Signature Weapons for each Profession
I like
/15char…..
rather have 1h melee spear and shield on warrior
Javelins (throwing spears) on guardian
Its a good idea and it would give them an excuse to add in new weapons (and therefore abilities) into the game. And i’m guessing that you didnt intend for your original list of weapons to be the final draft or whatever. But polearm for a thief? dual shields for a warrior? how about this instead:
warrior: 2h axe or some kind of dual wield setup that isnt dual shields
guardian: polearm or flail
thief: dual wield kusarigama (1h scythe) but without the ball and chain, dual wield Sai, or dual nunchucku (lol)
ranger: crossbow
mesmer: throwing darts
necro: 2H war scythe
elementalist: wand
engineer: machine gun or gatling gun. yes i’m serious…make it gear driven with a hand crank or something i dunno. And as much as i hate the term ‘steampunk’ they could make it look like that.
Its a good idea and it would give them an excuse to add in new weapons (and therefore abilities) into the game. And i’m guessing that you didnt intend for your original list of weapons to be the final draft or whatever. But polearm for a thief? dual shields for a warrior? how about this instead:
warrior: 2h axe or some kind of dual wield setup that isnt dual shields
guardian: polearm or flail
thief: dual wield kusarigama (1h scythe) but without the ball and chain, dual wield Sai, or dual nunchucku (lol)
ranger: crossbow
mesmer: throwing darts
necro: 2H war scythe
elementalist: wand
engineer: machine gun or gatling gun. yes i’m serious…make it gear driven with a hand crank or something i dunno. And as much as i hate the term ‘steampunk’ they could make it look like that.
Love the 2H-Axe for Wars
Guardian Land-Spear(Javelin) was to make them more like Paragon from GW but the Polearm would also give you that Monk feel
Thief, I like all your ideas but the nunchucku I really like
Mesmer with darts, never thought of that but would be good control weapon
Necro scythe does fit well wit the Dervish from GW
Elementalist wand just seems like a scepter to me
Engineer with old style hand-cranked Machine-gun OH YEAH
Warrior – Great axe or Hand guard
Guradian – Polearm
Ranger – Greatbow
Elementalist – Dual scepter
Thief – Claw
Engineer – Cannon
Necromancer – Whip
Its a good idea and it would give them an excuse to add in new weapons (and therefore abilities) into the game. And i’m guessing that you didnt intend for your original list of weapons to be the final draft or whatever. But polearm for a thief? dual shields for a warrior? how about this instead:
warrior: 2h axe or some kind of dual wield setup that isnt dual shields
guardian: polearm or flail
thief: dual wield kusarigama (1h scythe) but without the ball and chain, dual wield Sai, or dual nunchucku (lol)
ranger: crossbow
mesmer: throwing darts
necro: 2H war scythe
elementalist: wand
engineer: machine gun or gatling gun. yes i’m serious…make it gear driven with a hand crank or something i dunno. And as much as i hate the term ‘steampunk’ they could make it look like that.
Love the 2H-Axe for Wars
Guardian Land-Spear(Javelin) was to make them more like Paragon from GW but the Polearm would also give you that Monk feel
Thief, I like all your ideas but the nunchucku I really like
Mesmer with darts, never thought of that but would be good control weapon
Necro scythe does fit well wit the Dervish from GW
Elementalist wand just seems like a scepter to me
Engineer with old style hand-cranked Machine-gun OH YEAH
The game has a chainsaw skin. I’m sure a steam driven gatling gun would fit well into the game.
No offense, I don’t like this idea. Yes, it worked in GW1 (especially where the casters subdivided in damage types), but GW2 works very differently. Now, what I dislike is at least partially due to crafting and the trading post. If you’ve leveled up the various crafting skills, you’ll know that some items are easier to sell than others, and heavy armour is already harder to sell than medium or light armour, and I say that’s partially due to only 2 classes use heavy armour. If you have a weapon only one profession can use, not only will all the drops be completely useless unless you have a character of that specific class, but it will bloat the trading post so that each weapon will be near worthless to sell short of to merchants.
Sounds like a waste of development time to me. Create 9 new weapon types and only let a very specific group of people use each one. Would probably end up shortchanging each weapon type with only a small number of skins to make it less work.
And aside from that, I see no real reason for each profession to have a unique weapon type anyway. They all have unique skills for each weapon, that seems like enough to set them apart to me. Actually having completely unique weapons just seems like overkill and unnecessary bloat.
