Server Population

Server Population

in Guild Wars 2 Discussion

Posted by: TheGaryTh.1649

TheGaryTh.1649

Hey all,

With the recent challenging new additions to the LS events and Triple Wurms and the end of WvW season 1, I’ve found it almost disturbing on how imbalanced the server population has become. This newer content seems to be centered more on organization and population. I’ve also heard statistics that show that only 50% of the servers have beaten the Marionette and only 25% of server have beaten it more than 10 times.
*Will find link and post later

Glancing at the NA server list, with every server being “very high” with the exception of Blackgate which is full. However, I highly doubt servers such as Jade Quarry and Maguuma have similar populations to smaller servers such as Borlis Pass and Eredon Terrace.

Looking back at WvW Season 1 there was alot of great teamwork within the servers, however it almost seems kind of boring for any of the non-top 6 servers because of the lower populations. Recently within the past week, WvW scores have shown Sanctum of Rall has had a severe loss of WvW guilds. However due how to the WvW ranking system works, SoR has little chance on moving down to compete with servers with similar WvW populations.

Here is a few things I think should be done:

  • Delete a couple of low population servers and offer free server transfers
  • Reevaluate what is considered a “Very High” server population
  • Reward players for transferring or staying on a lower population server

Rewards should give incentive for players to transfer to lower population servers, and should be extra rewards for playing the game and not just be free handouts(example: permanent +10%/5% WvW world bonuses and a serverwide +25% magic find bonuses)