no one enjoys that, no one finds it fun.” – Colin Johanson
R.I.P. in piece, Guild Wars 2, August 2012 – September 2012
So my server feels dead already. Fissure of Woe. Medium population. Sucks in WvWvW compared to Miller’s Sound [DE] that has like twice as many players.
You’ll see less than 10 people standing around Ascalon Catacombs trying to get a party together. If the overflow system doesn’t kick in, you may get a group every 2 hours or so. Even guild groups are fail. Hardly anyone talks in the guild, so I joined another guild aswell, and that’s the same even though it has more members.
How are we supposed to get 500+ dungeon tokens from each dungeon, if I don’t see anyone looking for the groups? Honor the Waves has like 1 person every 10 minutes come by to the entrance. You may see 3 people stood around Twilight Arbor every few minutes.
So are there being server merges planned? Can you post some of your concurrent player metrics, and such?
Also, have you decided to roll back all the exploited karma from people who stole 1 item? If not, I hereby officially request that you reward everyone else in the game with the same items that were exploited under your arbitrary cut-off limit (50?), so we can catch up to the richer non-punished exploiters.
So you have Overflow, but claiming that your server has no population? Overflow prevents overpopulation.
Perhaps there is no one interested in running AC as they are unhappy with the gear from it? Have you tried asking your guildmates if they are interested, or your friends?
Do me a favor, if you are near AC, go and take a look at how many people are there, how many people want to group up, or how many people reply to you when you ask them to do explorable mode?
I’ve had more luck doing the very last dungeon with people than the first dungeon. Why do you think that is? Shouldn’t people start from the beginning? Basically, we are allowed to skip the whole of the dungeon process and start with Zhaitan token farming for the best gear. Is that designed properly or an oversight?
Do me a favor, if you are near AC, go and take a look at how many people are there, how many people want to group up, or how many people reply to you when you ask them to do explorable mode?
I’ve had more luck doing the very last dungeon with people than the first dungeon. Why do you think that is? Shouldn’t people start from the beginning? Basically, we are allowed to skip the whole of the dungeon process and start with Zhaitan token farming for the best gear. Is that designed properly or an oversight?
I think the biggest problem with why people are skipping dungeons early on is that the gear is garbage for the most part. When compared to how difficult they can be it makes them not worth doing at all. So ya, bad design.
Server transfers are free, why the need for a merge?
Well, it’s seems common opinion is it’s best to skip AC.
Use your transfer option if your server is bad.
But I have to say, my server has WvW queues that are too long to bother with. And still you never see anything but the basic repeating dynamic events anyway.
Going to a full server won’t make a poorly-designed game better.
Well, it’s seems common opinion is it’s best to skip AC.
Use your transfer option if your server is bad.
But I have to say, my server has WvW queues that are too long to bother with. And still you never see anything but the basic repeating dynamic events anyway.
Going to a full server won’t make a poorly-designed game better.
That’s very true. I transferred to another server to get certain places on the map and skill points, and on a server like Miller’s Sound, it wouldn’t let me in to WvWvW but on transferring back I was instantly let in.
To be honest, Orr seems like it was created for large-scale Guild karma farming. Except my server feels dead and hardly anyone does anything. I’m sure it would be more fun in a zerg of 100 players clearing all of Orr’s chains, but it doesn’t happen.
I’m considering moving to a heavily populated server but I like some of the people that I’ve met on FoW.
I don’t know, I just wanted your thoughts on the matter, and to see concurrent player metrics and things like that.
Sweet merciful heavens my guildies convinced me to run AC with them…ugh
That place is very good at what it implies, it’s GREAT for Story but ugh anything else Ugh just UGH! That’s how horrid it is
I don’t know about your server, but on mine, the level 1-15 areas are still completely packed. Group Events are absurd with the amount of people in them. I’m almost always getting kicked in to Overflow, and the server pop says Medium.
Myself, I have 6 different characters, only one of them is over level 30, and I’ve only run AC once for story mode, I’m saving exploration modes for when I hit level 80 and run out of normal PvE stuff to do.
Why can’t I quote these posts? Have you locked the thread or something?
“I’m saving exploration modes for when I hit level 80 and run out of normal PvE stuff to do.”
I kind of had the same idea, except when I’ve gone back to that waypoint each time, there’s hardly anyone there. I’ve waited weeks for the majority of players to level up, but no one seems interested.
I’m experiencing the same thing on Maguuma. Even though the game lists the population as high, I’m seeing pretty low population in most of the zones I’ve been in lately, and it honestly makes the game far, far less fun. I’d transfer, but my friends insisted on this server for guild reasons and I doubt they’d be at all interested in moving.
Does anyone know whether or not the server population is calculated based on active users, or accounts registered to that server?
(edited by Moderator)
Why can’t I quote these posts? Have you locked the thread or something?
“I’m saving exploration modes for when I hit level 80 and run out of normal PvE stuff to do.”
I kind of had the same idea, except when I’ve gone back to that waypoint each time, there’s hardly anyone there. I’ve waited weeks for the majority of players to level up, but no one seems interested.
Quote is really intermittent today. It’s there, it’s not there, it’s there, it’s not there.
It’s annoying.
Sea of Sorrows: An empty server.
You don’t KNOW empty. Now that the pre-release hype is dead, there’s no overflows ANY TIME AT ALL! 10 people to a zone!
Sea of Sorrows: An empty server.
You don’t KNOW empty. Now that the pre-release hype is dead, there’s no overflows ANY TIME AT ALL! 10 people to a zone!
Well at least that’s 2x more than was in SW:TOR’s zones when people were asking for server merges. I remember seeing a screenshot showing 4 people on the entire planet, lol.
Zen.1740Well at least that’s 2x more than was in SW:TOR’s zones when people were asking for server merges. I remember seeing a screenshot showing 4 people on the entire planet, lol.
Is there a way to check a zone’s population in this game?
Zen.1740Well at least that’s 2x more than was in SW:TOR’s zones when people were asking for server merges. I remember seeing a screenshot showing 4 people on the entire planet, lol.
Is there a way to check a zone’s population in this game?
I’m not aware of any. That’s why I’m asking for their metrics.
I have noticed in the mid range zones on up that they seem very sparse until an event kicks off. When one does people always seem to come out of the woodwork. So it may just seem like low population because everyone is spread out.
But it does bring up a good point. As servers or at least certain zones of lower pop server start to empty out, what will be done about it? DEs simply are not as fun with out other people around. I kinda hope something like the opposite of overflow zones will happen. That when zones are very sparsely populated that they could be merged on the fly with other servers. Shared zones. This way we can keep the number of worlds needed for WvW to function without crazy queues and yet our lowbie and mid-range zones would still have enough population to be fun. Something to think about.
Actual server mergers should only happen when there is not enough WvW population during peak hours to justify that number of worlds.
(edited by Viking.1950)
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