Skill Balance team

Skill Balance team

in Guild Wars 2 Discussion

Posted by: Sarmach.1547

Sarmach.1547

From the 5/16/17 patch notes:
“Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal.”

Skills that have pulsing stab:

  • Engineer – Juggernaut trait || Elixir X elite skill
  • Warrior – Eternal Champion trait || Balanced Stance utility || Rampage elite skill
  • Necromancer – Infusing Terror shroud ability || Plague elite skill || Lich Form elite skill
  • Ranger – Strength of the Pack elite skill
  • Elementalist – Tornado elite skill
  • Thief – Dagger Storm elite skill

Similar but diffferent:

  • Revenant – Inspiring Reinforcement utility
  • Guardian – Hallowed Ground utility
  • Necromancer – Well of Power utility

Don’t make a statement as broad as the one used in the patch notes when the intention was to only affect balance in SPvP. The three pulsing stability skills nerfed were used in the top meta builds for SPvP which we all know took a massive population hit with the lack of change in season 6. These changes should have been “in PvP only” changes as such.

(edited by Sarmach.1547)

Skill Balance team

in Guild Wars 2 Discussion

Posted by: Dediggefedde.4961

Dediggefedde.4961

Yes, I was really confused how the juggernaut-trait would be affected. After all, in one of the easiest engineer builds, you play elixir/flamethrowser and stay on the flamethrower as long as possible. Maybe 3 Stacks Stability for 3 seconds on weapon-change to flamethrower with 3s ICD? ^^

But in truth, only warrior (Eternal Champion), necromancer (Infusing Terror ) and range (Strength of the Pack!) seem to be affected by this change.

Skill Balance team

in Guild Wars 2 Discussion

Posted by: Sly.9518

Sly.9518

If only the Patch notes also state PvP Only….