Should Loot tables be introduced.
Loot tables do exist.
I’m somewhat confused by this suggestion. Loot tables already exist.
They would reduce the amount of RnG in game. and alow ppl to farm materials easier.
No, they wouldn’t. Again, the game already uses loot tables, and people already complain about RnG. Right now what RnG does is determine whether or not you get a drop, and if so, what it is. So, no change here.
Say all humanoid mobs 1-20 can drop jute scapes and another bit of loot/coin instead of random bags (once farmed 50 bags found 4 cotton) any animal with a hide (boars wolfs ect) can be “skinned” for leather with a chance for claws/fangs/blood.
Again, not really a significant change here, unless you’re suggesting a 100% drop rate. Currently humanoid mobs can drop coins, certain bags determined by the mob type, salvage items (such as tattered cloth, metal scrap, etc. (for economic reasons – salvage kits – mobs will never drop crafting materials directly, but they’re already dropping materials indirectly)).
Champ mobs would have a chance of droping 1 item from a set list of say 10, with the set being different per champ. if ppl knew cool items have a chance to drop of a certain boss they will kill/farm it = more ppl in the world.
Big DE event champs would have a unqiue weapon/armor/skin that has a chance to drop from a list of 10-15 items. Maybe even a mini pet or somthing cool like that.
Already implemented to a limited extent. A limited few exotic items are only attainable as drops from specific mobs. Check the wiki for specific information on that. Granted, that’s an uncommon tweak in the loot tables, but I don’t really see it being beneficial to have a specific guaranteed drop for every champion/legendary mob in the game.
Somthing along the lines of boss drops from raids in other games. would help with the anything can drop anything we have atm.
This is the only piece of your post that I can fully agree with. Currently, “raid” style fights (such as against Claw of Jormag) are a fairly substantial time investment compared to most other open-world gameplay aspects, and tend not to reward very well.
I think what you’re proposing is not implementation of loot tables (which we already have) but a system of guaranteed drops. Don’t hold your breath for that ever being the case on trash mobs. ANet has consistently expressed that the game’s market is one of their high priorities, and guaranteed drops would cause extreme and sudden market imbalances due to massively increased supply.
loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random.
Exotic armor named after famous characters from Guild Wars can be found as high level loot. thats from wiki on named loot, from that wording it can drop anywere u just need luck. it dont drop from a champ or event it has a chance to ofc but it could also drop of a normal mob on the way to said champ/event.
loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random.
Exotic armor named after famous characters from Guild Wars can be found as high level loot. thats from wiki on named loot, from that wording it can drop anywere u just need luck. it dont drop from a champ or event it has a chance to ofc but it could also drop of a normal mob on the way to said champ/event.
I’m sorry but you’re just plain wrong on this. If the game didn’t use loot tables, you wouldn’t see things like specific loot bags (i.e., Miner’s Bag) dropping from specific enemy types (i.e., Dredge). Mist Essences would have a chance to drop on any mob in the open world, which they very obviously do not. Loot within FotM would not be dependent upon Fractal Level, which it is.
Your analysis of Dusk is flawed in that you’re examining a sample size of one. Dusk has a vanishingly small chance of being dropped by any level 80 mob – that simply means that it’s present in most/all of the level 80 loot tables.
What you’re suggesting is not the implementation of loot tables. They already exist, whether you like it or not. It sounds like you want the tables to become more specialized, though. Using your example of Dusk, in other words, instead of being a vanishingly small percentage in all of the tables it’s currently in, it would instead be a somewhat higher percentage in a handful of tables – for example, only Risen.
Again, this is not likely to happen. Things that are currently spread across all loot tables – such as Exotic precursors – are implemented thusly for a reason. You’re not supposed to be able to grind for them.
yes please do. gw1 had it and it was great, in gw2 even if they do have one its a pretty ******* one
Um. Does the OP even understand what a “loot table” means?
loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random.
Exotic armor named after famous characters from Guild Wars can be found as high level loot. thats from wiki on named loot, from that wording it can drop anywere u just need luck. it dont drop from a champ or event it has a chance to ofc but it could also drop of a normal mob on the way to said champ/event.
Errrmmm….. do you know what a loot table actually is, just wondering??
