Should Jump Puzzle Instances be Prominent?

Should Jump Puzzle Instances be Prominent?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Serious question.

There are obviously a lot of people who enjoy this sort of content. Should similar instances be made more prominent and permanent?

Personally, I think that if they focus on jump-based content that stays true to lore and environmental aesthetic, these puzzles could be very viable as a method of obtaining weapon skins, armor skins, and various other items.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Should Jump Puzzle Instances be Prominent?

in Guild Wars 2 Discussion

Posted by: KngGilgamesh.3481

KngGilgamesh.3481

I don’t really see any need for them to be instanced unless they are extremly different from the world around them, like the SAB, most jumping puzzles that we have are ingrained quite nicely in the atmosphere, some are difficult to find while others, like morgan’s spiral, are pretty outstanding on the map.

Your idea does have a precedent, one of the jumping puzzles in LA leads to a Pirate themed weapons vendor. More variety like this should not be unwelcomed, even (or maybe especially because, for some) if they are just skins.

Should Jump Puzzle Instances be Prominent?

in Guild Wars 2 Discussion

Posted by: ophidic.1279

ophidic.1279

Serious question.

There are obviously a lot of people who enjoy this sort of content. Should similar instances be made more prominent and permanent?

Personally, I think that if they focus on jump-based content that stays true to lore and environmental aesthetic, these puzzles could be very viable as a method of obtaining weapon skins, armor skins, and various other items.

Yeah… prominent and permanent in a separate box, in a separate game.

Elyl Jrend