What we know by now:
- HoT will have no level cap increase and no new armour tier, with the reasoning of keeping old content alive.
- HoT will be bringing Masteries to both new maps and old ones (including Fractals).
- You won’t be able to complete certain challenges until you get specific Masteries.
- The new maps will be focusing on smaller areas with deeper, more replayable content, instead of larger but emptier regions.
So how is “gear grind” actually different from the “skill grind” we will be getting?
Gear & Level Grind
- You are not able to complete certain challenges until you get the new levels and the new armour.
- In GW2, you can level by doing (almost) anything you like, when you like, how you like.
- In GW2, you can earn gold for craftable/buyable gear by doing (almost) anything you like, when you like, how you like.
- In GW2, you can still come back and do low-level content thanks to automatic downscaling (which could [or could not] use some tweaking, but that’s another topic).
Skill Grind
- You are not able to complete certain challenges until you get the new skills (“Masteries”).
- In GW2, to unlock character traits, you have to do an enormous list of random tasks, or pay a hefty sum of gold and skillpoints. You have to grind the same tasks over and over again for each character. Until you acquire traits, you cannot start actually playing what you want and instead do what you’re told.
- In GW2, to unlock LS achievements and then get them and the exclusive rewards tied to them, you have to grind specific content over and over again until you succeed. You cannot buy it with gold or other currencies (the official way at least, from the game, not LFG sellers). You are out of luck if you are not there to group up with the people who know what to do in the first days.
- Traits and achievements feel like a “must do” list of chores which nag you until you finish them.
So will the new “revolutionary” progression system be actually better? I’m not sure.
Instead, I’m afraid that with the two camps of “no level cap/gear grind!” and “more character progression!” players we had, we’ve drawn ourselves into a trap which could be worse than the new Trait system and NPE combined.
Disclaimer: I’m not advocating for gear grind or level cap increase; I’m just voicing concern that with the current policy of making people grind more and more for everything, gear grind and level cap might have actually been a more user-friendly solution.
UPDATE:
So, here we go:
When this ability is unlocked, your character’s experience bar will change to become a Mastery training bar while in PvE zones. This bar will track your progress on training the Mastery track you currently have selected, showing both the abilities you are training toward and those already earned from the track. To see all your Mastery tracks, spend Mastery points, and change which Mastery you are currently training, click the Mastery training bar to bring up the Mastery tray. Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries.
TL;DR: to level Masteries, you play in the new zone.
Now the important part is… How grindy and annoying these levels are? Is it like SW and DT collections, or more like a couple of PvE levels? How much can you actually play what you want now, instead of grinding the allowed content until you’re so bored to death that the new gated content is no longer intriguing?
To train a specific Mastery track, you must first unlock it by spending Mastery points. Mastery points are awarded for completing various pieces of game content. Things like completing a chapter in your personal story, completing certain achievements, reaching hard-to-find locations, overcoming challenging encounters, excelling at adventures found within the Heart of Maguuma, or earning 100% completion for a map will award Mastery points.
TL;DR: to unlock Masteries, you do what we currently do in the LS: grind obligatory achievement tasks until you succeed.
Now the important part is… How grindy and annoying these tasks are? Can you get them naturally, like climbing up a mountain to a vista in the current maps, or they’re similar to the revamped Traits and LS achievements?
(edited by Lishtenbird.2814)