Cos behind every mob, chest, node etc there is a hidden roll (or rolls) which will link to a loot table otherwise how else do you determine what loot drops for you… or do you get the same loot every time you kill that same mob or open the same chest every day.
Loot tables dont have to be mob specific they can be level specific, event specific, dungeon specific and yes even gathering/mat node specific. Some loot tables might and generally do cross over to cover a range of mobs, chest etc and roll behind it will provide you with items from the table(s).
As this game utilises level scaling, I would also imagine the loot tables will scale as well.. though not really checked if the loot is relevant to character levels in GW2 so not 100% on that… but I would hope so otherwise going back to low level maps could be interesting.
Next time you mine a node in game and u get a lucky jewel drop or a dye drop from a gathering resource – ask yourself, where did that come from.
loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random.
Exotic armor named after famous characters from Guild Wars can be found as high level loot. thats from wiki on named loot, from that wording it can drop anywere u just need luck. it dont drop from a champ or event it has a chance to ofc but it could also drop of a normal mob on the way to said champ/event.
Errrmmm….. do you know what a loot table actually is, just wondering??
Cos behind every mob, chest, node etc there is a hidden roll (or rolls) which will link to a loot table otherwise how else do you determine what loot drops for you… or do you get the same loot every time you kill that same mob or open the same chest every day.
Loot tables dont have to be mob specific they can be level specific, event specific, dungeon specific and yes even gathering/mat node specific. Some loot tables might and generally do cross over to cover a range of mobs, chest etc and roll behind it will provide you with items from the table(s).
As this game utilises level scaling, I would also imagine the loot tables will scale as well.. though not really checked if the loot is relevant to character levels in GW2 so not 100% on that… but I would hope so otherwise going back to low level maps could be interesting.
Next time you mine a node in game and u get a lucky jewel drop or a dye drop from a gathering resource – ask yourself, where did that come from.
There is a very basic loot table atm which is based on lvl only so u wont get potent blood of a lvl 1. my point was to have a better loot table per mob with a smaller lvl band so u would end up with a proper loot table and not random junk, point me to an item u can get only off one lvl 80 mob that no other lvl 80 can drop, champ karka droped a blue helm for me other day if they had a better loot table just asigned to champs it would been more of a chance to get somthing not just a random item ANY lvl 80 can drop
There is a very basic loot table atm which is based on lvl only so u wont get potent blood of a lvl 1. my point was to have a better loot table per mob with a smaller lvl band so u would end up with a proper loot table and not random junk, point me to an item u can get only off one lvl 80 mob that no other lvl 80 can drop, champ karka droped a blue helm for me other day if they had a better loot table just asigned to champs it would been more of a chance to get somthing not just a random item ANY lvl 80 can drop
All you’re doing is proving your ignorance about the topic. The loot tables in the game are vastly more advanced than being based only on level. Loot bags are the simplest example I can give you here. Dredge will drop Miner Bags, Risen will drop Moldy Bags. That’s a function of loot tables.
Another example – you said that you killed a karka. Kill enough of them, and you’ll notice something dropping from karka and only karka: Karka Shells. If there weren’t loot tables in place, you’d see Karka Shells drop from any level 80 mob. You don’t. Q.E.D.
Insisting repeatedly that there aren’t loot tables doesn’t somehow make it true. Do some research, you’ll quickly see evidence of tables.
Um. Does the OP even understand what a “loot table” means?
Apparently not. Just another person who doesn’t like the drop rate and is rambling on and on
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Loot tables already exist and have been brought up by devs before. Don’t ask for a source, you look it up.
If you’re saying you want access to those tables, I agree, but don’t see it happening
Um. Does the OP even understand what a “loot table” means?
Apparently not. Just another person who doesn’t like the drop rate and is rambling on and on
sadly, yes. why he keeps insisting loot table doesn’t exist in the game and disregarding all the facts against his statement confuses me.
Um. Does the OP even understand what a “loot table” means?
Apparently not. Just another person who doesn’t like the drop rate and is rambling on and on
sadly, yes. why he keeps insisting loot table doesn’t exist in the game and disregarding all the facts against his statement confuses me.
