Slow walking among enemies
Dodge.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Why does your character slow down when you engage in combat?
I find this very annoying because most of the time when I’m traveling around I do not want to stop and kill every single trash mob I run into. So i run pass them, which works, unless I get hit by something, because now all of a sudden I’m unable to run normally. Why is this? Why does this feature even exist? Why can’t I just be left alone and run passed enemies I don’t want to fight even if some of them manage to hit me.
Just remembered how annoying this was when trying to do jumping puzzles.
Why it is like that? Umm.. Becouse if you are hit you are supposed to stay and fight, or use you skills to get away. It is there to make the game challangeing even when/if you run from point A to B. The game would be pretty booring if you could just run past everything … just look at a few dungeons where players just skip 80% of a dungeon. Meh…
Spirnt, dodge, block and skills to increase the gap between you and the enemies.
Guild Leader of Alpha Sgc [ASGC]
Why does your character slow down when you engage in combat?
I find this very annoying because most of the time when I’m traveling around I do not want to stop and kill every single trash mob I run into. So i run pass them, which works, unless I get hit by something, because now all of a sudden I’m unable to run normally. Why is this? Why does this feature even exist? Why can’t I just be left alone and run passed enemies I don’t want to fight even if some of them manage to hit me.
Just remembered how annoying this was when trying to do jumping puzzles.
Why it is like that? Umm.. Becouse if you are hit you are supposed to stay and fight, or use you skills to get away. It is there to make the game challangeing even when/if you run from point A to B. The game would be pretty booring if you could just run past everything … just look at a few dungeons where players just skip 80% of a dungeon. Meh…
Spirnt, dodge, block and skills to increase the gap between you and the enemies.
Ummm…. What if I don’t want to stay and fight? And using my skills don’t always work, sometimes mobs gives me blindness for 30 seconds, which leads to me turtle walking for more than 30 seconds! Having to ‘stay and fight’ won’t make the game challenging. I am talking about normal trash mobs which can’t even kill me if I stood completely still and was occupied with searching for treasures in my nose. I get nothing from killing these mobs and they are only an unnecessary obstacle between me and the actual fun game play that I’m seeking.
Ummm…. What if I don’t want to stay and fight?
Escape then?
And using my skills don’t always work, sometimes mobs gives me blindness for 30 seconds, which leads to me turtle walking for more than 30 seconds!
Ever thought about throwing 1 random skill and making it miss due to blind? Nope~
Having to ‘stay and fight’ won’t make the game challenging. I am talking about normal trash mobs which can’t even kill me if I stood completely still and was occupied with searching for treasures in my nose. I get nothing from killing these mobs and they are only an unnecessary obstacle between me and the actual fun game play that I’m seeking.
You gain nothing? Oh, too bad for you.
I always drop something nice.
No idea if it still is like this but it used to be that one has been slowed down and wouldn’t regain life if targeted by an enemie in wvw. They didn’t even have to hit me to have that effect. That was fun! But at least I always knew when we had a scout following us or when someone was watching me.
It’s exactly the opposite!
When in combat, you have your normal walking speed.
When out of combat, you get a speed boost so you can travel faster.
And I think that’s a great feature.
Ummm…. What if I don’t want to stay and fight?
Escape then?
And using my skills don’t always work, sometimes mobs gives me blindness for 30 seconds, which leads to me turtle walking for more than 30 seconds!
Ever thought about throwing 1 random skill and making it miss due to blind? Nope~
Having to ‘stay and fight’ won’t make the game challenging. I am talking about normal trash mobs which can’t even kill me if I stood completely still and was occupied with searching for treasures in my nose. I get nothing from killing these mobs and they are only an unnecessary obstacle between me and the actual fun game play that I’m seeking.
You gain nothing? Oh, too bad for you.
I always drop something nice.
I think you missed the point Tao. It’s not about loot and escaping the fight is what I’m trying to do but I constantly get slowed down for no apparent good reason.
@Jana
I don’t want to go in discussion about the WvW or PvP aspects of this mechanic because there it actually have some use, it’s only in PvE that I don’t see why it exists.
@Jana
I don’t want to go in discussion about the WvW or PvP aspects of this mechanic because there it actually have some use, it’s only in PvE that I don’t see why it exists.
You don’t seem to be happy
I think it has got less use in wvw especially when the opponent doesn’t even have to hit me and that example was to “show” you that it could be worse.
Edit: We all get your point but it’s just the way this game is. It’s like “Hey, we mobs are here, come play with us”. You are slowed down because you’re wounded and I agree that it can be annoying as there’s literally no space in this world without mobs. That’s why I love my thief for node farming as I can CnD on a mob and run through the next few stealthed then CnD again and so on. But I’m also slowed but not knocked down.
(edited by Jana.6831)