Separate Elementals and Undead 'team' in Orr

Separate Elementals and Undead 'team' in Orr

in Guild Wars 2 Discussion

Posted by: justkoh.4073

justkoh.4073

When we liberate a temple in Orr, the statues become inactive and elementals spawn. The type of elemental is related to the statue (It was more obvious in the past before megaservers where when you liberated the Temple of Dwayna for example, all Dwayna statues in Orr became inactive).

So we could say the elementals are some manifestation of the Gods’ power. That’s why Dwayna statues spawn Air Elementals, Balthazar statues spawn Fire Elementals etc.

So why are these elementals hostile to the players (who are supposedly trying to help)? Ideally, they should be neutral to players (yellow mobs) and only attack when attacked. Lore-wise the excuse could be that they’re aggressively defending the statue from everything around and so are blind to the player’s good intentions.

But what annoys me is when the elementals coexist with the Orrian undead; and actually cooperate with them against the player! IMO, they should be aggressively struggling against the Orrian undead until they are killed i.e.:

*If the statue is uncorrupted (inactive), elementals continue to spawn around it; defending it against undead and players.

*If the statue is corrupted (active), then undead will take over the area and no new elementals will spawn. The remaining elementals will fight them until they are wiped out.

Therefore, my suggestion is to change the elementals spawned from the statues in Orr to be on a different ‘team’ from the Orrian Undead and fight them as well.