(edited by Erasmus.1624)
Sigil bloat solutions
= PASSIVE BONUS SIGILS =
[Sigil of Force]
- Improves power.
- Power: +100
[Sigil of Bursting]
- Improves condition damage.
- Condition damage: +100
[Sigil of Stamina]
- Improves vitality
- Vitality: +100
[Sigil of Accuracy]
- Improves precision.
- Precision: +150
[Sigil of Cruelty]
- Improves ferocity.
- Ferocity: +150
[Sigil of Strength]
- Improves toughness.
- Toughness: +150
[Sigil of Life]
- Improves healing power.
- Healing power: +200
[Sigil of Benevolence]
- Improves outgoing healing.
- Outgoing healing: +15%
= ACTIVATED SIGILS (instant) =
[Sigil of Air]
Recharge: 15 s
- Gain super speed.
- Super speed: 2 s
[Sigil of Intelligence]
Recharge: 15 s
- Your next 2 attacks have a 100% critical chance.
- Sigil of Intelligence (2): 5 s
[Sigil of Impact]
Recharge: 30 s
- You take less falling damage; the next time you would take falling damage, you also damage and cripple nearby foes with the impact.
- Falling damaging reduction: 50%
- Number of foes: 5
- Damage: (0.5)
- Crippled: 4 s
- Radius: 360
- Sigil of Impact: 3 s
- Damage coefficient uses the “utility skill” weapon damage base for calculations.
- This ability can be used while in mid-air.
[Sigil of Malice]
Recharge: 10 s
- The next time you strike a foe with 25 stacks of vulnerability, you gain might.
- Might (10): 5 s
- Sigil of Malice: 3 s
[Sigil of Energy]
Recharge: 20 s
- Your next dodge returns endurance.
- Endurance returned: 35
- Sigil of Energy: 3 s
[Sigil of Paralyzation]
Recharge: 30 s
- The next time you successfully evade an attack, you immobilize your opponent if they are within range.
- Immobilized: 1 s
- Range: 450
- Sigil of Paralyzation: 3 s
- Unblockable; cannot miss.
[Sigil of Smoldering]
Recharge: 40 s
- The next 3 times you inflict burning, you also reveal your target.
- Revealed: 2 s
- Sigil of Smoldering (3): 3 s
- The multiple charges are only there to cover multiple targets in the case of an AoE.
(edited by Erasmus.1624)
= ACTIVATED SIGILS (with cast time) =
[Sigil of Renewal]
Cast-time: 1½ s; Recharge: 90 s
- Heal and partially revive allies in the area.
- Number of allies: 5
- Healing: 1440 (1.0)
- Revival percent: 10%
- Radius: 450
[Sigil of Doom]
Cast-time: 1 s; Recharge: 50 s
- The next time you strike a downed foe, that foe loses health.
- Downed health damage: 33%
- Sigil of Doom: 3 s
[Sigil of Cleansing]
Cast-time: ½ s; Recharge: 20 s
- Cure 2 damaging conditions; gain health for each condition cured.
- Conditions cured: 2
- Healing per condition: 440 (0.5)
[Sigil of Nullification]
Cast-time: ½ s; Recharge: 25 s
- Your next attack removes boons from your target.
- Boons removed: 2
- Sigil of Nullification: 3 s
- Equivalent function as Thief venoms.
(edited by Erasmus.1624)