Separation of PvE and PvP and WvW
Agreed – just made a similar post. Glad to see I’m not alone.
It will make balancing easier, and no more collateral damage.
For past few months I thought Anet is able to do the impossible and balance PvP/WvW without affecting general PvE. Unfortunately I was dead wrong.
I think after today, most of us will realize blanket nerfs/buffs are bad for GW2.
PvE and WvW/PvP just plays way too differently and the playerbase in each area have different concerns and priorities that often conflict with one another. It only makes sense to balance them separately.
agree! at the moment anet screws up everything while trying to balance both. quickness is maybe a bit op in pvp, but there is no reason to nerf it in pve. now they balanced pvp but killed the fun in pve.
Well didn’t you know…WvW players always get what they cry for.PvE is like the red haired step child
WvW players already got what they cried for, no culling.
I remember they said WvW was supposed to be “Huge, Imbalanced, PvP”
I don’t even know why WvW need to be balanced based on the small roam encounters. It’s not even what it’s about.
It’s like I did a time warp back to GW1’s Guru forums.
I agree that PvP and PvE should be completely separate. That being said, there’s nothing in this game that you can’t complete with any of the changes that were made.
I can’t see any issues with having the skills different in PVP than in PvE.
WvW though…
It’s kind of expected that new players could walk out of PvE into WvW and continue to expand their skills and whatnot. If suddenly their weapon effects were slightly different or some skills were disabled or changed, it could be a problem. Depends on how large of difference the skills have really. Reducing AoE damage for example could be fine in WvW, as it wouldn’t affect the use of skills for newer players.
With the way the game is designed it would only make logical sense to balance things differently across these three drastically different styles of gameplay.
However, that will never happen. Why? Because it triples the work load of the developers and there is no way they are going to sell that to their bosses/share holders.
Even Blizzard flat-out refused to do this for PvE/PvP and they’ve got the money and dev teams to spare. Any and every game that tries to have these sorts of drastically different styles of gameplay need to pick one of them and say: THIS is what we are balancing around. The other modes are for fun and will never be properly balanced.
It’s the same way MOBAs are balanced as well. They add new maps and game-modes but tell everyone that balance will always be focused around what they feel is the core focus of the game(your standard 5v5 team map).
I can’t see any issues with having the skills different in PVP than in PvE.
WvW though…
It’s kind of expected that new players could walk out of PvE into WvW and continue to expand their skills and whatnot. If suddenly their weapon effects were slightly different or some skills were disabled or changed, it could be a problem. Depends on how large of difference the skills have really. Reducing AoE damage for example could be fine in WvW, as it wouldn’t affect the use of skills for newer players.
I can ensure you that new/low level players in WvW is not even considered when making any balance changes. “Really want to level in WvW? Follow a zerg and complete events.” is their answer to your concern.
With the way the game is designed it would only make logical sense to balance things differently across these three drastically different styles of gameplay.
However, that will never happen. Why? Because it triples the work load of the developers and there is no way they are going to sell that to their bosses/share holders.
Even Blizzard flat-out refused to do this for PvE/PvP and they’ve got the money and dev teams to spare. Any and every game that tries to have these sorts of drastically different styles of gameplay need to pick one of them and say: THIS is what we are balancing around. The other modes are for fun and will never be properly balanced.
It’s the same way MOBAs are balanced as well. They add new maps and game-modes but tell everyone that balance will always be focused around what they feel is the core focus of the game(your standard 5v5 team map).
They’ve already done this though. They have the resources. Also IMO i think veteran player discussions offers a lot of free human resource…
I play PvE, PvP and WvW (even though I’m most of times in PvE with my guild), and I totally agree that separating things is an excelent idea.
WvW and PvP work similarly, that’s all sPvP fault (I consider it a smaller version of WvW), so you can work on both pretty easily.
PvE, on the other hand, is totally different from the other two, so balancing both sides is virtually impossible.