Same here. I’ve tried to be explanatory rather than inflammatory, providing examples of how the tables function in game and walking him through the problems in his initial logic. But the OP’s adamant refusal to analyze, comprehend, and learn is tiresome.
I think he means that mobs don’t have specific loot tables for them, like a mob in AC exp has the same chances of dropping the same loot from a mob in any other lvl 30 areas. Or any risen in orr has the same chance of dropping the same items as any karka. Every mob has the same chance of dropping almost every item as most share the same loot tables.
In most games including GW1 you could have an item that only a group of mobs would drop, no other mob shared that loot table basically like ascended rings at the moment that they only drop from mobs in FoTM. Everyone else is right thpugh, the game does have loot tables, just not a lot of specific ones, although they do exsist already in the game
I think he means that mobs don’t have specific loot tables for them, like a mob in AC exp has the same chances of dropping the same loot from a mob in any other lvl 30 areas. Or any risen in orr has the same chance of dropping the same items as any karka. Every mob has the same chance of dropping almost every item as most share the same loot tables.
In most games including GW1 you could have an item that only a group of mobs would drop, no other mob shared that loot table basically like ascended rings at the moment that they only drop from mobs in FoTM. Everyone else is right thpugh, the game does have loot tables, just not a lot of specific ones, although they do exsist already in the game
Specific loot tables are in place all over the game. Humanoid enemies drop type-specific salvage and loot bags, non-humanoid enemies drop type-specific salvage and fine crafting mats.
Risen and Karka do have different loot tables. The simplest demonstration of this is the fact that Karka do not drop Moldy Bags and Risen do not drop Karka Shells.
What I think the OP is asking for is a dramatic change in the loot tables, with specific regard to gear. Even this is already highly dependent upon loot tables – Tamini weapons drop from Tamini; Glyphic weapons drop from Inquest. This is true across all levels.
The OP specifically mentions Exotics/precursors. Those aren’t likely to be changed due to their significance to the economy.
I’ve seen the devs discuss the loot tables in a bit more detail in topics surrounding Magic Find, so if you want more info you can look those up.
Northern Shiverpeaks
No I think I got it. Every time the OP kills a mob he wants a table to spawn which has loot on it. So he can loot the table.
In another very old MMO game PSO (the first one not PSO2) Monsters have various tables: They have the drop anything rate which can range from 0-100% and is based on difficulty and area foe is found in. It means what it says, the chance for a foe to drop anything in the game based solely on the difficulty and area which allows it to drop.
The second loot type is the foe’s actual drop. Which is usually its rare drop at higher difficulties. This is usually Item name at 1/5000 or 6/48 or some predefined fraction.
In GW 2, this equates to you getting anything in the game that is allowed (drop anything tables) and the exact item that that foe drops (item bags, coin, fine material). These follow the above logic which is 1/3, 1/45, etc. Essentially with no DR and a 100% rate you will expect to kill the denominator amount to get exactly one at that n’th kill.
So Karka Shell is the Karka’s actual rare drop along with the Mini Karka (which is the higher rare item, everything else held equal is drop anything tables/rates). Since we have 6 naturally occurring rarity levels (9 with Ascended, Mystic, and Legendary, which do not drop) it could be various set drops on one table for each tier with RNG accounting for each separately (named gear could be such a set drop for all monsters in all lv 80 maps, this follows the examples from PSO, which are area and level based drops). I noticed with almost no DR I get one shell every 3-10 kills. So its drop for Karka Shell is 1/10-1/3.
The reason Anet doesn’t give these fractional rates to us is that we expect it to drop after so many kills and when it doesn’t, people still cry.
Keeping with all of this, The drop anything rate for certain foes with respect to DR could be 0-100% for normal trash, 0-85% for elites (silvers in dungeons) 0-75% for vets and 0-60 for champs/legends. Yet, legends have a 90% drop rate for its bag/coin and 10% for accessory or nothing (you weren’t alive on kill or didn’t do enough to it).
What the OP is asking for is more set drops and not randomized drop anything rates in GW 2, if GW 2 even uses a DAR system along with RNG.
loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random.
