Small GW1 QOL improvements to GW2?

Small GW1 QOL improvements to GW2?

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

And vice versa…

I play both games so I notice the lack of a QOL thing in one missing in the other quite a lot.

For instance in GW1, the outfits are separated into 2 slots rather than 1, having a head and a body slot. Meaning you could wear a festival hat with an outfit. instead of wearing both pieces of the outfit. It’s not the level of freedom of mix and match we had under the town clothes system, but it’s a fairly good compromise I’d think. Since most screenshots I saw of mix and match town clothes were most of the parts of an outfit, with a different head item. Like the wintersday outfit with tophats, ringmaster hats, and aviator sunglasses, etc.

GW1 measures age in months, GW2 measures age in days. Sometimes, both are handy to have. It’d be nice to see an age in “11 months (355 days).” or something like that.

Another thing that is handy is.. an aggro range indicator on the minimap, it also kind of acted like a range indicator for certain weapons (shortbows, spears, scepters, staffs) Though I don’t know if aggro radius and range line up to the same here in GW2.

Then there’s the obvious skill templates, guild halls, greater control of NPC companions, the ability to not have a pet as a ranger, that I know have been discussed in the past, guild halls a part of CDI, etc.

But how possible could some of those little things be to bring over to GW2?

and while we’re on it, how possible could it be to bring some little things back over to GW1. The thing I can think of off the top of my head is.. minipet slot. Instead of needing to open your inventory to click to summon your mini every time you change zones, I do like that in GW2 your minis are out all the time. GW1 you even have somewhat of a “wardrobe” system going on with minis being dedicated in the HoM.

Zapp – 80 Asura Afromancer