Skritt = Player
Skritt are way cuter than Asura, so I am willing to accept your obvious statements of truth.
- Obsessed with shinies
- Collectively amount to “a formidable intellect”
- Opportunistic even to their own detriment (eg. Exploiting bugs)
- Only “farm” with minimal effort
- Figure out ambiguous or opaque systems despite the designers intentions
- Fragmented social structure leading to no central governance
- Those who pass the most information the fastest are “leaders” e.g. Dulfy
Maybe more I missed?
This line of reasoning also leads me to conclude that the Asurans are the ArenaNet devs.
Wait hold up. How do you know so much about the skritt and what’s the source? How do we know their leadership is based off passing the most information the fastest?
" Figure out ambiguous or opaque systems despite the designers intentions"
The bigger question is how do you know the designers’ intentions in the first place? How does this relate to skritt?
Skritt are way cuter than Asura, so I am willing to accept your obvious statements of truth.
/threat @
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
I do really like shiny things.
>.>
Wait hold up. How do you know so much about the skritt and what’s the source? How do we know their leadership is based off passing the most information the fastest?
" Figure out ambiguous or opaque systems despite the designers intentions"
The bigger question is how do you know the designers’ intentions in the first place? How does this relate to skritt?
Try the wiki!
GW2 Wiki… the fastest speaker or ‘passer of information’ amongst them will inevitably become leader in any stable group. This leader is seen as Primus Inter Pares and is allowed to make strategies and plans for the future of the colony."
Sounds a lot like Dulfy’s previews and guides.
GW2 WikiThey are a naturally curious species, and in a large enough group they can eventually discover the nature and operation of any item they obtain—much to the chagrin of inventor races such as the asura
Think of all the dungeon paths, then consider how many ways people have outsmarted the “intended” mechanics. Or how about all that data mined stuff? Using broken mechanics inherent in skills too – such as the old FGS cheese, or the Ice bow AoE all hitting the middle bug (that you could consistently reproduce), etc etc. The less broken stuff even – like players finding the Aetherblade hangar by looking through the ground.
To be honest, you can twist (with ease!) any sentence from the GW2 wiki page about Skritt and establish a link to player behaviour and the emergent behaviour of player groups.