JQ WvW
Shaders on Ultra make ur character.....
JQ WvW
I always have shaders on medium, any higher and it turns everything into latex.
~Sincerely, Scissors
I always have shaders on medium, any higher and it turns everything into latex.
goo man, it looks like…. goo. But ya i have them turned down to medium as well, but i would like the effect of shaders on the rest of the textures.
JQ WvW
Yeah, that last armor shader makes everything look as if it’s made of the same material and it conceals all the other shaders. I’d be so happy if they extended the graphic options so that we could pick the effects we actually like. Same thing goes with the selection aura for me, since I unfortunately can’t keep the other post-processing effects while getting rid of that one (it’s really annoying that it sticks even with hidden UI).
oh god, turned it from high to medium and it makes my character’s skin look like cheese, really ugly
oh god, turned it from high to medium and it makes my character’s skin look like cheese, really ugly
Maybe it depends on someone’s graphic card, because for me, shaders on high looks terrible.
Like this (not my screenshot btw): https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/85489/gw009.jpg
~Sincerely, Scissors
oh god, turned it from high to medium and it makes my character’s skin look like cheese, really ugly
Well thats the thing….. Id like to have the skin look nice….. but that lighting effect is too distracting, especially when tons of players are involved.
JQ WvW
Try turning post processing down/off. Not shaders.
The post processing is what is making everything appear super bright. It’s the function that controls bloom.
(edited by fellyn.5083)
Try turning post processing down/off. Not shaders.
Post processing doesn’t cause that hideous light effect, only the blur and bloom.
~Sincerely, Scissors
Try turning post processing down/off. Not shaders.
Post processing doesn’t cause that hideous light effect, only the blur and bloom.
I’m pretty sure it does. From the wiki:
Shaders – Controls the quality of various shader effects, such as wind and lighting. Adjust to lower cheaper materials and fewer textures, which can improve performance for low-end GPUs.
vs
Post-Processing – Controls visual quality such as bloom, depth blurring, portal distortion, character lines, light rays, and selective scene tinting.
In any case turning off post processing gets rid of the glare from scenes in my game.
Try turning post processing down/off. Not shaders.
Post processing doesn’t cause that hideous light effect, only the blur and bloom.
I’m pretty sure it does. From the wiki:
Shaders – Controls the quality of various shader effects, such as wind and lighting. Adjust to lower cheaper materials and fewer textures, which can improve performance for low-end GPUs.
vs
Post-Processing – Controls visual quality such as bloom, depth blurring, portal distortion, character lines, light rays, and selective scene tinting.
In any case turning off post processing gets rid of the glare from scenes in my game.
Doesn’t change the fact that the lighting effect seen in the screenshot goes away when I set shaders on medium (or lower) and appears when I set it on high. And post processing settings don’t change it at all.
~Sincerely, Scissors
Hah! joke’s on you, I run the game on lowest of lowest settings and have no more than 7-8 FPS at any given time.
oh wait…..
:C
Legendary SoloQ
Hah! joke’s on you, I run the game on lowest of lowest settings and have no more than 7-8 FPS at any given time.
oh wait…..
:C
that’s my burden as well.
finished Tribulation W2Z2+3 in subsample texture filtering as well. Every new stuff brings my fps down and increases load times. I used to play on med settings, use to see ppl’s armor/skins/dyes in www and LA, now everyone’s a clone and my screen at times turns into a soup of alphabet letters.
Could be your video card and/or driver settings. Mine looks fine all the way up. I do character modeling and animating(not here), I see nothing wrong. But video cards are funny, they produce different results even from the same vendor. I mainly use NVIDIA, and you will probably get the most consistent results with that brand simply because they release the best development tools for working on shaders and such, many developers use those tools.
Hah! joke’s on you, I run the game on lowest of lowest settings and have no more than 7-8 FPS at any given time.
oh wait…..
:C
How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.
~Sincerely, Scissors
How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.
The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe
How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe
I’ve heard about that before. But I swear to you, I can clearly see a difference between 20 and 30 fps or 30 and 40 fps. Probably because of the way our brain interprets the images.
~Sincerely, Scissors
How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe
I’ve heard about that before. But I swear to you, I can clearly see a difference between 20 and 30 fps or 30 and 40 fps. Probably because of the way our brain interprets the images.
I think it has to do with timing or sync rate. Probably why 24fps is smooth as it’s going twice the rate so our eyes sync to at least half of it which is coming at a steady rate. It may seem off at 24fps on a computer also because it’s not entirely consistent, if the computer is overworking it may be rendering the 24fps with peaks and losses in speed. That’s why I always use a limiter, around 30fps.
The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies.
Citation needed.
You may be mistaking the eye’s capability to recognize unique images with the eye’s capability to recognize stutter in motion.
I can quite easily notice stutter in movies, and it drives me crazy that we’re still using frame rates tied to limitations of 35mm film. I cringe every time I see the camera pan in a movie because it only exacerbates the effect.
First time I turned on the shader..
I didn’t know asuras and sylvari were made of latex!
Garbage at every profession 2015
]The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe
This is entirely false and the same false information that is passed on over and over. The human eye does not see in frames. If it did you would not be able to discern slow movement in the real world. The human eye registers light particles striking the back of the eye. There are no “frames” involved.
24 FPS+ results in fluid motion of individual picture frames. The human eye can discern frame rates in excess of 100 frames a second quiet easily.
For me, High Shaders makes most things look nice but sometimes the lighting effect is far too exaggerated and makes the armor look really plastic-y and fake. For example, my Necromancers’s cultural armor looks great on medium shaders but looks absolutely grotesque with it on high.
(edited by Justin.7163)
I don’t know if it’s just me, but its kinda funny seeing my character covered in Saran Wrap with High Shaders.
But yeah, it gets kinda harsh to look at everywhere.
Maybe it depends on someone’s graphic card, because for me, shaders on high looks terrible.
From my experience with low/bad graphics cards, mid quality and upper end graphics cards, indeed some high settings on lower grade cards render aweful bad. Use the settings that give you the best appearance/performance, this isn’t always max settings.
smack..Wut?…smack…smack…
The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies.
Citation needed.
You may be mistaking the eye’s capability to recognize unique images with the eye’s capability to recognize stutter in motion.
I can quite easily notice stutter in movies, and it drives me crazy that we’re still using frame rates tied to limitations of 35mm film. I cringe every time I see the camera pan in a movie because it only exacerbates the effect.
It’s individual perception. I’m not sure what “unique” has to do with it, unless the mind creates additional images which I’ve never heard such a thing. The film standard is 24fps, and film being quite clean and smooth, as real-time 3D engine rendering can be. Maybe you are having problems with digital compression, I know that high compression rates can really make video look jerky and quite awful.