Small/Easy update/fixes that improve the game

Small/Easy update/fixes that improve the game

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Posted by: warbignime.4610

warbignime.4610

So i’m starting a thread that collects all the small easy updates that Anet can do to improve the game in a significant way, meant these changes takes a few hours or two days to make but has big impact.
Here is mine:
1.In game PVP rank leaderboard, or at least a link to offical website leader board, I’m sure lots of players don’t even know there is a leader board.
2. Show Stats differences , for example when I mouse over a weapon it tells me the stats differences between it and the one im currently equipped, like this:
+20Weapon damage
-10 power
+ 20 healing power
+ 10 toughness

Some must fight so that all may be free.

Small/Easy update/fixes that improve the game

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Posted by: RSLongK.8961

RSLongK.8961

Yes, please all you senior developers and Ex-Anet employees with vast knowledge on the gw2 framework please share your input on those easy fixes.

Main: Warrior|Character counter: 16

Small/Easy update/fixes that improve the game

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Posted by: pdavis.8031

pdavis.8031

Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking

1. Do a lot of players even care that there is a leaderboard?
2. Could be helpful

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Small/Easy update/fixes that improve the game

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Posted by: warbignime.4610

warbignime.4610

Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking

1. Do a lot of players even care that there is a leaderboard?
2. Could be helpful

Well, if more people know there is a leader board then more people would care about it.

Some must fight so that all may be free.

Small/Easy update/fixes that improve the game

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Posted by: pdavis.8031

pdavis.8031

Not bad.
As long as it QoL type stuff so it wouldn’t be game breaking

1. Do a lot of players even care that there is a leaderboard?
2. Could be helpful

Well, if more people know there is a leader board then more people would care about it.

Not necessarily. Thos who really do care about such things, will actively look for them. Those who don’t, don’t care. Sure you can have a link to the leaderboards in-game, but that doesn’t mean any more people will read it. And honestly the leaderboards don’t really mean much. At most it shows that X player has played more than Y player, or is a better player. But how does that help to improve the game? It’s only there for people who like to see their names at the top of a list. It doesn’t necessarily drive players to improve. If they like the game, find they are getting killed alot, and want to improve, then they take it upon themselves to do so. All that without ever looking at or caring about a leaderboard.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Small/Easy update/fixes that improve the game

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.

I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.

Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Small/Easy update/fixes that improve the game

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Posted by: warbignime.4610

warbignime.4610

I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.

I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.

Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …

Well, how hard is to add a link to official site?

Some must fight so that all may be free.

Small/Easy update/fixes that improve the game

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Posted by: abbetd.5912

abbetd.5912

I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.

I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.

Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …

Well, how hard is to add a link to official site?

Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.

Small/Easy update/fixes that improve the game

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Posted by: warbignime.4610

warbignime.4610

I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.

I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.

Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …

Well, how hard is to add a link to official site?

Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.

Just do a /ranking in chat, that would be easy.

Some must fight so that all may be free.

Small/Easy update/fixes that improve the game

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Posted by: abbetd.5912

abbetd.5912

I like how we assume that any change we recommend is “small” or “easy” given that we haven’t a clue wtf their code looks like.

I was asked update a column data type in a table (from int to bigint) to avoid an overflow issue with the auto-id. Should have been a super easy change for a database. Drop a primary key, update the data type, reinstate said primary key, then update a few references (foreign keys, stored procs, etc). 48 hours later….yeah, not so much. I hate the systems on this project.

Just goes to show you that just because you think its easy, or that is should be easy, doesn’t mean it actually is easy. Sometimes development loves nothing more than to bite you in the kitten …

Well, how hard is to add a link to official site?

Not quite so easy when you factor in that you’re not just adding a link to an official site, you’re adding a link to an existing UI that will need to open a web browser and direct it to said URL. If they were creating the UI from scratch, it might not be particularly hard to do, but any time you’re adding a function to an existing program, particularly one as large and complex as an MMO, it’s rarely an easy thing.

Just do a /ranking in chat, that would be easy.

That’s would likely be a little more realistic, given the fact that there are already chat commands that open a separate browser window (/wiki for example.) Again, though, without knowing exactly what the actual code looks like, it can’t be assumed that it would be a small, easy thing.