Should we bring back PVE/PVP skill splits?

Should we bring back PVE/PVP skill splits?

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

While I can understand ArenaNet’s interest in keeping a singular set of skills for the sake of simplicity, I think it would be a good idea to have some skills function differently in PVP than in PVE. Right now, Mesmers took a hit to their Phantasms and Chaos Storm. Mesmers already have difficulty in certain types of PVE events, and while these changes may have been warranted for PVP (I personally would not know) they are falling even further behind in their direct damage capability, which is essentially all that is measured by numerous types of dynamic events that require killing large amounts of enemies.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Should we bring back PVE/PVP skill splits?

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Posted by: arjeidi.2690

arjeidi.2690

I thought during their years-of-hype for this game, they stated they explicitly would be doing this. I thought they learned from GW1 that if you’re going to have serious pvp, you have to keep skills balanced there, but you can’t keep vs.-human skills tuned the same way as vs.-hordes of higher armor/health/damage AI creatures because the same skill doesn’t work the same way in both environments.

I thought they learned this. They said they learned it. But I guess not… time to go back to Champions, I think.

Should we bring back PVE/PVP skill splits?

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Posted by: Untouch.2541

Untouch.2541

They said they’d do this during beta.

Guess that changed.

Should we bring back PVE/PVP skill splits?

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Posted by: Robotsonik.4935

Robotsonik.4935

PvP influencing changes (nerfs/buffs) has always been a problem for the PvE side of things in MMOs. It hurt WoW and SWTOR (as notorious examples). The ongoing lack of segregated skill behaviors has the tendency to hurt PvE folks a lot.

In light of this “nerf-tastic” patch it seems especially obvious that a good number of these adjustments will have more of an effect balance-wise for the PvP end of the spectrum and end up hurting the PvE experience. I’m looking at you, Mesmer nerfs.

Should we bring back PVE/PVP skill splits?

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Posted by: xgrogx.8154

xgrogx.8154

personally loved the different skill for pvp in gw1. It was a great idea and kept pve from being nerfed for stupid reasons.

xgrogx
Officer of “Defiance[RUN]”

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Posted by: Judge Banks.9018

Judge Banks.9018

PvE/PvP split was easily the best feature of GW1, we just had our only Mesmer quit because of this patch. Had there have been splits in balance or any form of representation for PvE balance in the first place, this might have never happened.

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Posted by: Erasculio.2914

Erasculio.2914

You are assuming the split is not already in the game. In one of the PC Gamers interviews, ArenaNet mentioned some splits are already there, they are simply keeping quiet about them.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Should we bring back PVE/PVP skill splits?

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Is there any good reason for them to be opaque about different skill properties in PvE or PvP?

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Should we bring back PVE/PVP skill splits?

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Posted by: Robotsonik.4935

Robotsonik.4935

Is there any good reason for them to be opaque about different skill properties in PvE or PvP?

This puzzles me too if the supposed secrecy is true. I don’t understand why keeping the split hush-hush would be necessary. But if a split does exist, it needs to be strengthened to be even more segregating than its current state.

Should we bring back PVE/PVP skill splits?

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Posted by: Levetty.1279

Levetty.1279

I thought during their years-of-hype for this game, they stated they explicitly would be doing this. I thought they learned from GW1 that if you’re going to have serious pvp, you have to keep skills balanced there, but you can’t keep vs.-human skills tuned the same way as vs.-hordes of higher armor/health/damage AI creatures because the same skill doesn’t work the same way in both environments.

I thought they learned this. They said they learned it. But I guess not… time to go back to Champions, I think.

They seem to have forgotten a lot of lessons they learnt during GW1.

Should we bring back PVE/PVP skill splits?

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

I know that Confusion functions differently in PVP than in PVE, but straight up nerfing a skill because it is too strong in PVP doesn’t translate well into being good for PVE. I don’t think the Pistol Whip nerf or any of the Mesmer nerfs should apply to PVE because nobody is having problems with them in a PVE context.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.