Silverwaste Event Nerf?
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
QFT
It has not just happened here, there seems to have been this change in many places. Which is a GOOD thing. You want credit? Stick with it till the end.
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
QFT
It has not just happened here, there seems to have been this change in many places. Which is a GOOD thing. You want credit? Stick with it till the end.
LOL I think I need to quote my own hypocrisy. I was complaining about that mentality for ages, now I complain about the fact you have to actually complete events yourself.
:slaps past me in the face:
This system is quite silly though.
You could solo 3/4 of a group event and then leave and get nothing, while someone else could join at the very last second and get silver.
The worst part was when I pretty much did the whole event myself, but the game kept telling me there was some enemies remaining (there were none), before ending abruptly without giving me any reward.
This system is quite silly though.
You could solo 3/4 of a group event and then leave and get nothing, while someone else could join at the very last second and get silver.The worst part was when I pretty much did the whole event myself, but the game kept telling me there was some enemies remaining (there were none), before ending abruptly without giving me any reward.
This is a HUGE problem with escort missions. As sometimes the spawn points are so far from each other that the event fails despite leaving nothing alive and everything going smoothly.
Yeah.. this system is really.. lame. People put in work into events.. who cares if they don’t stick till the last tick when the event ends.
The thing is.. it’s still work put into it and not being rewarded for helping take out a vet or mobs even a bronze is dumb.
Anyone who thinks that “stuck with it till the end” are the only people who should get credit really hasn’t done this event.
I commanded this event fairly regularly. Think how many times a commander has said, “Indigo needs help” and in mid-stride breaks off supporting Amber to reinforce Indigo. That how the map works. What? So now everyone just sets up shop in Red, Amber, Indigo, Blue, or is perpetually relegated to kicking some yaks around? That’s real smart. Let’s just cut out all strategy entirely!
Yeah, nothing positive to say about this.
What? So now everyone just sets up shop in Red, Amber, Indigo, Blue, or is perpetually relegated to kicking some yaks around?
no? you just dont run around the map, tagging events and leaving. which you could before.
you can still
escort to red →
defend red →
get rubble →
kill mordrem threat →
escort to indigo →
et cetera
except you actually have to do the events instead of killing 3 guys and leaving
The event rewards are dropping, the issue is the new calculation of if you actually aided in the event. If you leave the event, and do not contribute again before its completion you get nothing. Where you used to be able to tag an event as it left (like the pack bulls), you cannot do it anymore. you have to stick with the event.
It is a real shame to be honest.
Glad to hear they did this, stopped you leechers in your tracks it seems.
I think you should get rewards for doing just a part of a quest (not just tagging), but that reward should reflect the amount of work you’ve done on that event.
The new system is terrible. I no longer way point if full dead or help people rally outside of the circle. In addition while I used to help out even if I was just running through I now just run by if I can’t stay the full length of the event. In fact a lot of the meta events I can now just jump in with 3 minutes left on the 20+ minute event to get full credit as the only thing that counts is making sure you’re there at the end.
It never needed fixing and if you wanted to it should have been requiring more participation for higher medals not punishing people for going outside a circle.
My thinking is that they should never take away your participation level in an event. Instead, they should have two sets of thresholds for determinining bronze/silver/gold. If you meet the new logic (staying close to the area and whatnot), you get judged by the old, easy standard. If not, you get judged by a standard which is much more demanding, but not unrealistic. That way, if you fully participate for 90% of an event, and then get distracted or die and WP or whatever, you’ll almost certainly get rewarded.
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
What is silly about it?
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
I should get credit for that work, and so should the people who finish it. Making people stick to a single event is only going to make SW even more boring.
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.
This isn’t a good change for the Meta events.
Sorrows Furnace
The objective is good, but the implementation is too rigid, IMO.
Doing half an event shouldn’t be treated the same as tagging 3 mobs and running.
that it makes every other class in the game boring to play.”