No offense, I don’t like this idea. Yes, it worked in GW1 (especially where the casters subdivided in damage types), but GW2 works very differently. Now, what I dislike is at least partially due to crafting and the trading post. If you’ve leveled up the various crafting skills, you’ll know that some items are easier to sell than others, and heavy armour is already harder to sell than medium or light armour, and I say that’s partially due to only 2 classes use heavy armour. If you have a weapon only one profession can use, not only will all the drops be completely useless unless you have a character of that specific class, but it will bloat the trading post so that each weapon will be near worthless to sell short of to merchants.
No offense taken. This post was not about economy and the TP tho. It’s about how would you make playing a profession unique and possibly more FUN. The BLTN can be fun to play but you have to play a character to farm the mats/items. If it’s not fun to play then why play? That’s what this post is. A suggestion/discussion on how to make the game more fun to play.
thief: dual wield kusarigama (1h scythe) but without the ball and chain
The Kama is the 1h scythe that you’re thinking of.
A kusarigama without the chain and fundo is like saying “A spear, but without that long pole thingie.”
I want the toilet paper from the trick or treat bags to become a weapon. So I can TP the tri-wurm to death!
Guild: Rebellious New Generation [RNG] / Server: Aurora Glade – EN
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You could still have an unique weapon for the individual profession, Warhorn for example can only be used by 3/8, making it 1/8 wouldn’t make much difference for the weapon as gear acquisition (trades/economy) is a minor issue. AION for example have Polearms unique to Gladiators and Cannons unique to Gunslingers, yet the demand for the weapon is still relatively popular because of the class’ popularity.
The difference is that in GW2, the skills are bound to the weapons and not the class/profession. You can’t swap to a different weapon set and expect to keep the same skills. In most other MMORPGs, you get specific skills based on your class, irrelevant of what weapon you equip. Only limit is that certain skills need certain weapons to function, eg a Shield block would need a Shield.
However GW2 locks the skills to weapon you use, that’s when the problem arises. There’s going to be either a bloat of additional weapons that’s potentially unused or it’ll help with the current narrow build diversity. Either way, you’re already locked out of specific weapon types the moment you created a character, adding unique weapon types might even promote that lesser played profession.
I don’t mind A-net’s approach to adding new professions/weapons. Giving existing ingame weapons alone is enough to create new playstyle as it’s essentially giving every class new skills. (If only we knew what each specialistion are, more fuel for the hype train please.)
Warrior – Great axe or Hand guard
Guradian – Polearm
Ranger – Greatbow
Elementalist – Dual scepter
Thief – Claw
Engineer – Cannon
Necromancer – Whip
Engineer – forever laughed at due to -100% movement speed and requiring a 3 man crew to use his signature weapon.
That was one of the things I liked about Guild Wars, each profession had it’s own weapons. Rangers had bows, Warriors had 3 distinct weapons (Sword/axe/hammer), and casters had staff/scepter/focus. And that’s just the original 6. With Factions Assassins had daggers and Nightfall gave us Paragons with Spears and Dervish with the Scythe.
And all of them could be used by other professions, just at reduced usefullness (or even full one, in case of good ability setup and choosing righ secondary).
Nor would i call staves, wands and foci signature weapons, seeing as they could be used by 5 out of 10 classes.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Warrior – Great axe or Hand guard
Guradian – Polearm
Ranger – Greatbow
Elementalist – Dual scepter
Thief – Claw
Engineer – Cannon
Necromancer – WhipEngineer – forever laughed at due to -100% movement speed and requiring a 3 man crew to use his signature weapon.
…wouldnt think so
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/126473/horrik.jpg
Throwing knives / Kunai for Thief?
Warrior – Great axe or Hand guard
Guradian – Polearm
Ranger – Greatbow
Elementalist – Dual scepter
Thief – Claw
Engineer – Cannon
Necromancer – WhipEngineer – forever laughed at due to -100% movement speed and requiring a 3 man crew to use his signature weapon.
…wouldnt think so
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/126473/horrik.jpg
Thats not an engineer, thats a Norn. Sure he is probably using a weapon made by an Asuran engineer but thats beside the point. Quite possibly there is an Asuran Engineer behind him and the Norn is just the tool for carrying the weapon.
