Shared Slots and Soul-bindable Items
I imagine someone at ANet said, “it’s a shared inventory slot” and someone else said, “well let’s prevent people from getting annoyed with us when they try to equipping a soul-bound piece of gear.” In other words, they thought they were being helpful (or thought they were preventing potential programming errors that could happen when there’s a mismatch between the shared slot and certain items).
It’s not really a problem in the end. If it’s going to be soul bound when equipped, it won’t be in the shared slot for long, and since getting to the bank is a waypoint away.
Shared Slot isn’t really meant for transferring something to another character I think. I’m guessing they made it with the intent of what it states. What should go in there is something that all of your characters can share and use at any time. While there is really few items for such a purpose, there are some. One good example is my Copper-o-matic Salvage kit, which makes it so I have the convenience of never buying any salvage kits ever again on any character, and just have them all equipped with mystic salvage kits for rare/exotic salvage.
If you decide to get more than one, you can even have three shared slots to have any unlimited gathering tool there so any of your characters can use them at any time without needing to buy more. Even though I bought my TP stuff when gold-to-gem conversion wasn’t so bad, it has its purpose there for those who want to spend money for convenience, or those who save up or know how to make a lot of gold in the game.
Yeah, as I said it is only a minor inconvenience but I was puzzling over the reason for it. I can transfer account bound stuff but not account bound stuff that will soulbind if it is ever equipped. There is no real difference between those things until they are equipped. And I will probably never equip them. I tend to keep account-bound exotics distributed around my toons to ease the storage and because I can’t quite bring myself to salvage them.
And, yes, I realise that the main use of those slots is not for transferring but I have 6 slots and I do make regular use of 4 of them to transfer stuff between toons. A bank is only ever a waypoint away but the return trip is not so it depends where you park your toons.
It really is not a big deal but it seems like an odd design decision.
A bank is only ever a waypoint away but the return trip is not so it depends where you park your toons.
If you use the scribing stations in the guild hall, a crafting station in WvW, or the bank in the PvP lobby, then the bank is cheaper than a waypoint away and the return trip is free, too (back to where you started).
(This doesn’t negate anything else you said .)
As a temporary work around, I used the ‘Bank Access Express’ in the shared inventory slot. This is viable for veterans (many of whom seem to accumulate these in bulk), although hardly feasible for newer players (then again, anyone who can afford shared inventory slots can probably afford these, too).