Small/Easy update/fixes that improve the game
Yes, please all you senior developers and Ex-Anet employees with vast knowledge on the gw2 framework please share your input on those easy fixes.
Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking
1. Do a lot of players even care that there is a leaderboard?
2. Could be helpful
It’s the chain I beat you with until you
recognize my command!”
Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking1. Do a lot of players even care that there is a leaderboard?
2. Could be helpful
Well, if more people know there is a leader board then more people would care about it.
Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking1. Do a lot of players even care that there is a leaderboard?
2. Could be helpfulWell, if more people know there is a leader board then more people would care about it.
Not necessarily. Thos who really do care about such things, will actively look for them. Those who don’t, don’t care. Sure you can have a link to the leaderboards in-game, but that doesn’t mean any more people will read it. And honestly the leaderboards don’t really mean much. At most it shows that X player has played more than Y player, or is a better player. But how does that help to improve the game? It’s only there for people who like to see their names at the top of a list. It doesn’t necessarily drive players to improve. If they like the game, find they are getting killed alot, and want to improve, then they take it upon themselves to do so. All that without ever looking at or caring about a leaderboard.
It’s the chain I beat you with until you
recognize my command!”
I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.
I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.
Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …
I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.
I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.
Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …
Well, how hard is to add a link to official site?
I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.
I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.
Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …
Well, how hard is to add a link to official site?
Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.
I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.
I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.
Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …
Well, how hard is to add a link to official site?
Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.
Just do a /ranking in chat, that would be easy.
I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.
I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.
Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …
Well, how hard is to add a link to official site?
Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.
Just do a /ranking in chat, that would be easy.
That’s would likely be a little more realistic, given the fact that there are already chat commands that open a separate browser window (/wiki for example.) Again, though, without knowing exactly what the actual code looks like, it can’t be assumed that it would be a small, easy thing.