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I cannot understand why devs involved a JP (optional content) in collection item hunt?
Even to a JP enthusiast like me this move is wrong in too many ways.
Its mandatory to finish the JP to be able to complete the collection and get the Princess.
Why didn’t you allow people who dislike this type of content to do something else that they actually like in order to complete this collection ?
Hello ArenaNET not everyone likes your JPs – where did the “we want to to play the game as you like in order to achieve your goal” thing go?
It was JP’s for the “Star of Gratitude” and Fractals for “Mawdrey II”. Personally, I prefer JP’s. I still haven’t bothered with Mawdrey, because of the Fractal requirement.
It would be nice to have alternatives for anything that has a “function”, though. Skins gated behind particular content is fine, but items with unique functionality is a bit iffy, IMO.
Why? This is positive! It gives more meaning to the JP. “Why didn’t you allow people who dislike this type” You could say that about anything you have to do to get something, but that would mean everything would just become a random drop from anything (what is already happening to much) what would make the game dull and boring.
This way there is a clear challenge ahead, you want that Pincess, you have to complete that JP. That is what games should be about, challenges, and some challenges you might like better (or find harder) then other.
I think this is a positive.
No, you just need to know a friendly mesmer
To be fair, I only failed the dark room part and had to be ported to the last Karka. Vertigo + depth perception issues + fear of heights + issues with reflexes = Nope.gif when lights are flickering.
The thing is while i find Jumping Puzzles funny and do them (I even did 4 hours long guide runs when Silverwastes JP came on after the patch) others don’t.
There are people who not only dislike this type of content but they’re bad at them and unable to complete them at all even with your help.
Why punish this group of players when you have the tools to provide them with more than 1 options (Jumping puzzles) in order to achieve their goal ?
This game offers huge variety of content why restrict it ?
Hmm. Indeed, why would they involve jumping puzzles (optional content) in collection item hunt (optional content)? Puzzling.
Hmm. Indeed, why would they involve jumping puzzles (optional content) in collection item hunt (optional content)? Puzzling.
Tell me something that is not optional in this game ?
(mind you i’ve completed most of the content in this game – including Mad King solo and naked – just to prove that even gear is optional)
sharkmaw is really easy JP tbh took me few minutes even with my kitten charr
The thing is while i find Jumping Puzzles funny and do them (I even did 4 hours long guide runs when Silverwastes JP came on after the patch) others don’t.
There are people who not only dislike this type of content but they’re bad at them and unable to complete them at all even with your help.
Why punish this group of players when you have the tools to provide them with more than 1 options (Jumping puzzles) in order to achieve their goal ?
This game offers huge variety of content why restrict it ?
If it would be easy for everybody to obtain it with no problem, it would also take away value for the item what then again would take away the reward level it gives to the content that rewards it. Making it a dull experience to get it (and devaluating the content itself because the reward from content, adds value to the content).
So while it looks nice on paper what you say, if everything would be done as you say you would get a dull experience overall. It’s good that it is a challenge for some. Another item might be easy for them to obtain (because they are good at that content) but hard for somebody who might have no problem getting this item (because he is good with JP’s).
That sort of challenges, and the appropriate reward is exact what makes games fun. In fact, the biggest complain I have about GW2 is the fact that most items are behind a currency grind because that does exactly do as you say. People can get all items in many different ways, but overall it makes it a boring experience. The items have no value (people can be brainlessly grinding for them, or even buy them, so I might have earned the money with a hard challenge, but it does not reflect that on the item) and content feels like it rewards bad, in fact then people start judging content on how much gold it drops.
So personally I would say ‘more of this’, not less.
—
A good example are JP’s in general, in general they do not make a lot of gold and don’t have specific rewards or drops (well a few like this one, do), so while many might consider the Southsun Cove JP way more challenging then killing a world boss, doing that JP multiple times does not really give me anything to show for it, it’s not rewarding (The world boss rewards gold). It would be way more fun if that JP had something to show for it, like one guaranteed item, and one RNG that can only drop there (to show people who have that item did it multiple times). Of course JP’s have the problem that memsers can portal people up there, but that’s yet another problem, and is solvable.
This ‘problem’ with no specific rewards is the same for all type of content. Of course, I understand a company rather puts those rewards / items in the game in a way that people can spend money on getting them, but from a game-play viewpoint I think such direct rewards are much better.
(edited by Devata.6589)
there’s like 2 jumps in this jumping puzzle. pleasssseeee.
The thing is while i find Jumping Puzzles funny and do them (I even did 4 hours long guide runs when Silverwastes JP came on after the patch) others don’t.
There are people who not only dislike this type of content but they’re bad at them and unable to complete them at all even with your help.
Why punish this group of players when you have the tools to provide them with more than 1 options (Jumping puzzles) in order to achieve their goal ?
