain ends and nothing is destroyed or changed, I’m going to be very disappointed. I’m really hoping for some bosses that aren’t on timers too. And that spawn in different areas.
I agree with the OP entirely. But to clearify one point is that a sense of achievement comes from when you’ve done something which can’t be reverted, meaning you did it so it’s done. In GW2 all its events makes you feel like you’re going no where, just another day of w.e.
You know, that I actually agree to. I certainly get tired of everyone talking like GW2 is a disappointment, but that is something I was actually disappointed in.
When GW2 first started talking about what was going on, I interpreted it as this…
A centaur scout comes to a village. If you kill him, an attack will not happen. If he gets away, the attack happens.
The attack happens. If you defend the village, it will start a quest where the villagers band together to strike back at the centaurs. If the centaurs win, the village is destroyed, burned, all NPCs are dead.
There would then be a quest later to protect the villagers while they rebuild the village. But I didn’t imagine it on a never ending cycle like it is.
I also thought when a dragon attack (like the Claw of Jormag) that there would be a world announcement. NPCs would tell you it was attacking and it would be attacking a different place each time, and there would be consequences. If a bridge was destroyed, it was gone for a while, changing the map maybe permanently.
I guess that couldn’t work if there are different servers, because each server would end up being different. But meh…
The games feels amazing at first, like everything is evolving around you. But then when you revisit a zone, you realize nothing is evolving. At all. Ever. I’m hoping Living Story fixes that.
If the Living Story chain ends and nothing is destroyed or changed, I’m going to be very disappointed. I’m really hoping for some bosses that aren’t on timers too. And that spawn in different areas.
I get where you’re coming from – I felt that during the first beta I participated in. However, I got over it – because as dissappointing as the lack of semi-permanent consequences was, it was still enormous fun to stumble into different events no matter where I went. But that’s personal preference, I guess.
As for the living story changing things: It is already changing the landscape in the affected regions. Also, do you remember how it took time for the square in Lion’s Arch to be rebuilt after the Mad King blasted it to pieces? I’m pretty sure special events and the Living Story will always evolve the world a bit.
This is a player’s perspective “problem”, and not real for everyone out there. Indeed some people used to play Pac-man to get highest scores, and that was enough for them. In short, what constitutes “no achievement” to someone may be quite the accomplishment for another.
Some of the personal storyline rewards are not that great, true, but some are cool and actually useful, and may be of use to a few players. There are also a minimal amount of “hard to find” skins for a low level character throughout the storyline. To a new player, with no good crafting skills and little gold to spend on the TP, many of those “useless” blues and greens could mean something.
The cure for this is to find elements of the game you enjoy, and concentrate on those, rather than doing things for their own sake, or “because you have to” as a GW2 player.
I still have short and long term goals for most of my characters, and those along with the prospect of sharing some fun times with a few online friends make the game alive , exciting, AND rewarding for me.
Regardless, in the end, if something doesn’t satisfy you, it simply won’t. They could provide you with those “wings” you so much crave, and for some people that wouldn’t be an achievement, maybe preferring a Pegasus mount instead, so it’s all in the eye of the beholder.
Join your server in WvW and help them win! Get some friends and go in to sPvP and learn how to get better at sPvP. The best achievements I’ve ever felt in a game was when I was playing competitively. Getting 15k armor in GW1 was fun, but it never felt like I achieved much. Similarly, if I had a legendary, I still doubt I would feel any sense of achievement for having the same skin a ton of other people have.
Getting digital “stuff” is never as satisfying as doing fun things or overcoming adversity.