Exotic armor named after famous characters from Guild Wars can be found as high level loot. thats from wiki on named loot, from that wording it can drop anywere u just need luck. it dont drop from a champ or event it has a chance to ofc but it could also drop of a normal mob on the way to said champ/event.
Errrmmm….. do you know what a loot table actually is, just wondering??
Cos behind every mob, chest, node etc there is a hidden roll (or rolls) which will link to a loot table otherwise how else do you determine what loot drops for you… or do you get the same loot every time you kill that same mob or open the same chest every day.
Loot tables dont have to be mob specific they can be level specific, event specific, dungeon specific and yes even gathering/mat node specific. Some loot tables might and generally do cross over to cover a range of mobs, chest etc and roll behind it will provide you with items from the table(s).
As this game utilises level scaling, I would also imagine the loot tables will scale as well.. though not really checked if the loot is relevant to character levels in GW2 so not 100% on that… but I would hope so otherwise going back to low level maps could be interesting.
Next time you mine a node in game and u get a lucky jewel drop or a dye drop from a gathering resource – ask yourself, where did that come from.There is a very basic loot table atm which is based on lvl only so u wont get potent blood of a lvl 1. my point was to have a better loot table per mob with a smaller lvl band so u would end up with a proper loot table and not random junk, point me to an item u can get only off one lvl 80 mob that no other lvl 80 can drop, champ karka droped a blue helm for me other day if they had a better loot table just asigned to champs it would been more of a chance to get somthing not just a random item ANY lvl 80 can drop
That is one heck of a big back peddling exercise you just did there… make up your mind before creating posts about your misunderstanding of game mechanics please.
Your post title and subsequent denial that loot tables do not exist.. quickly followed by your latest retort speak volumes imo…. incase you forgot what you posted earlier heres a snippit for ya…
*"loot tables dont exsit in this game when any mob can drop any weapon seen a sreenshot dusk droped of a random lvl 80 mob thats not loot tables thats random." *
Doohh of course loot drops are random and of course a lvl 1 loot table wont provide the opportunity to loot certain things…. what’s the point of allowing a lvl 1 toon to loot a lvl 80 exotic or worse a lvl 80 looting a lvl 1 item….
You need to read up on how loot mechaincs in GW2 or most MMO’s in general work before posting.
So for the record.. loot tables DO exist, they will be based on a rollscore theory to provide a random outcome… something along the lines of first roll to identify if a mob kill or such actually drops loot, roll 2 which loot table based on player lvl, roll 3 what loot do you get from the specific loot table, chests obviously always drop loot so move directly to roll2… of course its a little more complex and sophisticated than that but hopefully you get the general idea now. There may even be special rolls or special loot tables where the best loot is listed ie Dungeon boss chests etc, but most MMO’s refrain from discussing how the looting system is actually determined, just have to use a bit on common.
The ways that loot can be worked out in MMO’s is wide and wondrous but most will follow an age old rollscore random number mechanic, others provide static loot drops and some offer personal choice options based on class etc.. GW2 definately uses loot tables with a random rollscore and takes other specifics into consideration ie character level.
EDIT – The rest of your last post suggests nothing more than.. you got a duck roll for loot and you didnt like it cos you never got the shiny you really wanted… but hey welcome to MMO’s where risk, reward and chance are a dragons dream and a dwarven nightmare…. if you were guaranteed everything everytime you looted off a corpse or a chest, then your game would likely be shortlived, the economy would suffer and the “oooh look what i looted” feeling woul simply dissapate into the ether
(edited by Bloodstealer.5978)
He wants specific mobs to drop specific things, like WoW had. You go farm X mob till you’re blue in the face hoping that x recipe or weapon or armor drops. I partially agree with this idea, but mostly for dungeons. Would like to see some specific drops for new craftables in dungeons along with some rare drop items, besides the basic precursor/mat thing we currently have. Would add a little bit of personality to the dungeons besides just the armor sets you can buy. A bit of lottery injected into the instances wouldn’t be bad.
Its funny, no one comments on my posts based on gaming experience and pure logical reasoning. Blood here and Killcannon basically reiterated what I was getting at though.
No I think I got it. Every time the OP kills a mob he wants a table to spawn which has loot on it. So he can loot the table.
OMG…that would be an awesome game hack!! XD