“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
As much as I appreciate the implementation of WvW, I feel like this game mode is causing A LOT of problems for the rest of the PvE community. In fact, I feel the the only real reason we have servers in the first place is WvW. Otherwise, these servers are just separating the community.
Should guilds/players just choose a WvW server and then have “districts” for general PvE? I understand gathering nodes would have to be reworked, but that’s a VERY small price for having many more people around. Even if there was a 10-30 minute cool down on how often you could change districts to prevent event exploitation, I’d be cool.
I feel that merging servers really won’t solve the issue and would lead to bad blood. What’s the harm in letting us play together in the outer world?
Any comments or criticisms are appreciated.
There’s a whole lot more than gathering nodes that would have to be reworked — the whole guild system is based on the server infrastructure. Every server has it’s own “branch” of a guild the same way it has it’s own nodes. But man, if they could manage it it would be killer. They could let us choose “totems” to represent instead of server names… You know, the Commoners, the Snow Leopards, the Stags, the Ash… Anything besides further slintering and fragmenting our guilds.
It’s been a hard news week for guilds, especially the ones that existed in GW1.
There need to be more than 1 server because of the massive traffic of thousands of players.
IMO, it would be as simple as only being able to join a guild that is on the same server you rep for WvW. However, you can go out into the world and mingle with people from all other servers in the districts. The only place you would be separate is WvW.
There need to be more than 1 server because of the massive traffic of thousands of players.
Districts would have a population cap per map. For the sake of arguement, let’s say that number is 100.
Once a map reaches 80 in dist 1, people are placed in dist 2 when they go in. They can manually go into dist 1 until the cap is reached. once dist 2 on a map reaches 80, people are slotted into dist 3 and can manually go into dist 2 until the cap is reached. and so forth.
(edited by Vorch.2985)
There need to be more than 1 server because of the massive traffic of thousands of players.
Exactly. If we were all on one server there would be super lag.
Now, I think the reason for the vast number of servers is WvW. But the reason there are different server is because of the lag issue.
The original post referenced districts. Overflow would be a form of district. It isn’t a named server, but it exists to break the population into manageable chunks. I certainly wasn’t advocating every player being handled by the same hardware, just having a different type of nomenclature for the separations with WvW being it’s own special case.
There is nothing wrong with WvW besides the over reliance on zergs. Fix the mechanics that lead to mindless zergs and it would be fine.
If you put in districts, there will be a serious lack of community. I like having servers for PvE because I like seeing familiar faces and hanging with friends. To remove that would destroy the community outside of guilds.
If you put in districts, there will be a serious lack of community. I like having servers for PvE because I like seeing familiar faces and hanging with friends. To remove that would destroy the community outside of guilds.
The ability to move relatively freely between districts would mean you can still hangout with your friends AND would remove the need to guest.
And I don’t buy the argument that you need to split the player base to unify the community. I think that WvW can already provide server/guild pride and that GvG can further that. In the open world, I really would rather see as many people as possible rather than stick with server restrictions.
Maybe I’m not understanding the OP correctly here, but isn’t the upcoming option to “guest” on other servers going to give you what you’re looking for? It will allow you to do all pve events on any server, correct?
no. that would ruin the game and fracture the community for real.
ArenaNet create a server vs. server game where server loyalty is not rewarded by game mechanics. Instead game mechanics exist to encourage players to just hang their flag into the wind and completely disregard server loyalty.
WvW isn’t going to get any better because a sense of community isn’t fostered by ArenaNet’s implementation of server vs server competition.
Maybe I’m not understanding the OP correctly here, but isn’t the upcoming option to “guest” on other servers going to give you what you’re looking for? It will allow you to do all pve events on any server, correct?
Yes and no.
Guesting does allow any player to join any server in their region. This helps with server populations, but also means that those said players are not on their own server.
Districting places continues to place players on one server’s map until it approaches capacity. Assume that queensdale’s capacity is 100. That means if there are 5 districts open for queensdale, districts 1-4 are at 100 or close to 100. District 5 can be anywhere between 1 and 100. This ensures people can access populated maps A LOT easier and meet people playing in a given area.
