Sheating, Auto-unsheathing, and unsheating
Putting away weapons is simple – and frankly it ought to be explained to newbies by some in-world dialogue – but for the record, do the following: Game Menu > Options > Control Options (the mouse icon) then scroll all the way down to the bottom, the section marked Misc. Then find and choose a key binding for DRAW/STOW WEAPONS. I use the U key for this, but the choice of keys is yours.
You may also want to key bind WALK for walking with convoys. For this scroll the same list to the top and find WALK under the Movement options and assign a key. In my case I use the / key but once again the choice is yours.
Putting away weapons is simple – and frankly it ought to be explained to newbies by some in-world dialogue – but for the record, do the following: Game Menu > Options > Control Options (the mouse icon) then scroll all the way down to the bottom, the section marked Misc. Then find and choose a key binding for DRAW/STOW WEAPONS. I use the U key for this, but the choice of keys is yours.
You may also want to key bind WALK for walking with convoys. For this scroll the same list to the top and find WALK under the Movement options and assign a key. In my case I use the / key but once again the choice is yours.
Yeah, just as you said. The Draw and stow need to be implemented for the new users or to any other player in the game. They wont be able to find out how to do it unless they either look on the forums or scroll through there control key bindings.
Thanks for the input
unsheathing my weapon after every map change would be an unnecessary burden for gameplay
head here to discuss wvw without fear of infractions
I would love to sheat and unsheat weapons… if weapons had actual sheats…
Some cool things could go with this
Sheats and to have both set of weapons sheated in the character.
For you , you could always make the habit to sheat your weapon , i did that , i always unsheat when i approach tto an enemy , and afterr the battle sheat , now i cant handle it , i do it involuntary
https://www.reddit.com/r/GuildWars2PvPTeams/
Forcing players to have to manually sheath/unsheath weapons is a bad idea. It doesn’t add anything to gameplay, it simply forces players to go through a button press every time they want to battle – the game assumes that you need to sheath a weapon in order to use it so it does this for you automatically.
Two things:
1) It’s Sheath. The word means ‘cover’. So drawing your weapon is unsheathing it and putting it away is sheathing it. Normally I try not to be a grammar kitten but this one is really bothering me for some reason.
2) There is absolutely no reason to make it manual instead of automated. It’s just adding an extra, unnecessary button press. If anyone wants to do it themselves they have the option to keybind it, but removing the automatic action would be a huge inconvenience for a very minor immersion benefit.
Edit: More generally it might be worth adding a pop-up or tool tip somewhere to let players know some options (like stow/draw weapon, walk and AoE loot) are not bound to anything by default but can be set. But anything more than that would be excessive IMO. It’s rare these days to find a PC game that doesn’t allow you to change keybinds so I would have thought most players would be aware the menu is there. From that point it’s up to them whether they use it or ignore it. Forcing it on everyone benefits no one.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
I cannot speak for any other class because I predominately play Rangers because I like the character/pet interaction and the power that a pet provides to the character. When in the field and the pet is set to defend (swords/dove) the pet will respond to any attack on you by taking off and engaging the attacker and will attempt to eliminate them unless you intervene, another person intervenes or you call the pet back. Now when the pet engages the enemy your weapons go hot, they activate and if you are running around the weapons you are carrying are deployed automatically.
This can be VERY irritating when running through poison gas for example as every time the weapons deploy you slow down and if you happen to be jumping it’s time to hold up a small sign with HELP! written on it like those old cartoons as that’s exactly what happens and you plunge to your doom.
Of course, seasoned Rangers will know that to prevent the pet activating all you need do is select the ‘dove’ for passive and the animal will not attack anything, but the weapons will still deploy if the avatar goes tactical. So you very quickly get used to hitting the deploy/stow key A LOT when you play a Ranger. When weapons are stowed you move faster (if you are a Charr you drop onto all fours and run faster than you do on two) and you are more maneuverable. Automating the process is rather pointless beyond what is already in place, but it would be nice if weapons did not deploy when the player is exposed to GAS or fumes or some such as it gets pretty irritating pretty quickly to keep putting the weapons away.
Would it be possible for players to be able to choose WHEN they need the weapons over the game choosing for us? So with regret, I have to disagree – it should be manual, not automatic for any reason. If the player is NOT paying sufficient attention to the game to NOT notice when they are under attack then WHY are they playing?
Belenus I think you’re confusing two things which happen at the same time but which are actually separate.
Drawing your weapons is one thing that happens when you enter combat, but it’s not what controls whether you’re in combat or not and the effects of that – like running slower and being unable to change your utility and elite skills.
Sheathing your weapons therefore doesn’t take you out of combat. When you’re running past an enemy the animation might take just long enough that you leave combat at roughly the same time, but the two are separate things.
Therefore preventing them from being drawn automatically wouldn’t prevent you from entering combat when you’re attacked. And I highly doubt Anet are going to change that because if you could press one button and gain the ability to change your skills while still being attacked (and therefore keeping your enemy in combat) it would lead to a lot of exploits.
“Life’s a journey, not a destination.”