Shift loot to dynamic events

Shift loot to dynamic events

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Posted by: Neural.1824

Neural.1824

Setting aside my own theories, why not add loot boxes to completed Dynamic Events?
Sure, they might need to reduce the respawn time of certain events (I’m looking at you Karst Plains), but adding box loot of various levels to the end event in a chain (including a small box for finishing non-chain events) would certainly encourage people to cover a lot more places. If done right it might also reduce the issue that some people see with champ trains.
To encourage diversity in the locations being farmed (because you know they will be), give the boxes something unique to drop, like a chance at a dungeon token for a nearby dungeon (i.e. if you are in Fireheart Rise, you might get a CoF token).
Or, gasp, add zone specific rewards or collectibles.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Shift loot to dynamic events

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Posted by: Vol.7601

Vol.7601

Then either two of these things will happen, or both:
-Even more people will go to the Queensdale champ train, considering they will get both champ boxes and DE boxes
-There will be more DE trains created, such as the currently feasiable Harathi chain. DE chains would be no different than champ trains.

Shift loot to dynamic events

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Posted by: Neural.1824

Neural.1824

Then either two of these things will happen, or both:
-Even more people will go to the Queensdale champ train, considering they will get both champ boxes and DE boxes
-There will be more DE trains created, such as the currently feasiable Harathi chain. DE chains would be no different than champ trains.

I get that, Vol. That’s sort of the idea. Set things up so that if there are going to be trains, they are all over the map, or focused on certain regions due to specific loot desires. And since the Champions in Queensdale are part of the dynamic event, I would assume there would only be one loot box. Additionally, it would allow smaller groups to get better rewards for completing events on their own.

I’ve run events solo and with a couple friends just to dink around for some karma, but as a loot kitten, I’d love to see more than a measly blue or white bit of armor as a reward. I think that’s primarily why dynamic events are so often skipped. It’s not that they are too hard, they just have no rewards.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Shift loot to dynamic events

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Posted by: Khisanth.2948

Khisanth.2948

If there are going to be trains either way I would rather they stay as they are now. Confined to Queensdale and Frostgorge Sound. I don’t want a giant blob at every event. The only time this is not true is when they design things to force minimum number of players for things like Tequatl/Triple wurm/Marionette.

Shift loot to dynamic events

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Posted by: Neural.1824

Neural.1824

If there are going to be trains either way I would rather they stay as they are now. Confined to Queensdale and Frostgorge Sound. I don’t want a giant blob at every event. The only time this is not true is when they design things to force minimum number of players for things like Tequatl/Triple wurm/Marionette.

I don’t think you’d run into a “giant blob” every where you turn. There are hundreds of dynamic events going on all day in GW2, and adding loot to them is a way to spread people out. In that respect it sounds to me like you want GW2 to be a solo game, which is not what many believe it should be about.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Shift loot to dynamic events

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Posted by: Khisanth.2948

Khisanth.2948

If there are going to be trains either way I would rather they stay as they are now. Confined to Queensdale and Frostgorge Sound. I don’t want a giant blob at every event. The only time this is not true is when they design things to force minimum number of players for things like Tequatl/Triple wurm/Marionette.

I don’t think you’d run into a “giant blob” every where you turn. There are hundreds of dynamic events going on all day in GW2, and adding loot to them is a way to spread people out. In that respect it sounds to me like you want GW2 to be a solo game, which is not what many believe it should be about.

There is a huge gap between solo and giant blob.
You are probably correct about not seeing a blob at every turn but that will probably because it will fail to do it’s job at spreading people. It’ll just move to which ever map has the most optimal loop. If said loop happens to be too good it will be nerfed(see Cursed Shore).

Shift loot to dynamic events

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Posted by: Neural.1824

Neural.1824

If there are going to be trains either way I would rather they stay as they are now. Confined to Queensdale and Frostgorge Sound. I don’t want a giant blob at every event. The only time this is not true is when they design things to force minimum number of players for things like Tequatl/Triple wurm/Marionette.

I don’t think you’d run into a “giant blob” every where you turn. There are hundreds of dynamic events going on all day in GW2, and adding loot to them is a way to spread people out. In that respect it sounds to me like you want GW2 to be a solo game, which is not what many believe it should be about.

There is a huge gap between solo and giant blob.
You are probably correct about not seeing a blob at every turn but that will probably because it will fail to do it’s job at spreading people. It’ll just move to which ever map has the most optimal loop. If said loop happens to be too good it will be nerfed(see Cursed Shore).

Right, that’s why I also suggested that zone specific loot might be included, like the RNG chance at a dungeon token from a nearby dungeon. To give people incentive to spread out. It’s not a perfect answer, but I believe it’s better than what is currently going on.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Shift loot to dynamic events

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Posted by: Tongku.5326

Tongku.5326

I think this is a very bad idea. To shift loot, would mean remove it from content that requires some attention and active participation and add it to content that requires AFKing while in a zerg with a ranged weapon and auto attack turned on.

I literally have gone alt-tab to post on these forums while in the game my toon was spamming 1 and getting me the rewards “as it already is”. Why would you want more of this instead of adding proper rewards for challenging content ?

Heavy Deedz – COSA – SF

Shift loot to dynamic events

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Posted by: Neural.1824

Neural.1824

I think this is a very bad idea. To shift loot, would mean remove it from content that requires some attention and active participation and add it to content that requires AFKing while in a zerg with a ranged weapon and auto attack turned on.

I literally have gone alt-tab to post on these forums while in the game my toon was spamming 1 and getting me the rewards “as it already is”. Why would you want more of this instead of adding proper rewards for challenging content ?

First off, you are never going to get away from spam-1-zerging. Not until Anet completely overhauls the combat system. The only way it will happen is if all dynamic events are instanced and forced into 5 person parties. Outside of that the derth of loot in this game is what is driving zerging. Sources of anything of value are limited to champions right now as far as open world PvE goes. Rares, exotics, T6 mats, all of it, are best farmed in champ trains when it comes to open world PvE.
Dynamic events are dead. They are done by people who are either bored, or by new people who haven’t yet grown tired of all effort and no reward.
Dynamic events need an incentive for most to pay attention to them, and karma isn’t cutting it. The fact that they are constantly running with dead NPC’s and such just goes to show that a large portion of the playerbase is rewards focused.
The Champion Risen knight and the trebuchet event at Karst Plains have been in a defeated state every single day that I’ve gone to malchor’s for the last month. Even the world trains ignore them. The only people even trying are the ones who need the waypoint/POI/Skill Point for world completion.
The eyes of Ouou (or however it’s spelled) in Timberline Falls is another dead event.
Not to mention that a lot of these dead dynamic events are champion events also.
Unless Lyssa is being attacked, you can bet on just about any given day that Wren Waypoint will be contested. Areas of Genderran fields are untouched half the time, especially in centaur territory. Most of Hirathi is centaur controlled unless the world train does the champ event there. Centaurs usually control the areas just outside of Fort Salma in Kessex. The list goes on and on. Dead events everywhere. And no, it’s not my server. Last I checked Yak’s wasn’t “dead”.
People go where the loot is. If Anet wants people to spread out on the map, they need to spread the loot out and make it worth it.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Shift loot to dynamic events

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Posted by: Wanze.8410

Wanze.8410

I like this idea.

For the event chain leading to Moodnir Ulgoth for example, you could at a key piece to the reward of freeing each camp. If you participate in every camp assault, you can combine to pieces for a key that opens up an additional chest after killing ulgoth.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.