Sigil bloat solutions

Sigil bloat solutions

in Guild Wars 2 Discussion

Posted by: Erasmus.1624

Erasmus.1624

Swap weapons to proc sigils? Why? Because weapon swapping is part of your “rotation?” If it’s just a rotation, why is it segregated into pieces like that? Why bind certain parts of a rotation to segregated cooldowns that only provide certain aspects of the whole skill bar? Why not just make certain things available for use at all times? Why deny a player parts of his/her own build just because of a single button on the screen that arbitrarily counts down from 10? Why doesn’t a single set of sigils constantly promote flexibility with a small pool of bonus combat options regardless of which weapon a player has active?

Why should sigils be so passive and inconsequential in their use by the player? Do conditions actually need help in being rapid/instant, ranged spam based on miniscule cooldowns (if limited in any real way at all)? Does damage need help in the same way given that most important/game-deciding damage is all instant (or outside the realm of consistent/telegraphed interruption) anyway despite still being an activated ability on a skillbar? Why can’t sigils be activated contributors to rotations or consciously taken as a future decision made within a niche moment or as part of a build/playstyle?

Why does a player need to equip four sigils when almost every “meta” build repeats at least 1 or 2 of them in every build anyway (and not for no good reason—passive instant damage and free endurance is an easy, obvious choice)? Why do sigils as gear have so much worthless bloat?

The same could all be asked of runes for the most part, but the point of this discussion is to clean the bloat from the sigil pool and leave only distinct, build-shaping, utility abilities as potential choices. Not much is left to be honest, but consider the following and feel free to make your own suggestions.

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(edited by Erasmus.1624)

Sigil bloat solutions

in Guild Wars 2 Discussion

Posted by: Erasmus.1624

Erasmus.1624

= PASSIVE BONUS SIGILS =
[Sigil of Force]

  • Improves power.
  • Power: +100

[Sigil of Bursting]

  • Improves condition damage.
  • Condition damage: +100

[Sigil of Stamina]

  • Improves vitality
  • Vitality: +100

[Sigil of Accuracy]

  • Improves precision.
  • Precision: +150

[Sigil of Cruelty]

  • Improves ferocity.
  • Ferocity: +150

[Sigil of Strength]

  • Improves toughness.
  • Toughness: +150

[Sigil of Life]

  • Improves healing power.
  • Healing power: +200

[Sigil of Benevolence]

  • Improves outgoing healing.
  • Outgoing healing: +15%

Sigil bloat solutions

in Guild Wars 2 Discussion

Posted by: Erasmus.1624

Erasmus.1624

= ACTIVATED SIGILS (instant) =
[Sigil of Air]
Recharge: 15 s

  • Gain super speed.
  • Super speed: 2 s

[Sigil of Intelligence]
Recharge: 15 s

  • Your next 2 attacks have a 100% critical chance.
  • Sigil of Intelligence (2): 5 s

[Sigil of Impact]
Recharge: 30 s

  • You take less falling damage; the next time you would take falling damage, you also damage and cripple nearby foes with the impact.
  • Falling damaging reduction: 50%
  • Number of foes: 5
  • Damage: (0.5)
  • Crippled: 4 s
  • Radius: 360
  • Sigil of Impact: 3 s
    • Damage coefficient uses the “utility skill” weapon damage base for calculations.
    • This ability can be used while in mid-air.

[Sigil of Malice]
Recharge: 10 s

  • The next time you strike a foe with 25 stacks of vulnerability, you gain might.
  • Might (10): 5 s
  • Sigil of Malice: 3 s

[Sigil of Energy]
Recharge: 20 s

  • Your next dodge returns endurance.
  • Endurance returned: 35
  • Sigil of Energy: 3 s

[Sigil of Paralyzation]
Recharge: 30 s

  • The next time you successfully evade an attack, you immobilize your opponent if they are within range.
  • Immobilized: 1 s
  • Range: 450
  • Sigil of Paralyzation: 3 s
    • Unblockable; cannot miss.

[Sigil of Smoldering]
Recharge: 40 s

  • The next 3 times you inflict burning, you also reveal your target.
  • Revealed: 2 s
  • Sigil of Smoldering (3): 3 s
    • The multiple charges are only there to cover multiple targets in the case of an AoE.

(edited by Erasmus.1624)

Sigil bloat solutions

in Guild Wars 2 Discussion

Posted by: Erasmus.1624

Erasmus.1624

= ACTIVATED SIGILS (with cast time) =
[Sigil of Renewal]
Cast-time: 1½ s; Recharge: 90 s

  • Heal and partially revive allies in the area.
  • Number of allies: 5
  • Healing: 1440 (1.0)
  • Revival percent: 10%
  • Radius: 450

[Sigil of Doom]
Cast-time: 1 s; Recharge: 50 s

  • The next time you strike a downed foe, that foe loses health.
  • Downed health damage: 33%
  • Sigil of Doom: 3 s

[Sigil of Cleansing]
Cast-time: ½ s; Recharge: 20 s

  • Cure 2 damaging conditions; gain health for each condition cured.
  • Conditions cured: 2
  • Healing per condition: 440 (0.5)

[Sigil of Nullification]
Cast-time: ½ s; Recharge: 25 s

  • Your next attack removes boons from your target.
  • Boons removed: 2
  • Sigil of Nullification: 3 s
    • Equivalent function as Thief venoms.

(edited by Erasmus.1624)