Hawks
So what happens when you are in a party, get disconnected and return just after the event is completed?
the most disappointing thing about this change is the shackles it places on a player. It makes the game more linear. Now you are shackled into a quest/area (HoT is like this too, not only SW). No more can you help a caravan part of the way turn around and help a camp, or defend multiple drop zones.
It takes choices/freedom away from the player. And i find myself getting bored quickly..
I think it’s something that warranted some kind of solution, but the solution they implemented simply isn’t working.
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
What is silly about it?
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
I should get credit for that work, and so should the people who finish it. Making people stick to a single event is only going to make SW even more boring.
I do the same thing. It’s efficient and means you can go back to your base sooner
Necro/Reaper, Rev
So what happens when you are in a party, get disconnected and return just after the event is completed?
first of all you get a new zone where the event has failed,
and if you dont you end up getting something from anet.
I’ll give you a hint, it starts with F, and ends with ucked.
Is this affecting the AFKers in the lanes during the main event. I hope so.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
So you have the choice to defend the fort or run supply. You can’t get credit for both in the new system. How many people are going to leave the fort that they’ve been defending for a while to babysit a bull if it means not yet to g credit for previous work.
SW wasn’t broKen. It didn’t need to be fixed. If it wasn’t meant for farming events I do not understand what it was good for with the way it was set up.
I’m pretty sure I would be less annoyed if it wasn’t for the new mastery system and events been the best pve way to get exp.
Necro/Reaper, Rev
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
you wern’t doing this because it was good gameplay or because it was more cooperative, you were doing this because you could tag as many events as possible.
in the new system, someone who’s defending blue oasis can receive similar event rewards to someone bounding between indigo <→ red rock.
Then don’t leave the event?
Participation in an event should IMO give credit if you have done “enough” of the said event. Now this may be open to interpretation to some degree, but tagging at least a portion of a champ, collecting at least 2 rubble, and escorting and killing at least one spawn on an escort mission, should award you something.
I thing the distance based rewards are kinda dumb. They don’t give credit to the player that, although might have done much of the event, leaves to go to gather a few nodes before it ends.
This does not promote players to do the whole event, it promotes only coming in at the last minute to get credit and skipping the rest.
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
you wern’t doing this because it was good gameplay or because it was more cooperative, you were doing this because you could tag as many events as possible.
in the new system, someone who’s defending blue oasis can receive similar event rewards to someone bounding between indigo <-> red rock.
And this is a bad thing why?
Necro/Reaper, Rev
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
you wern’t doing this because it was good gameplay or because it was more cooperative, you were doing this because you could tag as many events as possible.
in the new system, someone who’s defending blue oasis can receive similar event rewards to someone bounding between indigo <-> red rock.
You have no knowledge or right to declare why someone did something like this.
I did it (And surely will do it again) because it was/is very natural. You are in the limits of the event killing some slinger husk to defend fort, then see a caravan low in people passing through. You stick to the caravan to help, and then left the caravan before arriving to kill a mordrem team that has just spawned and is in its way to the second fort. It doesn’t obey any plan, it doesn’t reflect any urge to tag events.
As i said, I will probably do it again, because is how I play. The difference is before I received something for doing the work of killing the husks, defending the caravan and stopping the mordrem. Now is very possible I dont get anything unless I stick myself to some stiff predetermined routine.
IM NOT A TAGGER. I play the events and try to be where I’m most needed. This new system punish my playstyle unjustly.
that it makes every other class in the game boring to play.”
Hawks
So instead of tagging a few mobs at the beginning, running off and getting gold, now we can run in, tag a few mobs at the end and get gold.
I guess that’s progress.
Always follow what is true.” — Sentry-skritt Bordekka
So you have the choice to defend the fort or run supply. You can’t get credit for both in the new system. How many people are going to leave the fort that they’ve been defending for a while to babysit a bull if it means not yet to g credit for previous work.
That’s the whole point. Silverwastes was a “alpha implementation” of the new meta design you see in the HoT maps. It’s designed for players to coordinate specific jobs and chase the meta to get higher ranks.
The issue isn’t event credit. It’s that they didn’t update SW and dry top to use the new participation system, and increase the number/frequency of bulls so that “bull runner” was a valid role for meta progression.
