Skin better look: preview window vs in game
Lighting in menus is always at most favourable settings, it differs greatly from the actual world.
In my case, my weapon’s look depends on the “Textures”, so I always keep it at max. For other peoples’ characters, and NPCs, there’s “High-Res Characters Textures” setting, but if you say you have your settings at maximum, then I’m not sure what may be the issue.
Im confused here. I noticed the differences between the graphics between the select menu and in game too, but OP says preview window.
My graphic settings are set at max: full HD res, AA on..
If this is true, it’s somewhat puzzling.
Possibly it could be that the preview windows doesn’t give as up close a view of the armor as one would be able to achieve by using FP view, as the closer you look at something the more detail or lack there off you can see.
Im confused here. I noticed the differences between the graphics between the select menu and in game too, but OP says preview window.
I think this is simply that they use different model qualities for the two.