Skills [suggestion]
oh and build saving would help a lot with creating a build and trying out a new one. trying to go back and rebuild an effective build is a pita otherwise.
Guild wars needs more skills to counter other professions’ play-type like raw damage dealers, heavy armor builds, pets, minion masters, turret spammers, stealth users, condition users, CC players, cloners, booners, ranged players and any not mentioned. Each profession should have enough skills to augment their professions weakness to a certain amount and be able to build a full build to counter any of play-types listed. And with that, players will be able to create a meta-build play style to effectively compete with any other profession that’s available. Otherwise no profession can fully compete in any match that is made (spvp speaking specifically).
(note: as many skills on the skill bar as necessary to counter a professions play-type)
Each profession looks like it has its base game-play type made, now it needs counters for other professions and build-types.
oh and build saving would help a lot with creating a build and trying out a new one. trying to go back and rebuild an effective build is a pita otherwise.
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