Like all the HoT zones that came after, the whole point of SW is to create a meta the encourages and rewards players for splitting up. The bulls do that to an extent. If you see a lot of people and are pretty sure the fort will hold without you, the idea is that you escort a bull to the next fort. The problem is that the spawn timings for the bulls don’t concide with the beginning of defense repair phases so players have a proper choice of “do I stay and get my credit from the defense event that is starting, or do I go with the bull and get the same credit from the escort?”
It was never explicitly designed to be getting credit for doing both at once.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
So you have the choice to defend the fort or run supply. You can’t get credit for both in the new system. How many people are going to leave the fort that they’ve been defending for a while to babysit a bull if it means not yet to g credit for previous work.
That’s the whole point. Silverwastes was a “alpha implementation” of the new meta design you see in the HoT maps. It’s designed for players to coordinate specific jobs and chase the meta to get higher ranks.
The issue isn’t event credit. It’s that they didn’t update SW and dry top to use the new participation system, and increase the number/frequency of bulls so that “bull runner” was a valid role for meta progression.
Like all the HoT zones that came after, the whole point of SW is to create a meta the encourages and rewards players for splitting up. The bulls do that to an extent. If you see a lot of people and are pretty sure the fort will hold without you, the idea is that you escort a bull to the next fort. The problem is that the spawn timings for the bulls don’t concide with the beginning of defense repair phases so players have a proper choice of “do I stay and get my credit from the defense event that is starting, or do I go with the bull and get the same credit from the escort?”
It was never explicitly designed to be getting credit for doing both at once.
I don’t know what hey had in mind specifically when they designed it, but previous system worked better.
I am guarding a bull going towards Blue, but there is 5 of us in a group, which is too much for an escort. Suddenly I see “Help.Only two at blue”. If I am at the front of bull escort, I will definitely rush to help blue, and hope at least one other follows me while two or three stay behind. And this is just one such situation.
Such situations are what makes SW such a great map. If doesn’t force you to cooperate, it makes you want it. It promotes players using chat for something other than chit-chat. And it worked. For players.
Now, I am certain i will see more failed escorts or defenses, because people will stick to what they started, regardless of what it means to the whole event.
So, it’s no longer profitable to protect both Red and Indigo at the same time plus helping to escort Dollies to Amber.
Sounds great.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
It is just another way for Anet to ensure that only the tp players make money in the game. Play how they want you to not how you want, the vision for this game went out the window years ago. Hey anet try fixing the broken and bugged c r a p in the game instead of nerfing stuff. Oh sorry you know how to nerf things you just haven’t managed to figure out fixing!!
Oh sorry you know how to nerf things you just haven’t managed to figure out fixing!!
Nerfing something to the ground doesn’t mean “know how to nerf things”.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
Oh sorry you know how to nerf things you just haven’t managed to figure out fixing!!
Nerfing something to the ground doesn’t mean “know how to nerf things”.
Amen
So instead of tagging a few mobs at the beginning, running off and getting gold, now we can run in, tag a few mobs at the end and get gold.
I guess that’s progress.
this.
and people who dont wanna upscale events when dead and wp away get punished.
do they even think before pushing in changes?
Tbh, I don’t even see this nerf? I ran supply between Red and Indigo yesterday and whenever I came along the yellow bull I helped at the first ambush and still got a reward. Mostly bronze or silver ofc, but still
So instead of tagging a few mobs at the beginning, running off and getting gold, now we can run in, tag a few mobs at the end and get gold.
I guess that’s progress.
this.
and people who dont wanna upscale events when dead and wp away get punished.
do they even think before pushing in changes?
Thanks for the info. Now I’m not gonna waypoint anymore when dead. Exp is too valuable to miss event reward.
Is this affecting the AFKers in the lanes during the main event. I hope so.
It’s not. They can get active during the last minute of the event, and get the full participation, while someone that was defending that very lane without their help may get killed on that last minute and get nothing.
