Sheating, Auto-unsheathing, and unsheating

Sheating, Auto-unsheathing, and unsheating

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Posted by: Smurf.4736

Smurf.4736

Hey guys how are you doing.

I have seen a lot of people ask how to sheath there weapon. They were from new players to old players that haven’t yet figured it out. I have then thought of some ideas which can be good for some or bad for others or just a nuisance. Anyways lets get into it

Sheathing Involves the player to sheath his weapon when done with combat.
The way right now the player sheathes when the enemy or activity is over with or when you are far away from your enemy and out of target. One way to sheath manually is going to configure your key bind settings since sheath is blank for the player choice. Everything is correct in the sheathing manner.

Auto-Unsheathing, is when a player uses one of his skills or interacts with something that unsheathes his/her weapon. I feel auto-unsheathing to be a bit weird at times i do look closely at how the animations are being played throughout the sheathing process, but i guess i am animation freak at times so -Knocks my head-. When a player is doing an activity and a x_weapon is auto-unsheathed then it looks awkward at times. I am not sure if people like seeing that or not, but i guess that’s just my opinion there again.

Unsheathing is just like pressing the sheathing button. Manually pressing the sheathing button will sheath and unsheathe your weapon. What i had in mind is when you are wanting to go in combat you will have to manually press the unsheathe button. This will be so that you will have to unsheathe to use your Core 1-5 Skills.

I am sorry some of this is hard to read, but most of this came from head.

Anyways thanks for reading and much criticism is much appreciated here.

Have a nice day

- Presinct

Mesmer : Lintar M

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Posted by: Belenus.9132

Belenus.9132

Putting away weapons is simple – and frankly it ought to be explained to newbies by some in-world dialogue – but for the record, do the following: Game Menu > Options > Control Options (the mouse icon) then scroll all the way down to the bottom, the section marked Misc. Then find and choose a key binding for DRAW/STOW WEAPONS. I use the U key for this, but the choice of keys is yours.

You may also want to key bind WALK for walking with convoys. For this scroll the same list to the top and find WALK under the Movement options and assign a key. In my case I use the / key but once again the choice is yours.

Sheating, Auto-unsheathing, and unsheating

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Posted by: Smurf.4736

Smurf.4736

Putting away weapons is simple – and frankly it ought to be explained to newbies by some in-world dialogue – but for the record, do the following: Game Menu > Options > Control Options (the mouse icon) then scroll all the way down to the bottom, the section marked Misc. Then find and choose a key binding for DRAW/STOW WEAPONS. I use the U key for this, but the choice of keys is yours.

You may also want to key bind WALK for walking with convoys. For this scroll the same list to the top and find WALK under the Movement options and assign a key. In my case I use the / key but once again the choice is yours.

Yeah, just as you said. The Draw and stow need to be implemented for the new users or to any other player in the game. They wont be able to find out how to do it unless they either look on the forums or scroll through there control key bindings.

Thanks for the input

Mesmer : Lintar M

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Posted by: insanemaniac.2456

insanemaniac.2456

unsheathing my weapon after every map change would be an unnecessary burden for gameplay

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Gaag.6538

Gaag.6538

I would love to sheat and unsheat weapons… if weapons had actual sheats…

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Posted by: Conaywea.5062

Conaywea.5062

Some cool things could go with this

Sheats and to have both set of weapons sheated in the character.

For you , you could always make the habit to sheat your weapon , i did that , i always unsheat when i approach tto an enemy , and afterr the battle sheat , now i cant handle it , i do it involuntary

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Forcing players to have to manually sheath/unsheath weapons is a bad idea. It doesn’t add anything to gameplay, it simply forces players to go through a button press every time they want to battle – the game assumes that you need to sheath a weapon in order to use it so it does this for you automatically.

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Posted by: Danikat.8537

Danikat.8537

Two things:

1) It’s Sheath. The word means ‘cover’. So drawing your weapon is unsheathing it and putting it away is sheathing it. Normally I try not to be a grammar kitten but this one is really bothering me for some reason.

2) There is absolutely no reason to make it manual instead of automated. It’s just adding an extra, unnecessary button press. If anyone wants to do it themselves they have the option to keybind it, but removing the automatic action would be a huge inconvenience for a very minor immersion benefit.

Edit: More generally it might be worth adding a pop-up or tool tip somewhere to let players know some options (like stow/draw weapon, walk and AoE loot) are not bound to anything by default but can be set. But anything more than that would be excessive IMO. It’s rare these days to find a PC game that doesn’t allow you to change keybinds so I would have thought most players would be aware the menu is there. From that point it’s up to them whether they use it or ignore it. Forcing it on everyone benefits no one.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

(edited by Danikat.8537)

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Posted by: Belenus.9132

Belenus.9132

I cannot speak for any other class because I predominately play Rangers because I like the character/pet interaction and the power that a pet provides to the character. When in the field and the pet is set to defend (swords/dove) the pet will respond to any attack on you by taking off and engaging the attacker and will attempt to eliminate them unless you intervene, another person intervenes or you call the pet back. Now when the pet engages the enemy your weapons go hot, they activate and if you are running around the weapons you are carrying are deployed automatically.

This can be VERY irritating when running through poison gas for example as every time the weapons deploy you slow down and if you happen to be jumping it’s time to hold up a small sign with HELP! written on it like those old cartoons as that’s exactly what happens and you plunge to your doom.

Of course, seasoned Rangers will know that to prevent the pet activating all you need do is select the ‘dove’ for passive and the animal will not attack anything, but the weapons will still deploy if the avatar goes tactical. So you very quickly get used to hitting the deploy/stow key A LOT when you play a Ranger. When weapons are stowed you move faster (if you are a Charr you drop onto all fours and run faster than you do on two) and you are more maneuverable. Automating the process is rather pointless beyond what is already in place, but it would be nice if weapons did not deploy when the player is exposed to GAS or fumes or some such as it gets pretty irritating pretty quickly to keep putting the weapons away.

Would it be possible for players to be able to choose WHEN they need the weapons over the game choosing for us? So with regret, I have to disagree – it should be manual, not automatic for any reason. If the player is NOT paying sufficient attention to the game to NOT notice when they are under attack then WHY are they playing?

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Posted by: Danikat.8537

Danikat.8537

Belenus I think you’re confusing two things which happen at the same time but which are actually separate.

Drawing your weapons is one thing that happens when you enter combat, but it’s not what controls whether you’re in combat or not and the effects of that – like running slower and being unable to change your utility and elite skills.

Sheathing your weapons therefore doesn’t take you out of combat. When you’re running past an enemy the animation might take just long enough that you leave combat at roughly the same time, but the two are separate things.

Therefore preventing them from being drawn automatically wouldn’t prevent you from entering combat when you’re attacked. And I highly doubt Anet are going to change that because if you could press one button and gain the ability to change your skills while still being attacked (and therefore keeping your enemy in combat) it would lead to a lot of exploits.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”