Registered Altaholic
Part-time Kittenposter
Part-time Kittenposter
Back in Guild Wars 1, Skills used to scale of specific stats in more ways than just heal x amount or damage x amount. They mostly scaled themselves on a specific attribute stat as well. For instance the old Monk skill, scaled off the Attribute, Divine Favor, and the amount of points the user had in DF actually effected how many conditions and hexs(Another condition-like debuff from GW1) the skill was able to remove.
http://wiki.guildwars.com/wiki/Contemplation_of_Purity
Would you like to see this kind of thing back in GW2? Or do you prefer the new system where everyone gets the maximum utility benefits of a skill with zero investment?
I think that would be a really cool way to indirectly invest more in skills. Somebody linked to this video in the big trait thread and it’s kind of related to what you’re talking about https://www.youtube.com/watch?v=nCpyhn2tRv8
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