Shatterer breakbar
Yep. Purple breath.
Hello. I have not nailed the mechanics of the Shatterer down to an exact science, but after many fights, hypotheses, and observations, this is what I’ve figured out. Disclaimer: If any of my following hypotheses laid out can be falsified, please do share, so I can further refine our understanding of the Shatterer’s mechanics.
1. The first defiance bar will always appear after the purple flare attack around 14:15 on the timer.
2. The 2nd defiance bar will ONLY occur AFTER 12:30 AND if HP remaining is 75% or lower. Once BOTH conditions are met, the defiance bar will pop within 10 seconds after the next purple flare attack.
3. No more defiance bars will occur until the first healing crystal event. This first event will occur ONLY AFTER 11:30 on the timer AND HP is 50% and lower.
4. The third defiance bar will only occur after the first purple flare attack following the completion of these two conditions: a) the first healing crystal event has occurred, b.) The remaining time is 9:50 or less.
5. The 2nd healing crystal event will only occur after these two conditions are met: a.) Timer crosses the 8:30 mark. b.) Remaining HP is 35% or less.
6. From now on, defiance bar will appear after the first purple flare attack following every healing crystal event. This rule applies regardless of time remaining.
7. From now on, healing crystal event will appear 2 minutes after every time the Shatterer flies into the air, or if its defiance bar is broken. This rule applies from this stage onwards regardless of remaining HP.
Hope this helps everyone with Shatterer.
Also, if ArenaNet is watching, please insert rewards for successful breaking of Defiance bars for Shatterer and/or an additional reward for completing the fight without Shatterer ever taking to the skies.
The turrets, mortars and glide bombing are mechanics designed into the fight, intended to be used. By making the no-fly-zone a one-time achievement defeats that intention. Most people who’ve gotten the achievement find no incentive to play the battle as designed, preferring to stand at the feet and wail attacks on it.
Those who haven’t gotten the achievement find it next to impossible to find organized runs to get it.
Tequatl awards chests for defending batteries as part of its unique design. It’s time to implement the same reward structure for Shatterer so that people bother to observe and learn the fight.
(edited by Sylum.1806)