Serious question...

Serious question...

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Posted by: pricer.5091

pricer.5091

What are people going to do if there is no gear progression, given the current content it will take about 3 runs of a dungeon to be utterly bored of it. Endgame at the moment is grinding Plinx and feeding the mystic forge…as I already have all the skins I like. So seriously, what am I missing that everyone seems so angry about? Unless there’s a reason to repeat the same content there’s no point repeating it, unless it is genuinely fun or challenging, which current dungeons aren’t. They would have to add new content every week to keep people interested if there were no gear progression.

I can even faceroll though Orr now…so don’t tell me to go exploring.

I’m looking forward to the new stuff so I can do something interesting for the first time inmany weeks.

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Posted by: Ganzo.5079

Ganzo.5079

Add event that requires Tactics and not gear?
add skill that can be collected by event\dungeon?
Add personals goals?
add more SKINS?

the game progression made by gear progression, its only the easy way to gather the type of player that dont enjoy a true challenge. and it make some unbalance in the whole game because:

gear > time invested >>skill
and this is a valid point for PVP…but also for PVE experience.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

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Posted by: Xpiher.5209

Xpiher.5209

What are people going to do if there is no gear progression, given the current content it will take about 3 runs of a dungeon to be utterly bored of it. Endgame at the moment is grinding Plinx and feeding the mystic forge…as I already have all the skins I like. So seriously, what am I missing that everyone seems so angry about? Unless there’s a reason to repeat the same content there’s no point repeating it, unless it is genuinely fun or challenging, which current dungeons aren’t. They would have to add new content every week to keep people interested if there were no gear progression.

I can even faceroll though Orr now…so don’t tell me to go exploring.

I’m looking forward to the new stuff so I can do something interesting for the first time inmany weeks.

Being bored with the dungeons means ANET failed to make them fun. Giving you more powerful gear for doing the dungeons doesn’t mean they suddenly become fun. It just gives you a reason to deal with the fact that they aren’t fun.

You should ask for new engaging content, not rehashed content with better gear that makes you toon more powerful. Why? Because GW2 was advertised as not having that kind of game play. If thats the type of game play you like and is the reason why you play MMOs, then you shouldn’t of bought GW2 in the first place.

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Posted by: Michael.6849

Michael.6849

unless it is genuinely fun or challenging, which current dungeons aren’t.

You give your own answer, if Anet would give us genuinely fun or challenging, I doubt we would have ever seen equipment with higher stats, well tbh, I suppose there will always be some people who have this uncontrollable need to see their numbers rise.

Needless to say I don’t think very highly of those people, but come on there are plenty of games that cater to them, they shouldn’t complain about GW2 because it was advertised as different from other MMo’s in this regard.

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Posted by: Magiofdeath.2745

Magiofdeath.2745

“the game progression made by gear progression, its only the easy way to gather the type of player that dont enjoy a true challenge”

Ok, so you’re going to immediately get fractal level 100 or w/e the max is? You’ve played games where there were raids that you cleared 100% easily? You did everything in GW1 and cleared places like UW solo? What is your definition of ‘true challenge’? A gear progression can be challenging, if done correctly.

“Being bored with the dungeons means ANET failed to make them fun. Giving you more powerful gear for doing the dungeons doesn’t mean they suddenly become fun. It just gives you a reason to deal with the fact that they aren’t fun.”

I haven’t really seen a game where dungeons were 100% fun. Even GW1’s dungeons were not warranting re-running them once a week if not everyday. Frostmaw’s Burrows was really fun for me, but that was about it. Fissure of Woe was really fun, but I didn’t run it every week. In other games, you only run dungeons to get tokens/badges to get better gear. In hack and slashes like Diablo 2, you run the same boss areas to get unique items. Crap, even in GW1, people ran dungeons to get the better skinned weapons. So in essence, dungeon running is only really used for grinding towards skin/gear progression – I’ve never seen any game make dungeons “fun” where it warrants “hey guys, lets go run this dungeon because its fun” – no its always been for some form of progression.

Fort Aspenwood | Kurzick ftw!

(edited by Magiofdeath.2745)

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Posted by: pricer.5091

pricer.5091

What I mean is though, even if a dungeon is fun it has a shelf life. The more fun it is the longer the shelf life. Maybe its a problem of the genre and not a particular game. SWTOR dungeons weren’t particularly fun but they did require TS and conversation at least. GW2s don’t, U can pug them all. Maybe that’s the crux of it?