Should HP increase Revive Speed?

Should HP increase Revive Speed?

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Posted by: Einlanzer.1627

Einlanzer.1627

Sort of seems healing power should make you better at reviving people. Are there any particular reasons it doesn’t?

Should HP increase Revive Speed?

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Posted by: Jana.6831

Jana.6831

We’re almost at a trinity anyway, so it doesn’t really matter anymore, I guess. Back in the day I’d say that healing power influencing the reviving speed would create a trinity. “I thought bobby was going to rez you – he’s got more healing power”.
And well in wvw my thief rezzes faster thanks to the nifty traits. Thank god most people don’t know too much about thieves so I’m not put into a role.

Should HP increase Revive Speed?

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Posted by: Astra Lux.2846

Astra Lux.2846

Well, there’s a mastery and traits that do that atm. That probably means it won’t be a change to HP any time soon. HP is kind of a weird stat, tbh.

Should HP increase Revive Speed?

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Posted by: Varezenem.2813

Varezenem.2813

Probably not. It should be possible to heal a downed person though…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Should HP increase Revive Speed?

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Posted by: Einlanzer.1627

Einlanzer.1627

Well, there’s a mastery and traits that do that atm. That probably means it won’t be a change to HP any time soon. HP is kind of a weird stat, tbh.

It’s largely under-tuned IMO. It really should have more of an impact than it does, even if it meant nerfing baseline healing (this is the treatment they gave condi damage a while back). I actually thought they were planning to fix this, but so far I haven’t seen anything about it.

I used to like running with Celestial stats and I stopped pretty much entirely because the allocation to Healing Power felt like a complete waste that dragged down its value relative to other combinations.

Should HP increase Revive Speed?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

An interesting idea, although in team fights it would likely put downed state into that much more of a forgiveness phase which a ton of people already dont like. I think if it was implemented in the right way though then it might work.

So what if it pushes gw2 towards the trinity system. The main thing is that there are no direct healers. At least in this way we see a stat (underappreciated and thus underutilized) see some more use, which may improve diversity.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Should HP increase Revive Speed?

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Posted by: Einlanzer.1627

Einlanzer.1627

An interesting idea, although in team fights it would likely put downed state into that much more of a forgiveness phase which a ton of people already dont like. I think if it was implemented in the right way though then it might work.

So what if it pushes gw2 towards the trinity system. The main thing is that there are no direct healers. At least in this way we see a stat (underappreciated and thus underutilized) see some more use, which may improve diversity.

I honestly think a soft trinity is good for the game. The only problem arises when you try to structure it too heavily into everything.