Remember, remember, 15th of November
There is a famous quote from Sir William Blackstone. “It is better that ten guilty persons escape, than that one innocent suffer.” I would rather have the old system that allowed many to tag a few mobs and run to the next event than the new system that punishes those few willing to run halfway across the map to go where they are needed.
Aw, you can no longer tag.
People have been complaining about this practically since the SW started. There was 0 incentive not to tag an event and then only stay long enough to make sure it would not fail. I did not know they changed it but if they did, yay! I am one of those people who usually stays at the event until completion (or nearly so) and it is frustrating for people to tag it then leave.
My only concern is unintended consequences. If you die just before the VW does do you not get credit if you can not make it back in time? Same thing if you are fighting a legendary. For the latter, I have 3 but have been looking for blue for a long time, I would spit fur if I finally found it and lost credit for doing so when (if) I died.. If 2 events are right next to each other (which often happens) do you now not get credit for the first if you have to fight for your life against monsters in the second? In other words, it might convince people even more to use HOT and abandon SW.
Am I the only one around here who always does her best at events and never tried to “tag” it just for the reward? : /
Am I the only one around here who always does her best at events and never tried to “tag” it just for the reward? : /
I jump from event to event both because it’s more effective and because I find it more fun to be where the action is. There will be times when I’m the only one holding down Blue. Sometimes I like to run out of the way to take out an event vet before coming back to the dolyak I was guarding. If there are enough people guarding Red and someone at Amber needs help, I run off towards Amber, helping the dolyak along the way if I see it. If I die in a lane, I would prefer to run back instead of risking the lives of those kind enough to res me.
Should I not be rewarded for these things or would you rather label me a leecher?
Am I the only one around here who always does her best at events and never tried to “tag” it just for the reward? : /
You’re certainly not.
Some players are just disappointed that development has finally implemented these changes to stop players playing the game in a way it was largely unintended. Tagging was a huge problem, huge. Whilst this hasn’t fixed the problem it’s certainly a step in the right direction. This is a good change.
As always whenever some new stuff came out, the people who played 24/7 in the first weeks got a massive advantage over those who came later to the game or who cannot afford to play more than two hours per day..
All others coming later have to farm x times harder in Tyria to get to the same stage like others..
My suggestion – farm your tyria masteries in COF ASAP because it is likely to get nerfed in the next weeks, since “it was not intended to work like that” in the first place….
(After I get all my Tyria masteries to 100%) I suggest the devs to limit events even more, so the others cannot level up as fast as I did
I’ve noticed strange event rewards in general. There’ve been a few now where I was there the entire time and got silver or bronze tier completion for no apparent reason. I’ve had other events that I didn’t even participate in consciously suddenly pop up gold completion while I’m half way across the map. Not sure what’s going on with them. This was in Orr yesterday.
Yeah.. this system is really.. lame. People put in work into events.. who cares if they don’t stick till the last tick when the event ends.
The thing is.. it’s still work put into it and not being rewarded for helping take out a vet or mobs even a bronze is dumb.
I care. I’m so tired of people leeching events. It was a huge problem in the Silverwastes and Drytop. People scaling up events and doing the absolute minimum.
Yes, I prefer this system even if I lose the occasional event reward and face it, that’s all anyone really loses. You’re not losing 10% of your event rewards. Leeching however was rampant.
Hmmm, this needs some fine tuning. E.g. It is quite normal that players following a guardian mission, like the bull, check on their way for nodes to mine, harvest, etc. Also Silverwastes has lots of events in between so you sometimes are hold up while the bull is moving on. Therefore it happens often that a player is not participating all the time, yet did his/her amounts of kills, but got no reward. Where someone who joins at the very last moment, killing only the last mob seems to be rewarded for almost doing nothing…
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.
This isn’t a good change for the Meta events.
It’s pointless arguing with people who haven’t done much more than fought Vinewraith.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
The real solution is making it harder to get silver and gold completion, maybe adjust bronze rewards down. That way people would have to do more than tag mobs to get good event completion but would still be able to do things like switch forts without losing credit.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.