Why don’t a GM or someone that powerful come here and tell us what they think about it?
its separated enough, so lol no.
Since launch I’ve been of the opinion that most skills would be okay without splitting. However over time… evidence and experience have both greatly contradicted that belief. My mind’s been changed, most skills are going to need split WvW/PvP/PvE scaling, not absolutely every skill, but a strong majority.
Solution
A: Scrap PvP there will never be PvP balance so trying to achieve the impossible just wastes Dev/programer time
B: Make every one in WvWvW a D/D Asuran Ele, class balance solved, you only load one model for every player lag/culling solved, stealth problems solved, pet problems solved.
C: Work on PvE with out breaking things trying to fix “problems” in the other two.
In a “Dress Up Barbie” progression game like GW2’s PvE, the PvP aspect will always win.
PvP/WvW will keep people coming back, as for many kitten is sufficient reason to play.
For those of us that like PvE, once you get a Level 80 of every class and set exotics, you’re essentially done.
In a “Dress Up Barbie” progression game like GW2’s PvE, the PvP aspect will always win.
PvP/WvW will keep people coming back, as for many kitten is sufficient reason to play.
For those of us that like PvE, once you get a Level 80 of every class and set exotics, you’re essentially done.
Then go find another game to play. Guild Wars 1 had little to no vertical progression and was a large success, outliving many other MMO competitors.
Every game I’ve played they always seem to ruin PvE by trying to balance PvP/World. They really should be on different skill sets, and since you can do World at a very low level, that shouldn’t be a problem for learning your skill sets.
Don’t be ridiculous. That would make sense. That’s a trait that doesn’t sit with Arenanet’s track record in these past few months.
Resident Thief
With the way the game is designed it would only make logical sense to balance things differently across these three drastically different styles of gameplay.
However, that will never happen. Why? Because it triples the work load of the developers and there is no way they are going to sell that to their bosses/share holders.
Even Blizzard flat-out refused to do this for PvE/PvP and they’ve got the money and dev teams to spare. Any and every game that tries to have these sorts of drastically different styles of gameplay need to pick one of them and say: THIS is what we are balancing around. The other modes are for fun and will never be properly balanced.
It’s the same way MOBAs are balanced as well. They add new maps and game-modes but tell everyone that balance will always be focused around what they feel is the core focus of the game(your standard 5v5 team map).
They did it in GW 1 though with a much larger skill pool and duel class system to deal with . When you went to a PvP zone certain skills swapped from their PvE version to their PvP version . With much fewer skills in GW2 it would be a much easier task to balance the 2 versions.
Separation between PVE/PVP and whatever a MMO game give you, it is a thing asked at every beta of every MMO by many players (if not majority).
The reason is quite simple, for example in GW2, when they will nerf something because “is imbalanced in WvWvW” it will hurt PVE players, for no reason, or they will keep imbalance hurting WvWvW players. On the other hand this game have no challenge in PVE, except few bosses (es. Lupicus) so it does not bother me too much.
PV kitten eparated from PVE in Gw2 and that is good, but WvWvW and PVE not.. and this may cause problems in future.
But as general philosophy of game design… I completely agree…. every sector of the game MUST be separated and accessible at players at the same time, may be is asking too much, but I hate when patch notes from an MMO comes and I read that my main is being nerfed because few players have found a combination of talents/traits that perform too well in PVE or PVP.
My 2 cents.
(edited by TheSaint.8072)
No.
I am a mostly PvE player, who sometimes enjoy WvW. I would play sometimes PvP too, if it wasn’t separated. PvP feels like a different game, with different characters. Don’t want that to happen to WvW too.
No.
I am a mostly PvE player, who sometimes enjoy WvW. I would play sometimes PvP too, if it wasn’t separated. PvP feels like a different game, with different characters. Don’t want that to happen to WvW too.
Theyre talking about the balancing issues needing seperation, not the mechanics of the individual systems.
Facepalm.