Slight Concern about trait expansion

Slight Concern about trait expansion

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

One of the main issues with Guild Wars 1 was the huge number of potential skill combinations. While I understand the need for more options, I’m worried that the ‘deadline’ for the release of new traits every time period will cause similar problems.

The current WvW system is a pretty good way to expand player optionss in a controlled manner and I’m hoping something similar will be done for PvE and sPvP.

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Slight Concern about trait expansion

in Guild Wars 2 Discussion

Posted by: Mattargul.9235

Mattargul.9235

Trait changes will only affect a single class. Depending on the tier you drop it in, you limit what other traits this can be combined with. Something improving warrior shouts in the line that already has a bunch of shout enhancers, for example, or putting a new trait into the GM tier, which deducts 30 points from your available trait points.

Adding a single new skill in GW1 meant you had to balance it against all skills from all … 10? classes.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

Slight Concern about trait expansion

in Guild Wars 2 Discussion

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I would imagine they are going to do it in small increments rather than the glob of new skills they did in GW1 (which usually coincided with new expansions, so they released a ton of new skills all at once and inevitably ran into tons of balance issues). Doing it a little at a time as well as offering it as a reward system rather than something you can happily skip to a vendor and buy will help alleviate some of the balance problems.

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