The amount of districts for a map at any one time can fluctuate based on district populations.
no. that would ruin the game and fracture the community for real.
How so? I think with districts, you are much more likely to meet people. Do servers really have a purpose outside of WvW?
I’m agree with Vorch.
I dont care about WvW its a kind of PvP for me. I like it sometimes, but also, I’d like to play on a PvE map with more than 5 players. channels system from GW1 was great. the problem come from gathering points and events.
Gathering points can be easily fix by giving a number for each gathering points on the maps, that way you’re not able to gather it on another channel.
For event farming problem, i’m sure there are many options.
Guesting that comming looks a bit fuzzy
I’m agree with Vorch.
I dont care about WvW its a kind of PvP for me. I like it sometimes, but also, I’d like to play on a PvE map with more than 5 players. channels system from GW1 was great. the problem come from gathering points and events.
Gathering points can be easily fix by giving a number for each gathering points on the maps, that way you’re not able to gather it on another channel.
For event farming problem, i’m sure there are many options.Guesting that comming looks a bit fuzzy
Ty for the support.
I think to prevent event farming, a simple 15min cooldown would be alright. Enough to prevent people from hopping around, but short enough to make sure you can get with your friends.
Guesting does allow any player to join any server in their region. This helps with server populations, but also means that those said players are not on their own server.
How is guesting helping with server populations?
All it does is increase the population of high population servers and lower the population of low population servers.
Guesting does allow any player to join any server in their region. This helps with server populations, but also means that those said players are not on their own server.
How is guesting helping with server populations?
All it does is increase the population of high population servers and lower the population of low population servers.
That’s rephrasing what I said It does bring more players together on one server, but also means that those players will no longer be playing on their server.
WvW is a large scale Ab/JQ/FA from GW1 with features from all 3.
In GW1 there was 2 servers Euro/America but you was able to transfer at will as they wasn’t important.
Then you had districts witch limited the max players to prevent Lag, however when district 1 was 80% capacity a new district 2 would appear placing incoming players to the the new district, all tho you could click and join district 1 if it was below 100%.
All players including the sworn enemies ( Luxon & Kurzick ) all existed on the same server mingling in towns/outposts allowing them party up and play together outside of AB.
However you could still get a guest invite to a rivals guild and fight your own team in AB for the title points.
(if you really wanted to grind that) Filthy suxons haha
On the other hand you could play both Sides of the JQ & FA maps no matter what side your guild represented depending in what style of play you wanted at the time.
This was more to the FA map where the kurzicks have a keep with the Luxons bashing on the doors.
(Run Some Kitten Amber Chunks NOW!!!) OMG Kitten, kitten, kitten – Touch Rangers :/ wait for re spawn.
So anyway i’m in agreement with Vorch as i don’t see why this could not have been the way Anet went with gw2 however Anet will not discard Servers to change it so pve’ers will be able to see people outside of WvW
in 6 months more 3 people in any 1 zone in open world doing a DE will never be seen unless servers get merged or discarded and districts implemented.
Ok its no so bad for cross server party’s for dungeons and fotm but not everybody wants to do that and you still have to use gw2flg.com to get that far, now i know there addressing this by adding in there own in game LFG feature but srly it should of been there from the beginning.
LOVED The Moose WvW vid Btw Was almost crying.
(edited by Pyrotechnic Hell.3209)
This would actually be nice. And instead of “servers”, you would choose, say, an army or faction to join for WvW, with actual names (groups names like Priory, Lionguard, etc. but WvW specific). This also ensures that WvW populations are relatively balanced between sides.
Maybe winners for certain groups get access to a special NPC that sells unique armor skins/ food/ buffs, etc. or maybe a unique dungeon with unique armor and weapon skins giving people actual incentive to compete in WvW.
I agree with Vorch as well. Maybe populations are not so bad during prime time, but for people who do not play during the prime time, populations are pretty bad. With Vorch’s idea, it can remedy that.
I don’t understand what’s “broken” with the current implementation. I see people in higher level areas, mid level areas, and lower level areas while in pve, and I play on one of the lowest pop NA servers (in terms of pvp). I see absolutely nothing wrong with the current implementation.
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