Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
(edited by Kitedyou.1720)
First off, if you agree with this topic please +1 it because we need to get some sigil attention!
Into the topic…
Timers
Each of the different sigil activation styles (on crit, on weapon swap, on kill) should be on their own timer, not connected to one another. Because this interaction between sigils really limits a players build flexibility.
With the current system a person can really only have a non-timer sigil with a timed sigil…even though they proc differently.
Why is this an issue?
Because not everyone wants to have a +5% to dmg or crit or some other static sigil.
I for one would rather have the option to use an “On Crit” and a “On Weapon Swap” sigil.
2 Handed Weapons
As a Necromancer, I don’t care to use the staff because it negatively effects my build because of the lack of two sigil slots.
Please make 2H weapons have two sigil slots.
Additional Sigils
Create some new sigils that you can click on a GUI icon to activate. Granting the user a pet, a buff, a heal, or the ability to reduce their elite timer or heal timer by 50%.
This will make the variations the people can come up with more interesting, for sure.
(edited by Kitedyou.1720)
Also, get the bugs out of whatever sigils have them…the GW2 wiki is a good place for that info.
Suggestions is that way → https://forum-en.gw2archive.eu/forum/game/suggestions
(These things have also been brought up piles of times already, there is even a response from a dev in one of them https://forum-en.gw2archive.eu/forum/pvp/pvp/2h-weapons-need-2-upgrade-slots/2526897).
Haha, yeah, thanks for the directions Khis. I posted here intentionally. It seems as though there is little attention really to any of the posts except for ones regarding client issues and people whining about getting banned for doing something stupid.
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