I am quite a casual Guild Wars 2 player, so my perspective comes from being a player that engages mostly in the story content as well as playing with friends.
Being also a World of Warcraft player, there seems to be a worrying trend in the progression of Guild Wars 2 that many features are being “taken” from WoW, when in my opinion GW2 needs to stick to a different identity altogether. For instance, we had the addition of Ascended gear grind (for the sake of just gear progression) and Raids, both of which seem to cater towards a hardcore playerbase, when imo Guild Wars 2 with its business model should really be about casual players.
Now we get Mounts. To me, apart from being a cosmetic that people can chase, I don’t see the point of it, especially not in a game built on adventure and exploration such as Guild Wars 2. It is not as objective driven as WoW, where you get a quest at one location, do the quest at a second location and then return the quest. I feel that Guild Wars 2 should build mechanics that encourage wanderlust, since the dynamic design of the outdoor world content is built around the idea of players engaging with the encounters in a spur-of-the-moment kind of way. Mounts seem to rather give the option to dash past the world altogether towards wherever you want to go, much like in WoW.
I could understand the addition of mounts if they wanted to truly make the Crystal Desert “vast” and give you some means to traverse across it. But the fact that this, much like Gliders, will be available in other places is worrisome. While Gliders are a more fun version of WoW’s flying mounts that made the maps more vertically interesting, this just seems to function the exact same way as WoW’s equivalent.
You could argue that the ability to “dash past” content is already in the game, and these Mounts really change nothing. The Silverwaste Chest trains is kind of a testament to this (which I never participated in). At the same time, giving players a certain mechanic will encourage certain behaviour. Say your personal story objective is over a Y, and in between are random objectives X and Z. At the moment, it’s really up to the player to do X and Z, but since he is trudging on foot, he might as well engage in them. Give the character the option to mount and it becomes much easier to merely skip X and Z and rush straight to Y.
As I said, it’s not impossible to just skip through stuff atm. Zerg trains seem to always be a thing in this game. But why are Mounts necessary? What do they add to the game? If they are absolutely needed because otherwise it would take too long to move around to do quests altogether, then that seems to be more a deeper issue regarding density of content in zones.
I don’t know how it will affect gameplay, and my concerns may prove wrong. I am still hyped for the expansion, but as of now Mounts only makes me more worried that it will foster a “mount up” and skip everything on your path attitude in the playerbase, an option which I don’t get why it’s needed in Guild Wars 2.