So I wanted to post a very short summary of the classes I played to kinda give an overall feeling. Just putting in order of which I played first.
Spellbreaker
I felt that it’s heavily deigned to be a power spec however brings no power. I felt a core warrior could do just about everything better while having much higher sustain. I think dagger needs a small buff and level 3 bursts should be back.
Soulbeast
When merged with pets certain ones really need to give you higher stats. My black bear for example that can tank champions like a pro when merged with me overall let’s me maybe survive an extra half to maybe one hit? Dagger may need a little bit of a buff to.
Scourge
Overall pretty fun. Shields are an issue though as they degenerate so extremely fast and are capped. I say keep the cap and have them degenerate outside of combat.
Firebrand
One class I really expected to hate but overall ended up loving. I think the cast time is a bit too heavy though on just about everything that was added.
Mirage
I seriously have no idea the purpose or what I should be doing??
Deadeye
Overall fun class but killing players in one shot? No matter how you view it that should never be done in a game.
Holosmith
Surprised me a lot. The damage is overtuned just a bit I think and the heat cooldown outside of combat I think should drop a bit faster.
Just a couple things I wanted to say overall for the ones I played. Agree or disagree up to you but as it’s a beta test wanted to share my thoughts.
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