If they were to add profession specific weapons I guess they could be quite elaborate and distinctive. These would be my ideas:
Warrior – Great Axe
Guardian – Halberd
Engineer – Automatic Crossbow
Thief – Sniper Rifle
Ranger – Whip
Necromancer – Scythe
Elementalist – Arcane Orb
Mesmer = Mirror
No offense, I don’t like this idea. Yes, it worked in GW1 (especially where the casters subdivided in damage types), but GW2 works very differently. Now, what I dislike is at least partially due to crafting and the trading post. If you’ve leveled up the various crafting skills, you’ll know that some items are easier to sell than others, and heavy armour is already harder to sell than medium or light armour, and I say that’s partially due to only 2 classes use heavy armour. If you have a weapon only one profession can use, not only will all the drops be completely useless unless you have a character of that specific class, but it will bloat the trading post so that each weapon will be near worthless to sell short of to merchants.
No offense taken. This post was not about economy and the TP tho. It’s about how would you make playing a profession unique and possibly more FUN. The BLTN can be fun to play but you have to play a character to farm the mats/items. If it’s not fun to play then why play? That’s what this post is. A suggestion/discussion on how to make the game more fun to play.
Here is a solution that i came up with for the problem the other person mentioned…
In the hands of a Warrior a Greatsword will show its own set of abilities and damage values. For a Mesmer a Greatsword will also show its own set of abilities and damage values, and so on for all the other classes right? The icon however is what stays the same. Sooooo make the weapon name “Signature Weapon” and useable by every class and make the icon something generic.
Now the 3d model and animations would be tricky and i actually had to think about this for a minute. More importantly i tried to see if they could use a current mechanic already in game instead of coming up with something completely new. And then it came to me…how about the Signature Weapon works the same way that attack #1 works for a dagger/dagger air elementalist? the physical 3d models are two daggers, but when the elem uses attack 1 for air the animations are for whips. So the 3d model for the Signature Weapon would be something like a set of oversized bracelets or something. The icon could be the bracelets too or whatever. A warrior puts on the bracelets and when they use an attack a magical/ethereal 2H axe materializes and that is the animation you see. A ranger equips the same Signature Weapon and they put on the bracelets. But when they use the weapon attacks a magical/ethereal crossbow materializes . When a Thief with the Signature Weapon equipped uses their powers then a set of magical/ethereal nunchuku appears and so on. It would be cool if there was a way to make the weapon stick around when the player is just idle. Because a D/D Air elem only uses the whips when attack 1 is activated. When they go idle you see the two daggers instead.
So there you have it…now the weapon can be crafted and will have the same drop mechanics as any other weapon. There wont be 8-9 signature weapons that will drop that only 1 class use for each individual weapon. Instead it would be 1 signature weapon that would drop that all 8-9 classes can use. And the 1-5 abilities would change depending on who equips it, exactly the same way that current shared weapons work now. Leaving the 3d model and animation work to do in order to make it believable.
(edited by cosmatman.9306)
God forbid..hell NO …
and if they should ever make this, then only something like this at all would make any sense only:
Warrior – Great Axe
Guardian – Spear (Spear for Water becomes Harpoon so that both categories have differnt names and Harpoon Gun becomes Bolt Gun)
Revenant – Flail
Necromancer – Scythe
Elementalist – Tomes
Mesmer – Whip
Ranger = Crossbow
Thief = Quarterstaff
Engineer = Gets no new Weapon, gets new Kit instead “Bazooka” , Charrzooka gets changed into a different Charr Racial Skill then
necro scythe designs:
http://evaxephon.com/LunarScythe.png
http://fc00.deviantart.net/fs28/i/2008/146/c/8/Scythe_of_the_Death_King_by_Sathiest_Emperor.jpg
http://img.costumecraze.com/images/vendors/disguise/39284-Skeleton-Sin-Scythe-large.jpg
http://fc08.deviantart.net/fs70/i/2012/218/1/2/scythe_by_orphen_sirius-d5a3qqm.jpg
love to make my necro exactly the way i imagined her, sensationally sexy but so deathly as death it self.
While a fun to think about premise, this is an incredibly bad idea in practice. Having single class weapons would result in major additional development costs for the art team because that would effectively double the number of different weapons they have to make skins for.
As it is each weapon currently is unique for each profession and weapons server no normal attack purpose to otherwise differentiate themselves. So having unique weapons would add very little to the game.
