Simple Conditions/Boon Suggestions
- This suggestion may Need some fleshing out.
Understatement of the year.
Wow, that’s an absolutely horrible idea.
No condition stacks:
I remember how bad it was when stacks were capped at 25, adding a second condition necromancer already cost damage as 1 could easily get to 18 (I think) or so stacks, leaving only 7 stacks worth of effect for the second one. This idea manages to be even worse, as a second one would have no benefit whatsoever.
Increasing base duration:
I hope you meant damage because increasing duration while making them also stack duration (rather than effect) would have no effect to most conditions (I can already keep 1+ stacks of bleeding on a target indefinitely, and guess what, 1 stack of bleeding does close to nothing).
Torment has always done damage to stationary targets and bonus damage to moving ones, I can see no reason whatsoever to change this, and if it was changed to only damage moving targets its damage would have to be increased massively.
Resistance clearing conditions:
1: I can’t see why your proposed change to conditions would necessitate resistance becoming a condition cleanse.
2: Resistance is powerful enough, if not a bit too powerful.
- Currently conditions are by far the most prevalent thing played
Do you have any proof of that?
- Quite simply there are just to many Conditions and not enough ways to deal with them.
And there we get to the problem. There aren’t supposed to be enough ways to deal with them, you’re supposed to die to them just like to power damage.
And no amount of “fleshing out” will make this a remotely good suggestion
I have to agree with Etienne on this one. And I’m not even sure what the proposed changes are trying to solve.
If there’s some PvP reason, then it’s more a matter of giving condi clears, Resistance, and Stability better opportunities to counter conditions/disables. But what’s proposed would be hideous for PvE builds and ruin condition builds in PvP.
As for how condi compares to power builds, condi really doesn’t get burst in the way that power builds do. It takes time and a solid rotation to ramp up enough to tick huge dps numbers for conditions. (I’ll admit I giggled at a 9k confu tick during a boss fight, but that’s an edge case.) That level of condi damage is the reward for sustained effort and concentrated build. Critter designs in PvE are actually based around supporting both power and condi at different times, which is a good thing.
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