Should Celestial buff boon duration?
you want to make it completely nullify the unique utility provided by a 4th set of armor?
hmm
celestial best mf gear 2013
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you want to make it completely nullify the unique utility provided by a 4th set of armor?
hmm
celestial best mf gear 2013
You know what? If it gets rid of standard magic find sets, then yes, yes I do. MF gear was a stupid idea on release, and it’s no better now.
giver armor has no mf broski.
the mf gear that celestial beats only has 3 versions.
pls
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giver armor has no mf broski.
the mf gear that celestial beats only has 3 versions.
pls
Oh, Giver armor. That’s what this is all about? It’s easy to forget that Giver armor even exists, what with it being nothing more than a Wintersday sidenote – and quite possibly the worst armor in the bloody game.
not so much about giver armor as .. celestial is already strictly better than 3 armor sets, unarguably… and you want to buff it to make it strictly better than a 4th set? es loco?
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not so much about giver armor as .. celestial is already strictly better than 3 armor sets, unarguably… and you want to buff it to make it strictly better than a 4th set? es loco?
As I said earlier – the sets that were explicitly designed for magic find are poorly designed and certainly shouldn’t be holding back legitimate nomenclatures – like it or not, Celestial is a standard set – it’s a pvp set, albeit an unpopular one, and magic find was simply added on to make it more enticing.
Frankly, I’d trade magic find for boon and/or condition duration (or simply higher stats) on PvE/WvW Celestial Gear any day of the week. Or, you know, they could add gold find, xp gain, and karma increase stats to the other 4 Magic Find sets – if they’re useless armors that only provide selfish gains, they may as well do it well.
forcing a player to choose between combat and adventuring stats (or even allowing players to consider it) certainly is poor design, and other game designers have also similarly addressed their poor decision to include that choice through power creep (d3).
thats what celestial armor ought to be viewed as… an attempt to address anets public assertions that they dont like trading combat stats for adventuring stats.
buff the set to offer too much interesting utility and suddenly you turn a lot of the choice the game offers into noob traps.
trade the interesting utility for other interesting utility and you havent addressed the issue of mf gear.
make a new set so you have all stat + boon/condi duration and all stat + mf and suddenly youve reintroduced the original issue of trading combat stats for adventuring.
so.. i think celestial ought to be left alone.
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