Small Group Changes for WvW?

Small Group Changes for WvW?

in Guild Wars 2 Discussion

Posted by: Sojo.1405

Sojo.1405

I know the patch is a couple days out and we haven’t seen any real details to what will be coming on Tuesday. But I remember the devs stating that they were going to implement a way for small groups to be more beneficial for WvW and there would be alternative reasons for people to get out of the current zerg strategies if they so choose to.

My question is doesn’t these rank changes being introduced this patch kind of go against that? More kills = more WXP and moving with the zerg you usually see more events being done than with a skirmish group; again more WXP. Has anyone seen or heard any more information about any changes that might come in this “WvW” patch for the small skirmish groups? Or are things staying pretty much the same for the most part (aside from losing a bit of WXP comparatively for staying out of the zerg)

Small Group Changes for WvW?

in Guild Wars 2 Discussion

Posted by: Thrumdi.9216

Thrumdi.9216

GW2 WvW is a lost cause for small groups, at least in the upper tiers. The maps are just too small, and the Devs have said they can’t expand them because of technical limitations.

Otherwise the only other solution is to change some fundamental game mechanics. These would include removing the downed state, limit rezzing to healers, and removing the 5-man limit on AoE’s.

I doubt this will happen, however, as the systems are just too important to the game. All the rest – changes to scoring etc. — is just tinkering, and won’t do much.

GW2 is currently the top for casual, zerg-oriented RvR. But if you want something different, you have to look elsewhere.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.