Most classes effectively have an “optimal” weapon for pve/max dps right now.
Since pve/max dps is what a lot of people want, most classes have effectively a signature weapon and weapon combo.
Warriors GS/LB
Guardian GS/S F
Engineer Rifle
Thief DD/SB
Ranger LB/S H
Ele Staff
Mesmer S S/GS
Most classes effectively have an “optimal” weapon for pve/max dps right now.
Since pve/max dps is what a lot of people want, most classes have effectively a signature weapon and weapon combo.Warriors GS/LB
Guardian GS/S F
Engineer Rifle
Thief DD/SB
Ranger LB/S H
Ele Staff
Mesmer S S/GS
People want new weapons and new abilities that would come with it. Its the same way any other game adds new classes (which we are getting), or tweaks their talent trees, or gives players new spells and abilities. With GW2 being F2P/B2P it might be a bit harder cause they gotta set aside resources to do this kind of stuff. But we are on what? year 2 or 3 right now. New weapons or at least one new weapon for every class would be nice i think.
While a fun to think about premise, this is an incredibly bad idea in practice. Having single class weapons would result in major additional development costs for the art team because that would effectively double the number of different weapons they have to make skins for.
As it is each weapon currently is unique for each profession and weapons server no normal attack purpose to otherwise differentiate themselves. So having unique weapons would add very little to the game.
how many profs can use a longbow?
2 professions
how many profs can use the short bow?
again, 2 professions.
what is a waste of dev time again?
oh and btw, the new specialization has the exact same effect as new weapons, they still need their own unique skills just as a new weapon would need.
While a fun to think about premise, this is an incredibly bad idea in practice. Having single class weapons would result in major additional development costs for the art team because that would effectively double the number of different weapons they have to make skins for.
As it is each weapon currently is unique for each profession and weapons server no normal attack purpose to otherwise differentiate themselves. So having unique weapons would add very little to the game.
what is a waste of dev time again?
Making new skins for 8, soon 9 weapon types.
Keep in mind there are tons of skin sets that cover all weapon and armor types.
Making 9 new skins for all those sets simply isnt worth it.
Dual Shield for warrior?
This is terrible. Shields are not meant to be used like that nor are they fun in any way when combined like that.
What I would enjoy would be a Warrior or Thief using Gauntlets.
Basic hand object which attach to your hands and do the same damage as a Dagger.
Knockdown Palm strike for Warriors – Hidden Blade for a Thief
While a fun to think about premise, this is an incredibly bad idea in practice. Having single class weapons would result in major additional development costs for the art team because that would effectively double the number of different weapons they have to make skins for.
As it is each weapon currently is unique for each profession and weapons server no normal attack purpose to otherwise differentiate themselves. So having unique weapons would add very little to the game.
how many profs can use a longbow?
2 professions
how many profs can use the short bow?
again, 2 professions.what is a waste of dev time again?
oh and btw, the new specialization has the exact same effect as new weapons, they still need their own unique skills just as a new weapon would need.
My point is that this thread is suggesting each class get a new weapon that only that class can use. That would add 9 new weapons to the pool that the art team need to make skins for not only a base set, but legendaries, ascended, and in each future set of black lion ticket weapon skins. That is why they should either add 2 new weapons that each class can use 1 of or potentially even smarter do what they are doing with allowing classes to use previously unusable current weapons.
While a fun to think about premise, this is an incredibly bad idea in practice. Having single class weapons would result in major additional development costs for the art team because that would effectively double the number of different weapons they have to make skins for.
As it is each weapon currently is unique for each profession and weapons server no normal attack purpose to otherwise differentiate themselves. So having unique weapons would add very little to the game.
how many profs can use a longbow?
2 professions
how many profs can use the short bow?
again, 2 professions.what is a waste of dev time again?
oh and btw, the new specialization has the exact same effect as new weapons, they still need their own unique skills just as a new weapon would need.My point is that this thread is suggesting each class get a new weapon that only that class can use. That would add 9 new weapons to the pool that the art team need to make skins for not only a base set, but legendaries, ascended, and in each future set of black lion ticket weapon skins. That is why they should either add 2 new weapons that each class can use 1 of or potentially even smarter do what they are doing with allowing classes to use previously unusable current weapons.
And isn’t that what the devs get paid for?