Show multiple weapon sets [Suggestion]
It’s a common request but it’s something that a lot of people won’t be on board with.
Here’s a quick list of all the reasons I can think of (brought up in previous threads):
-Graphical clutter. Can you imagine somebody wielding multiple legendary weapons, or any weapon with particle effects?
-In addition to the above, the fact that not only is it unsightly, but would decrease performance for many.
-Clipping: not only with the additional weapons, but with armour and backpieces. Even if it was optional, A-net won’t want to add something less than perfect to the game with the intention of fixing it later (to add to the long list of fixes)
-What happens if I have a shield in each weapon set? Both shields will be overlayed on my character’s back at the same time. The same could be said about other back-stowed weapons.
-Where would the other weapons go, without being awkward? Especially on smaller characters.
-Requires a reasonable amount of development- new animations would need to be made to suit the repositioning of the additional weapons.
It’s a common request but it’s something that a lot of people won’t be on board with.
Here’s a quick list of all the reasons I can think of (brought up in previous threads):
-Graphical clutter. Can you imagine somebody wielding multiple legendary weapons, or any weapon with particle effects?
-In addition to the above, the fact that not only is it unsightly, but would decrease performance for many.
-Clipping: not only with the additional weapons, but with armour and backpieces. Even if it was optional, A-net won’t want to add something less than perfect to the game with the intention of fixing it later (to add to the long list of fixes)
-What happens if I have a shield in each weapon set? Both shields will be overlayed on my character’s back at the same time. The same could be said about other back-stowed weapons.
-Where would the other weapons go, without being awkward? Especially on smaller characters.
-Requires a reasonable amount of development- new animations would need to be made to suit the repositioning of the additional weapons.
If you’re weapons are clipping heavily just hide the second weapon set, the same way we can hide helmets, shoulders, gloves, and backpacks. There could be a setting in the options to only display other players active weapon sets. If using multiple weapons that use the same slot the inactive one could be automatically hidden.
The clipping issue still is only one of the many issues.
But the problem with the clipping is, I’m sure that most situations and combinations of weapons would result in clipping.
Saying that you don’t need to check the “display all weapon sets” box is fine in theory, except that there will be a lot of people in the community complaining that it isn’t fair and how the new feature is useless/ugly for them.
The clipping issue still is only one of the many issues.
But the problem with the clipping is, I’m sure that most situations and combinations of weapons would result in clipping.
Saying that you don’t need to check the “display all weapon sets” box is fine in theory, except that there will be a lot of people in the community complaining that it isn’t fair and how the new feature is useless/ugly for them.
Weapons could be angled slightly so that their hilts remain in the same location but the body of the weapon hangs in a slightly different location to avoid clipping. Honestly, I’m not 100% certain what lengths the devs would have to go to for a feature like this. What I do know is that having weapons teleport out of my rear looks so ridiculous that weapon swapping kills some of the immersion for me.
Imagine world boss frame rate drops….. but times a thousand.
Imagine world boss frame rate drops….. but times a thousand.
So if all equipped weapons were made invisible, frame rates would increase?