This game offers huge variety of content why restrict it ?
So personally I would say ‘more of this’, not less.
Only if there is and NPC or something that you can interact with and push “HARD MODE” please.
Not everyone want always hard content some of us want to get relaxed and play casual that is why everyone need to have the OPTION to choose.
I disconnected and lost my gun 3 times at the end of Sharkmaw, thankfully it’s one of the easier JPs -_-
Hmm. Indeed, why would they involve jumping puzzles (optional content) in collection item hunt (optional content)? Puzzling.
Tell me something that is not optional in this game ?
(mind you i’ve completed most of the content in this game – including Mad King solo and naked – just to prove that even gear is optional)
Lol, yeah you are right.. so why do you then point to locking this item behind something ‘optional’ as a JP. Your words.
I think that is also what Ariurotl was referring to.
(edited by Devata.6589)
The thing is while i find Jumping Puzzles funny and do them (I even did 4 hours long guide runs when Silverwastes JP came on after the patch) others don’t.
There are people who not only dislike this type of content but they’re bad at them and unable to complete them at all even with your help.
Why punish this group of players when you have the tools to provide them with more than 1 options (Jumping puzzles) in order to achieve their goal ?
This game offers huge variety of content why restrict it ?
So personally I would say ‘more of this’, not less.
Only if there is and NPC or something that you can interact with and push “HARD MODE” please.
Not everyone want always hard content some of us want to get relaxed and play casual that is why everyone need to have the OPTION to choose.
I am all for that, I even suggested that on these forums, but then the hard mode should also reward you better. (with better rewards I do not just mean more gold, as currency’s are the most boring reward a game can give you)
The way I suggested it was as follow. You do x content and it rewards you a silver hammer, (easy mode), do it on medium and the hammer gets a golden head, do it on hard mode and it gets a nice effect as well. (again you could do the same with multiple items in the same content but one being a guaranteed reward and another being rng)
But rewarding the same (as you seem to suggest) would not make hard mode rewarding enough anymore..
(edited by Devata.6589)
The thing is while i find Jumping Puzzles funny and do them (I even did 4 hours long guide runs when Silverwastes JP came on after the patch) others don’t.
There are people who not only dislike this type of content but they’re bad at them and unable to complete them at all even with your help.
Why punish this group of players when you have the tools to provide them with more than 1 options (Jumping puzzles) in order to achieve their goal ?
This game offers huge variety of content why restrict it ?
So personally I would say ‘more of this’, not less.
Only if there is and NPC or something that you can interact with and push “HARD MODE” please.
Not everyone want always hard content some of us want to get relaxed and play casual that is why everyone need to have the OPTION to choose.
I am all for that, I even suggested that on these forums, but then the hard mode should also reward you better.
The way I suggested it was as follow. You do x content and it rewards you a silver hammer, (easy mode), do it on medium and the hammer gets a golden head, do it on hard mode and it gets a nice effect as well. (again you could do the same with multiple items in the same content but one being a guaranteed reward and another being rng)
But rewarding the same (as you seem to suggest) would not make hard mode rewarding enough anymore..
Nope bigger the challenge – bigger the reward.
They even have system to provide this: People who want more challenging content could be provided with challenger motes and get their desired hard mode. (this has to be done ages ago for every peace of this game).
It can include different levels to choose – Hard,Very Hard,Insane etc..
Like I’ve said – they have the tools they just don’t do it for some reason which is unknown to anyone.
Yeah, the disconnects and the fact you have to go get a new gun every time something goes wrong, including the gun randomly de-spawning or just not firing after a while was harsh. Being randomly killed by multi-hundred thousand point damage during a trivial jump, or going down a stair or over a tiny berm, several times, was a bit much also.
At the least, the exterminator gun really should be like a birthday blaster or other special weapon and in your inventory, to be kept for a fond memory or discarded after the achievement, as the player desires.
As for including the jumping puzzles, I hate that so much stuff requires doing Jumping puzzles, but I love the game and have Forced myself to learn how to do them (I spent about 2 hours a day for three days in the quaggan nursery.) I still can’t possibly do the most difficult, but I have become a better player for it. The JP’s in Lion’s Arch are all pretty easy with practice, but two are quiet long. Search the net for guides, they Really helped me.
(edited by JakHammer.7094)
They can make the achivements as easy or as hard as they want. They happened to tie this one (which has a great reward imo) to completing a jumping puzzle. I don’t think it’s that unfair.
When I started playing this game I was pretty rotten at the jumping puzzles and raged every time I fell. But ya know, I kept at it, and practiced. The first time through Sharkmaw with a friend guiding me no less, took me over 90 minutes. Today? I was done in less than 10 while on the hunt for karkas.
I know jumping puzzles can be frustrating, but don’t give up. Look up guides and videos and find a technique that works for you. Keep practicing and one day you may even find them fun.
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