Small Charr & Necro changes maybe?

Small Charr & Necro changes maybe?

in Guild Wars 2 Discussion

Posted by: Gothantic.3024

Gothantic.3024

Hello all, I’t was suggested to me that i post this on the forums by GM Jako after trying to make a private inquiry, as “our developers view it frequently” so i’ll be copying my original questionnaire here.

1. Is it possible that in the future we will have boots for heavy armor charr that plate the toe claws such as the Citadel of flame boots do for light armor charr characters (or that a current pair of heavy armor boots can be modified to do so?) Because at current the best coverage (Without warping the armor due to bieng full size) for a full size charr in heavy armor (FEMALE) is the paws of koda armor and they only cover the tops.

2. if at all possible could i receive some response as to why flesh juggernaut was changed to such extents from the GW1 equivalent (the original wasn’t really Gorey or anything, it looked quite a bit nicer, and more detailed). and whither or not its possible it will be re-done in the future to closer resemble it?

for sake of avoiding argument or in case anyone who may respond doesn’t recall the appearance of the old one i will link a humorous comparison between the two (Not accounting for size changes)

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/34093/SPT.jpg

3. Is it possible there will be some form of statistic or armor upgrade that will effect the size/strength of necromancer minions in the future? (or at least juggernaut as it was something i quite enjoyed in the first game at lvl 21 death magic)
Once again to clerify my arguement i will leave a pretty self explanatory picture of the differance of a 0 death magic and 21 death magic flesh golem below.

http://wiki.guildwars.com/images/a/af/Screenshot_golem_3_and_34.jpg

Hope to hear from the dev team personally as i’d like to know their thoughts on the matter, and whither they agree with me or not i’d also like to hear the thoughts of the gw2 community on these three things. (Just keep it civil in this topic, Nobody needs to see insults thrown around for you to get your points across)

Small Charr & Necro changes maybe?

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

I super agree with all of these!

1. Charr foot armor is woefully homogenized and boring. Needs more coverage options.

2. Flesh golem from GW1 was far superior in appearance. It had a lower res texture and model, but the details popped out more. He had a far more impressive horn, head plate, and spine spikes. The axe-claw was more spiky and impressive. He had talons on his feet. The GW2 golem looks soft and squishy. The detail in the texture is lost due to lighting and overall softness in the shader. His horn is small and boring, and he has no spikes or talons to make him more threatening.

3. Minion size should be addressed especially in the case of Bone Minions. My suggestion is make minion traits have a cosmetic affect on minions in addition to original effect:

  • Armored Shroud: makes all minions 20% larger
  • Flesh of the Master: makes Bone Minions and Flesh Golem an additional 50% larger
  • Necromantic Corruption: Bone Minions use GW1 model, and Bone Fiend uses GW1 model (updated textures and shaders of course)
  • Death Nova: Jagged Horrors you summon are transformed into Jagged Fiends (uses model similar to GW1 Jagged Horror)

Those are all cosmetic effects, but I’d also like to see some QoL buffs added…

  • Make Bone Minions run toward YOUR target before exploding when commanded.
  • Make Shadow Fiend Haunt faster and more responsive.
  • Make Bone Fiend Rigor Mortis faster and more responsive.
  • Make Flesh Golem’s Charge check for LOS before initiating, or change it to a leap skill with aoe, similar to Warrior Earthshaker.
  • Buff Blood Fiend health and toughness so it won’t die so easily, and make it attempt to stay out of melee range. Buff it’s healing to be in line with other heals.
  • Make Beyond the Veil give swiftness to minions when commanded.