4 main attributes that are invested throughout the tree
Strength
- Increases base health
- Increases melee damage
Intelligence - Decreases cooldown
- Increases spell damage
Dexterity - Increases base endurance
- Increases ranged damage
Wisdom - Increases healing power
- Increases summon damage
4 secondary attributes that are invested throughout the tree
Accuracy - Increases breakbar damage. Rolls against a natural block or dodge.
Reflex - Increases a player centered movement/knockdown/stun condition breakbar
Willpower - Increases a player centered mind affecting/curse breakbar
Fortitude - Increases a player centered damaging condition breakbar
Resistances to Damages as - Physical resistance (% armor conversion)
- Fire resistance
- Cold resistance
- Lightning resistance
- Poison resistance
Damage types spread across different types - Physical
- Fire
- Lightning
- Cold
Condition damage spread out among different damage values. - Bleeding
- Burning
- Poison
Nodes on the skill tree can include - Skills are located along skilltree paths.
- Weapon skills are also located along skilltree paths.
- Empty skill slots: An empty skill slot lets a profession equip an off profession in the form of a skill tomb.
- Empty rune slots: This type of slot equips a rune of any type.
- Weapon skills would be a bit more general, weapon skills would be able to be used by multiple weapon types.
- Some skills and spells could utilise endurance as a mana system.
- All skill types, including empty skill slots, have 3 adjacent sigil slots to modify that specific skill. More sigils could modify skills in different ways.
- Trigger sigils could be introduced.
- Specializations are converted into nodes and spread out into different node clusters.
- Elite specializations are located on the far edges of the tree, 1 path to enter the elite nodes.
- Attribute bonuses comprise the skill tree highways.
- Every profession has a separate skilltree.
- Using off professional equipment of skills requires a stat check. A strong mage could wear heavy armor, and an intelligent warrior could learn a spell.
- Tags on skills and weapon skills show what bonus types will enhance them
One or more bonuses available per tree nodes - primary attributes
- secondary attributes
- % armor
- % health
- % endurance
- % natural block chance
- % natural dodge chance
- % movement speed
- % physical damage
- % melee damage
- % spell damage
- % ranged damage
- % summon damage
- % fire damage
- % cold damage
- % lightning damage
- % elemental damage
- % area of effect
- % area damage
- % poison damage
- % burning damage
- % bleeding damage
- % chance for fire inflict burning
- % chance for cold to inflict chilled
- % chance for lightning to inflict shock
- % crit chance increase
- % crit damage multiplier increase
- % attack speed increase
- % cast speed increase
- % damage type leech
- Profession skill type specific upgrades
* Ex: % Increase curse strength
* Ex: % increase shout strength
* Ex: increased primordial summon count
* Ex: % increased animal companion health - Weapon specific damage/crit/crit multi
* Ex: % increases sword bleed chance on hit
* Ex: % stun chance with staves - % skill duration
- % boon duration
- % condition duration
- % fire resistance
- % cold resistance
- % lightning resistance
- % poison resistance
- % elemental resistance
- % summon resistance type
- Etc (any specific combinations I forgot)
Game changer nodes
* A strong passive paired with a strong disadvantage
Specking throughout the tree requires 1 hero point to unlock a node. As a result, every level up gives only 1 hero point up to level 80. Hero challenges also reward 1 hero point. This would be a strict limit, but any added hero challenges, or quest rewards that permit hero points would effectively increase the level cap.
Currency rewards after leveling past 80.
Equipment can roll with 2 affixes that draw from the bonus pool, and rare, unique, legendary, etc can have the arpg standard epic loot that has a “wall of text” of bonuses. Also, upgrade slots could vary between equipment, as upgrade slots are provided on the profession progression trees.